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77543bde41
Ancient CMake versions required upper-case commands. Later command names became case-insensitive. Now the preferred style is lower-case. Run the following shell code: cmake --help-command-list | grep -v "cmake version" | while read c; do echo 's/\b'"$(echo $c | tr '[:lower:]' '[:upper:]')"'\(\s*\)(/'"$c"'\1(/g' done >convert.sed && git ls-files -z -- bootstrap '*.cmake' '*.cmake.in' '*CMakeLists.txt' | egrep -z -v '^(Utilities/cm|Source/kwsys/)' | xargs -0 sed -i -f convert.sed && rm convert.sed
79 lines
2.7 KiB
CMake
79 lines
2.7 KiB
CMake
# Though Producer isn't directly part of OpenSceneGraph, its primary user
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# is OSG so I consider this part of the Findosg* suite used to find
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# OpenSceneGraph components. You'll notice that I accept OSGDIR as an
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# environment path.
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#
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# Each component is separate and you must opt in to each module. You must
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# also opt into OpenGL (and OpenThreads?) as these
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# modules won't do it for you. This is to allow you control over your own
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# system piece by piece in case you need to opt out of certain components
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# or change the Find behavior for a particular module (perhaps because the
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# default FindOpenGL.cmake module doesn't work with your system as an
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# example).
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# If you want to use a more convenient module that includes everything,
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# use the FindOpenSceneGraph.cmake instead of the Findosg*.cmake modules.
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#
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# Locate Producer
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# This module defines
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# PRODUCER_LIBRARY
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# PRODUCER_FOUND, if false, do not try to link to Producer
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# PRODUCER_INCLUDE_DIR, where to find the headers
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#
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# $PRODUCER_DIR is an environment variable that would
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# correspond to the ./configure --prefix=$PRODUCER_DIR
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# used in building osg.
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#
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# Created by Eric Wing.
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#=============================================================================
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# Copyright 2007-2009 Kitware, Inc.
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#
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# Distributed under the OSI-approved BSD License (the "License");
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# see accompanying file Copyright.txt for details.
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#
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# This software is distributed WITHOUT ANY WARRANTY; without even the
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# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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# See the License for more information.
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#=============================================================================
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# (To distribute this file outside of CMake, substitute the full
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# License text for the above reference.)
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# Header files are presumed to be included like
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# #include <Producer/CameraGroup>
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# Try the user's environment request before anything else.
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find_path(PRODUCER_INCLUDE_DIR Producer/CameraGroup
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HINTS
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$ENV{PRODUCER_DIR}
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$ENV{OSG_DIR}
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$ENV{OSGDIR}
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PATH_SUFFIXES include
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PATHS
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~/Library/Frameworks
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/Library/Frameworks
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/sw/include # Fink
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/opt/local/include # DarwinPorts
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/opt/csw/include # Blastwave
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/opt/include
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[HKEY_LOCAL_MACHINE\\SYSTEM\\CurrentControlSet\\Control\\Session\ Manager\\Environment;OpenThreads_ROOT]/include
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[HKEY_LOCAL_MACHINE\\SYSTEM\\CurrentControlSet\\Control\\Session\ Manager\\Environment;OSG_ROOT]/include
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)
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find_library(PRODUCER_LIBRARY
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NAMES Producer
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HINTS
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$ENV{PRODUCER_DIR}
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$ENV{OSG_DIR}
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$ENV{OSGDIR}
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PATH_SUFFIXES lib64 lib
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PATHS
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/sw
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/opt/local
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/opt/csw
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/opt
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)
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include(${CMAKE_CURRENT_LIST_DIR}/FindPackageHandleStandardArgs.cmake)
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FIND_PACKAGE_HANDLE_STANDARD_ARGS(Producer DEFAULT_MSG
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PRODUCER_LIBRARY PRODUCER_INCLUDE_DIR)
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