CMake/Source/cmGlobalVisualStudio8Generator.h
Yves Frederix 427b6da9e5 VS: Teach cmake --build to reconfigure if needed before building
Visual Studio's build system does not cleanly handle itself being
re-generated during the build.  Teach `cmake --build` to check whether
the build system needs to be re-generated before launching the native
build tool.
2016-11-17 13:53:42 -05:00

105 lines
3.4 KiB
C++

/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying
file Copyright.txt or https://cmake.org/licensing for details. */
#ifndef cmGlobalVisualStudio8Generator_h
#define cmGlobalVisualStudio8Generator_h
#include "cmGlobalVisualStudio71Generator.h"
/** \class cmGlobalVisualStudio8Generator
* \brief Write a Unix makefiles.
*
* cmGlobalVisualStudio8Generator manages UNIX build process for a tree
*/
class cmGlobalVisualStudio8Generator : public cmGlobalVisualStudio71Generator
{
public:
cmGlobalVisualStudio8Generator(cmake* cm, const std::string& name,
const std::string& platformName);
static cmGlobalGeneratorFactory* NewFactory();
///! Get the name for the generator.
virtual std::string GetName() const { return this->Name; }
/** Get the documentation entry for this generator. */
static void GetDocumentation(cmDocumentationEntry& entry);
/** Get the name of the main stamp list file. */
static std::string GetGenerateStampList();
virtual void EnableLanguage(std::vector<std::string> const& languages,
cmMakefile*, bool optional);
virtual void AddPlatformDefinitions(cmMakefile* mf);
virtual bool SetGeneratorPlatform(std::string const& p, cmMakefile* mf);
/**
* Override Configure and Generate to add the build-system check
* target.
*/
virtual void Configure();
/**
* Where does this version of Visual Studio look for macros for the
* current user? Returns the empty string if this version of Visual
* Studio does not implement support for VB macros.
*/
virtual std::string GetUserMacrosDirectory();
/**
* What is the reg key path to "vsmacros" for this version of Visual
* Studio?
*/
virtual std::string GetUserMacrosRegKeyBase();
/** Return true if the target project file should have the option
LinkLibraryDependencies and link to .sln dependencies. */
virtual bool NeedLinkLibraryDependencies(cmGeneratorTarget* target);
/** Return true if building for Windows CE */
virtual bool TargetsWindowsCE() const
{
return !this->WindowsCEVersion.empty();
}
/** Is the installed VS an Express edition? */
bool IsExpressEdition() const { return this->ExpressEdition; }
protected:
virtual void AddExtraIDETargets();
virtual const char* GetIDEVersion() { return "8.0"; }
virtual std::string FindDevEnvCommand();
virtual bool VSLinksDependencies() const { return false; }
bool AddCheckTarget();
/** Return true if the configuration needs to be deployed */
virtual bool NeedsDeploy(cmStateEnums::TargetType type) const;
static cmIDEFlagTable const* GetExtraFlagTableVS8();
virtual void WriteSLNHeader(std::ostream& fout);
virtual void WriteSolutionConfigurations(
std::ostream& fout, std::vector<std::string> const& configs);
virtual void WriteProjectConfigurations(
std::ostream& fout, const std::string& name, cmStateEnums::TargetType type,
std::vector<std::string> const& configs,
const std::set<std::string>& configsPartOfDefaultBuild,
const std::string& platformMapping = "");
virtual bool ComputeTargetDepends();
virtual void WriteProjectDepends(std::ostream& fout, const std::string& name,
const char* path,
const cmGeneratorTarget* t);
bool UseFolderProperty();
std::string Name;
std::string WindowsCEVersion;
bool ExpressEdition;
private:
class Factory;
friend class Factory;
};
#endif