CMake/Source/cmDocumentationSection.h
Brad King 96afb12087 Convert CMake to OSI-approved BSD License
This converts the CMake license to a pure 3-clause OSI-approved BSD
License.  We drop the previous license clause requiring modified
versions to be plainly marked.  We also update the CMake copyright to
cover the full development time range.
2009-09-28 11:43:28 -04:00

69 lines
2.5 KiB
C++

/*============================================================================
CMake - Cross Platform Makefile Generator
Copyright 2000-2009 Kitware, Inc., Insight Software Consortium
Distributed under the OSI-approved BSD License (the "License");
see accompanying file Copyright.txt for details.
This software is distributed WITHOUT ANY WARRANTY; without even the
implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the License for more information.
============================================================================*/
#ifndef _cmDocumentationSection_h
#define _cmDocumentationSection_h
#include "cmStandardIncludes.h"
#include "cmDocumentationFormatter.h"
// Low-level interface for custom documents:
/** Internal class representing a section of the documentation.
* Cares e.g. for the different section titles in the different
* output formats.
*/
class cmDocumentationSection
{
public:
/** Create a cmSection, with a special name for man-output mode. */
cmDocumentationSection(const char* name, const char* manName)
:Name(name), ManName(manName) {}
/** Has any content been added to this section or is it empty ? */
bool IsEmpty() const { return this->Entries.empty(); }
/** Clear contents. */
void Clear() { this->Entries.clear(); }
/** Return the name of this section for the given output form. */
const char* GetName(cmDocumentationEnums::Form form) const
{ return (form==cmDocumentationEnums::ManForm ?
this->ManName.c_str() : this->Name.c_str()); }
/** Return a pointer to the first entry of this section. */
const std::vector<cmDocumentationEntry> &GetEntries() const
{ return this->Entries; }
/** Append an entry to this section. */
void Append(const cmDocumentationEntry& entry)
{ this->Entries.push_back(entry); }
void Append(const std::vector<cmDocumentationEntry> &entries)
{ this->Entries.insert(this->Entries.end(),entries.begin(),entries.end()); }
/** Append an entry to this section using NULL terminated chars */
void Append(const char *[][3]);
void Append(const char *n, const char *b, const char *f);
/** prepend some documentation to this section */
void Prepend(const char *[][3]);
void Prepend(const std::vector<cmDocumentationEntry> &entries)
{ this->Entries.insert(this->Entries.begin(),
entries.begin(),entries.end()); }
private:
std::string Name;
std::string ManName;
std::vector<cmDocumentationEntry> Entries;
};
#endif