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1834f232a7
For project and target objects, save their ids in CMakeCache.txt. Hopefully, that will be enough to allow user settings to be saved across multiple CMake generate operations. Other object types may also need their ids saved: if so, more code than this commit will be necessary...
230 lines
10 KiB
C++
230 lines
10 KiB
C++
/*============================================================================
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CMake - Cross Platform Makefile Generator
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Copyright 2000-2009 Kitware, Inc., Insight Software Consortium
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Distributed under the OSI-approved BSD License (the "License");
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see accompanying file Copyright.txt for details.
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This software is distributed WITHOUT ANY WARRANTY; without even the
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implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the License for more information.
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============================================================================*/
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#ifndef cmGlobalXCodeGenerator_h
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#define cmGlobalXCodeGenerator_h
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#include "cmGlobalGenerator.h"
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#include "cmXCodeObject.h"
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#include "cmCustomCommand.h"
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class cmTarget;
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class cmSourceFile;
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class cmSourceGroup;
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/** \class cmGlobalXCodeGenerator
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* \brief Write a Unix makefiles.
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*
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* cmGlobalXCodeGenerator manages UNIX build process for a tree
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*/
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class cmGlobalXCodeGenerator : public cmGlobalGenerator
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{
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public:
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cmGlobalXCodeGenerator(std::string const& version);
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static cmGlobalGenerator* New();
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///! Get the name for the generator.
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virtual const char* GetName() const {
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return cmGlobalXCodeGenerator::GetActualName();}
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static const char* GetActualName() {return "Xcode";}
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/** Get the documentation entry for this generator. */
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virtual void GetDocumentation(cmDocumentationEntry& entry) const;
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///! Create a local generator appropriate to this Global Generator
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virtual cmLocalGenerator *CreateLocalGenerator();
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/**
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* Try to determine system infomation such as shared library
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* extension, pthreads, byte order etc.
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*/
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virtual void EnableLanguage(std::vector<std::string>const& languages,
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cmMakefile *, bool optional);
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/**
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* Try running cmake and building a file. This is used for dynalically
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* loaded commands, not as part of the usual build process.
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*/
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virtual std::string GenerateBuildCommand(const char* makeProgram,
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const char *projectName,
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const char* additionalOptions,
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const char *targetName,
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const char* config,
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bool ignoreErrors,
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bool fast);
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/**
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* Generate the all required files for building this project/tree. This
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* basically creates a series of LocalGenerators for each directory and
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* requests that they Generate.
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*/
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virtual void Generate();
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/** Append the subdirectory for the given configuration. */
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virtual void AppendDirectoryForConfig(const char* prefix,
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const char* config,
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const char* suffix,
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std::string& dir);
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///! What is the configurations directory variable called?
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virtual const char* GetCMakeCFGInitDirectory();
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void GetTargetObjectFileDirectories(cmTarget* target,
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std::vector<std::string>&
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dirs);
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void SetCurrentLocalGenerator(cmLocalGenerator*);
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/** Return true if the generated build tree may contain multiple builds.
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i.e. "Can I build Debug and Release in the same tree?" */
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virtual bool IsMultiConfig();
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private:
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cmXCodeObject* CreateOrGetPBXGroup(cmTarget& cmtarget,
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cmSourceGroup* sg);
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cmXCodeObject* CreatePBXGroup(cmXCodeObject *parent,
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cmStdString name);
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void CreateGroups(cmLocalGenerator* root,
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std::vector<cmLocalGenerator*>&
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generators);
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std::string XCodeEscapePath(const char* p);
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std::string RelativeToSource(const char* p);
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std::string RelativeToBinary(const char* p);
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std::string ConvertToRelativeForXCode(const char* p);
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std::string ConvertToRelativeForMake(const char* p);
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void CreateCustomCommands(cmXCodeObject* buildPhases,
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cmXCodeObject* sourceBuildPhase,
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cmXCodeObject* headerBuildPhase,
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cmXCodeObject* resourceBuildPhase,
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std::vector<cmXCodeObject*> contentBuildPhases,
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cmXCodeObject* frameworkBuildPhase,
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cmTarget& cmtarget);
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std::string ComputeInfoPListLocation(cmTarget& target);
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void AddCommandsToBuildPhase(cmXCodeObject* buildphase,
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cmTarget& target,
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std::vector<cmCustomCommand>
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const & commands,
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const char* commandFileName);
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void CreateCustomRulesMakefile(const char* makefileBasename,
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cmTarget& target,
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std::vector<cmCustomCommand> const & commands,
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const char* configName,
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const std::map<cmStdString, cmStdString>&
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multipleOutputPairs
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);
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cmXCodeObject* FindXCodeTarget(cmTarget*);
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std::string GetOrCreateId(const char* name, const char* id);
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// create cmXCodeObject from these functions so that memory can be managed
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// correctly. All objects created are stored in this->XCodeObjects.
