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277bd1db98
With our modern development workflow it is less likely a property will be added to C++ code without documentation. This mode only existed to support the DocTest which had very limited coverage of the properties anyway.
87 lines
2.0 KiB
C++
87 lines
2.0 KiB
C++
/*============================================================================
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CMake - Cross Platform Makefile Generator
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Copyright 2000-2009 Kitware, Inc., Insight Software Consortium
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Distributed under the OSI-approved BSD License (the "License");
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see accompanying file Copyright.txt for details.
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This software is distributed WITHOUT ANY WARRANTY; without even the
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implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the License for more information.
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============================================================================*/
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#include "cmPropertyMap.h"
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#include "cmSystemTools.h"
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#include "cmake.h"
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cmProperty *cmPropertyMap::GetOrCreateProperty(const char *name)
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{
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cmPropertyMap::iterator it = this->find(name);
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cmProperty *prop;
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if (it == this->end())
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{
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prop = &(*this)[name];
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}
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else
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{
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prop = &(it->second);
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}
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return prop;
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}
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void cmPropertyMap::SetProperty(const char *name, const char *value,
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cmProperty::ScopeType scope)
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{
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if (!name)
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{
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return;
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}
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if(!value)
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{
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this->erase(name);
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return;
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}
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(void)scope;
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cmProperty *prop = this->GetOrCreateProperty(name);
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prop->Set(name,value);
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}
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void cmPropertyMap::AppendProperty(const char* name, const char* value,
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cmProperty::ScopeType scope, bool asString)
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{
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// Skip if nothing to append.
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if(!name || !value || !*value)
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{
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return;
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}
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(void)scope;
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cmProperty *prop = this->GetOrCreateProperty(name);
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prop->Append(name,value,asString);
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}
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const char *cmPropertyMap
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::GetPropertyValue(const char *name,
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cmProperty::ScopeType scope,
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bool &chain) const
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{
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chain = false;
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if (!name)
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{
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return 0;
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}
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cmPropertyMap::const_iterator it = this->find(name);
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if (it == this->end())
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{
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// should we chain up?
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if (this->CMakeInstance)
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{
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chain = this->CMakeInstance->IsPropertyChained(name,scope);
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}
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return 0;
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}
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return it->second.GetValue();
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}
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