CMake/Source/cmCommand.h
Brad King 71c0e1417b ENH: Keep only FinalPass commands in memory
In cmMakefile we save all invoked commands so that FinalPass can be
called on them later.  Most commands have no final pass, so we should
keep only the few that do.
2009-07-24 13:31:34 -04:00

190 lines
4.6 KiB
C++

/*=========================================================================
Program: CMake - Cross-Platform Makefile Generator
Module: $RCSfile$
Language: C++
Date: $Date$
Version: $Revision$
Copyright (c) 2002 Kitware, Inc., Insight Consortium. All rights reserved.
See Copyright.txt or http://www.cmake.org/HTML/Copyright.html for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notices for more information.
=========================================================================*/
#ifndef cmCommand_h
#define cmCommand_h
#include "cmObject.h"
#include "cmListFileCache.h"
#include "cmMakefile.h"
#include "cmCommandArgumentsHelper.h"
/** \class cmCommand
* \brief Superclass for all commands in CMake.
*
* cmCommand is the base class for all commands in CMake. A command
* manifests as an entry in CMakeLists.txt and produces one or
* more makefile rules. Commands are associated with a particular
* makefile. This base class cmCommand defines the API for commands
* to support such features as enable/disable, inheritance,
* documentation, and construction.
*/
class cmCommand : public cmObject
{
public:
cmTypeMacro(cmCommand, cmObject);
/**
* Construct the command. By default it is enabled with no makefile.
*/
cmCommand()
{this->Makefile = 0; this->Enabled = true;}
/**
* Need virtual destructor to destroy real command type.
*/
virtual ~cmCommand() {}
/**
* Specify the makefile.
*/
void SetMakefile(cmMakefile*m)
{this->Makefile = m; }
cmMakefile* GetMakefile() { return this->Makefile; }
/**
* This is called by the cmMakefile when the command is first
* encountered in the CMakeLists.txt file. It expands the command's
* arguments and then invokes the InitialPass.
*/
virtual bool InvokeInitialPass(const std::vector<cmListFileArgument>& args,
cmExecutionStatus &status)
{
std::vector<std::string> expandedArguments;
if(!this->Makefile->ExpandArguments(args, expandedArguments))
{
// There was an error expanding arguments. It was already
// reported, so we can skip this command without error.
return true;
}
return this->InitialPass(expandedArguments,status);
}
/**
* This is called when the command is first encountered in
* the CMakeLists.txt file.
*/
virtual bool InitialPass(std::vector<std::string> const& args,
cmExecutionStatus &) = 0;
/**
* This is called at the end after all the information
* specified by the command is accumulated. Most commands do
* not implement this method. At this point, reading and
* writing to the cache can be done.
*/
virtual void FinalPass() {};
/**
* Does this command have a final pass? Query after InitialPass.
*/
virtual bool HasFinalPass() const { return false; }
/**
* This is a virtual constructor for the command.
*/
virtual cmCommand* Clone() = 0;
/**
* This determines if the command is invoked when in script mode.
*/
virtual bool IsScriptable()
{
return false;
}
/**
* This determines if usage of the method is discouraged or not.
* This is currently only used for generating the documentation.
*/
virtual bool IsDiscouraged()
{
return false;
}
/**
* The name of the command as specified in CMakeList.txt.
*/
virtual const char* GetName() = 0;
/**
* Succinct documentation.
*/
virtual const char* GetTerseDocumentation() = 0;
/**
* More documentation.
*/
virtual const char* GetFullDocumentation() = 0;
/**
* Enable the command.
*/
void EnabledOn()
{this->Enabled = true;}
/**
* Disable the command.
*/
void EnabledOff()
{this->Enabled = false;}
/**
* Query whether the command is enabled.
*/
bool GetEnabled()
{return this->Enabled;}
/**
* Disable or enable the command.
*/
void SetEnabled(bool enabled)
{this->Enabled = enabled;}
/**
* Return the last error string.
*/
const char* GetError()
{
if(this->Error.length() == 0)
{
this->Error = this->GetName();
this->Error += " unknown error.";
}
return this->Error.c_str();
}
/**
* Set the error message
*/
void SetError(const char* e)
{
this->Error = this->GetName();
this->Error += " ";
this->Error += e;
}
protected:
cmMakefile* Makefile;
cmCommandArgumentsHelper Helper;
private:
bool Enabled;
std::string Error;
};
#endif