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cmXCodeObject* CreateObject(cmXCodeObject::PBXType ptype);
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cmXCodeObject* CreateObject(cmXCodeObject::Type type);
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cmXCodeObject* CreateString(const char* s);
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cmXCodeObject* CreateObjectReference(cmXCodeObject*);
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cmXCodeObject* CreateXCodeTarget(cmTarget& target,
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cmXCodeObject* buildPhases);
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void ForceLinkerLanguages();
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void ForceLinkerLanguage(cmTarget& cmtarget);
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const char* GetTargetFileType(cmTarget& cmtarget);
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const char* GetTargetProductType(cmTarget& cmtarget);
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std::string AddConfigurations(cmXCodeObject* target, cmTarget& cmtarget);
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void AppendOrAddBuildSetting(cmXCodeObject* settings, const char* attr,
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const char* value);
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void AppendBuildSettingAttribute(cmXCodeObject* target, const char* attr,
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const char* value, const char* configName);
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cmXCodeObject* CreateUtilityTarget(cmTarget& target);
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void AddDependAndLinkInformation(cmXCodeObject* target);
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void CreateBuildSettings(cmTarget& target,
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cmXCodeObject* buildSettings,
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const char* buildType);
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std::string ExtractFlag(const char* flag, std::string& flags);
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// delete all objects in the this->XCodeObjects vector.
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void ClearXCodeObjects();
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void CreateXCodeObjects(cmLocalGenerator* root,
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std::vector<cmLocalGenerator*>& generators);
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void OutputXCodeProject(cmLocalGenerator* root,
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std::vector<cmLocalGenerator*>& generators);
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void WriteXCodePBXProj(std::ostream& fout, cmLocalGenerator* root,
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std::vector<cmLocalGenerator*>& generators);
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cmXCodeObject* CreateXCodeFileReference(cmSourceFile* sf,
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cmTarget& cmtarget);
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cmXCodeObject* CreateXCodeSourceFile(cmLocalGenerator* gen,
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cmSourceFile* sf,
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cmTarget& cmtarget);
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void CreateXCodeTargets(cmLocalGenerator* gen,
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std::vector<cmXCodeObject*>&);
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bool IsHeaderFile(cmSourceFile*);
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void AddDependTarget(cmXCodeObject* target,
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cmXCodeObject* dependTarget);
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void CreateXCodeDependHackTarget(std::vector<cmXCodeObject*>& targets);
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bool SpecialTargetEmitted(std::string const& tname);
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void SetGenerationRoot(cmLocalGenerator* root);
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void AddExtraTargets(cmLocalGenerator* root,
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std::vector<cmLocalGenerator*>& gens);
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cmXCodeObject* CreateBuildPhase(const char* name,
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const char* name2,
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cmTarget& cmtarget,
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const std::vector<cmCustomCommand>&);
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void CreateReRunCMakeFile(cmLocalGenerator* root,
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std::vector<cmLocalGenerator*> const& gens);
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std::string LookupFlags(const char* varNamePrefix,
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const char* varNameLang,
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const char* varNameSuffix,
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const char* default_flags);
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class BuildObjectListOrString;
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friend class BuildObjectListOrString;
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void AppendDefines(BuildObjectListOrString& defs, const char* defines_list,
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bool dflag = false);
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void AppendDefines(BuildObjectListOrString& defs,
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std::vector<std::string> const& defines,
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bool dflag = false);
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void AppendFlag(std::string& flags, std::string const& flag);
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protected:
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virtual const char* GetInstallTargetName() { return "install"; }
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virtual const char* GetPackageTargetName() { return "package"; }
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unsigned int XcodeVersion;
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std::string VersionString;
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std::set<cmStdString> XCodeObjectIDs;
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std::vector<cmXCodeObject*> XCodeObjects;
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cmXCodeObject* RootObject;
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private:
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void addObject(cmXCodeObject *obj);
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std::string PostBuildMakeTarget(std::string const& tName,
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std::string const& configName);
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cmXCodeObject* MainGroupChildren;
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cmXCodeObject* SourcesGroupChildren;
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cmXCodeObject* ResourcesGroupChildren;
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cmMakefile* CurrentMakefile;
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cmLocalGenerator* CurrentLocalGenerator;
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std::vector<std::string> CurrentConfigurationTypes;
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std::string CurrentReRunCMakeMakefile;
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std::string CurrentXCodeHackMakefile;
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std::string CurrentProject;
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std::set<cmStdString> TargetDoneSet;
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std::vector<std::string> CurrentOutputDirectoryComponents;
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std::vector<std::string> ProjectSourceDirectoryComponents;
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std::vector<std::string> ProjectOutputDirectoryComponents;
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std::map<cmStdString, cmXCodeObject* > GroupMap;
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std::map<cmStdString, cmXCodeObject* > GroupNameMap;
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std::map<cmStdString, cmXCodeObject* > TargetGroup;
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std::map<cmStdString, cmXCodeObject* > FileRefs;
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std::vector<std::string> Architectures;
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};
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#endif
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