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67 lines
2.0 KiB
C++
67 lines
2.0 KiB
C++
/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying
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file Copyright.txt or https://cmake.org/licensing for details. */
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#ifndef cmGlobalVisualStudioVersionedGenerator_h
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#define cmGlobalVisualStudioVersionedGenerator_h
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#include "cmConfigure.h" // IWYU pragma: keep
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#include <iosfwd>
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#include <memory>
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#include <string>
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#include "cmGlobalVisualStudio14Generator.h"
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#include "cmVSSetupHelper.h"
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class cmGlobalGeneratorFactory;
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class cmake;
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/** \class cmGlobalVisualStudioVersionedGenerator */
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class cmGlobalVisualStudioVersionedGenerator
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: public cmGlobalVisualStudio14Generator
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{
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public:
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static std::unique_ptr<cmGlobalGeneratorFactory> NewFactory15();
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static std::unique_ptr<cmGlobalGeneratorFactory> NewFactory16();
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bool MatchesGeneratorName(const std::string& name) const override;
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bool SetGeneratorInstance(std::string const& i, cmMakefile* mf) override;
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bool GetVSInstance(std::string& dir) const;
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bool IsDefaultToolset(const std::string& version) const override;
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std::string GetAuxiliaryToolset() const override;
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protected:
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cmGlobalVisualStudioVersionedGenerator(
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VSVersion version, cmake* cm, const std::string& name,
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std::string const& platformInGeneratorName);
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bool InitializeWindows(cmMakefile* mf) override;
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bool SelectWindowsStoreToolset(std::string& toolset) const override;
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// Used to verify that the Desktop toolset for the current generator is
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// installed on the machine.
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bool IsWindowsDesktopToolsetInstalled() const override;
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// These aren't virtual because we need to check if the selected version
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// of the toolset is installed
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bool IsWindowsStoreToolsetInstalled() const;
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// Check for a Win 8 SDK known to the registry or VS installer tool.
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bool IsWin81SDKInstalled() const;
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std::string GetWindows10SDKMaxVersion() const override;
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std::string FindMSBuildCommand() override;
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std::string FindDevEnvCommand() override;
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private:
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class Factory15;
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friend class Factory15;
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class Factory16;
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friend class Factory16;
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mutable cmVSSetupAPIHelper vsSetupAPIHelper;
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};
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#endif
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