CMake/Source/cmGlobalVisualStudio71Generator.cxx
Brad King 86578eccf2 Simplify CMake per-source license notices
Per-source copyright/license notice headers that spell out copyright holder
names and years are hard to maintain and often out-of-date or plain wrong.
Precise contributor information is already maintained automatically by the
version control tool.  Ultimately it is the receiver of a file who is
responsible for determining its licensing status, and per-source notices are
merely a convenience.  Therefore it is simpler and more accurate for
each source to have a generic notice of the license name and references to
more detailed information on copyright holders and full license terms.

Our `Copyright.txt` file now contains a list of Contributors whose names
appeared source-level copyright notices.  It also references version control
history for more precise information.  Therefore we no longer need to spell
out the list of Contributors in each source file notice.

Replace CMake per-source copyright/license notice headers with a short
description of the license and links to `Copyright.txt` and online information
available from "https://cmake.org/licensing".  The online URL also handles
cases of modules being copied out of our source into other projects, so we
can drop our notices about replacing links with full license text.

Run the `Utilities/Scripts/filter-notices.bash` script to perform the majority
of the replacements mechanically.  Manually fix up shebang lines and trailing
newlines in a few files.  Manually update the notices in a few files that the
script does not handle.
2016-09-27 15:14:44 -04:00

282 lines
9.7 KiB
C++

/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying
file Copyright.txt or https://cmake.org/licensing for details. */
#include "windows.h" // this must be first to define GetCurrentDirectory
#include "cmGlobalVisualStudio71Generator.h"
#include "cmGeneratorTarget.h"
#include "cmLocalVisualStudio7Generator.h"
#include "cmMakefile.h"
#include "cmake.h"
cmGlobalVisualStudio71Generator::cmGlobalVisualStudio71Generator(
cmake* cm, const std::string& platformName)
: cmGlobalVisualStudio7Generator(cm, platformName)
{
this->ProjectConfigurationSectionName = "ProjectConfiguration";
this->Version = VS71;
}
std::string cmGlobalVisualStudio71Generator::GetUserMacrosDirectory()
{
// Macros not supported on Visual Studio 7.1 and earlier because
// they do not appear to work *during* a build when called by an
// outside agent...
//
return "";
#if 0
//
// The COM result from calling a Visual Studio macro with 7.1 indicates
// that the call succeeds, but the macro does not appear to execute...
//
// So, I am leaving this code here to show how to do it, but have not
// yet figured out what the issue is in terms of why the macro does not
// appear to execute...
//
std::string base;
std::string path;
// base begins with the VisualStudioProjectsLocation reg value...
if (cmSystemTools::ReadRegistryValue(
"HKEY_CURRENT_USER\\Software\\Microsoft\\VisualStudio\\7.1;"
"VisualStudioProjectsLocation",
base))
{
cmSystemTools::ConvertToUnixSlashes(base);
// 7.1 macros folder:
path = base + "/VSMacros71";
}
// path is (correctly) still empty if we did not read the base value from
// the Registry value
return path;
#endif
}
std::string cmGlobalVisualStudio71Generator::GetUserMacrosRegKeyBase()
{
// Macros not supported on Visual Studio 7.1 and earlier because
// they do not appear to work *during* a build when called by an
// outside agent...
//
return "";
#if 0
return "Software\\Microsoft\\VisualStudio\\7.1\\vsmacros";
#endif
}
void cmGlobalVisualStudio71Generator::WriteSLNFile(
std::ostream& fout, cmLocalGenerator* root,
std::vector<cmLocalGenerator*>& generators)
{
std::vector<std::string> configs;
root->GetMakefile()->GetConfigurations(configs);
// Write out the header for a SLN file
this->WriteSLNHeader(fout);
// Collect all targets under this root generator and the transitive
// closure of their dependencies.
TargetDependSet projectTargets;
TargetDependSet originalTargets;
this->GetTargetSets(projectTargets, originalTargets, root, generators);
OrderedTargetDependSet orderedProjectTargets(
projectTargets, this->GetStartupProjectName(root));
// Generate the targets specification to a string. We will put this in
// the actual .sln file later. As a side effect, this method also
// populates the set of folders.
std::ostringstream targetsSlnString;
this->WriteTargetsToSolution(targetsSlnString, root, orderedProjectTargets);
// VS 7 does not support folders specified first.
if (this->GetVersion() <= VS71) {
fout << targetsSlnString.str();
}
// Generate folder specification.
bool useFolderProperty = this->UseFolderProperty();
if (useFolderProperty) {
this->WriteFolders(fout);
}
// Now write the actual target specification content.
if (this->GetVersion() > VS71) {
fout << targetsSlnString.str();
}
// Write out the configurations information for the solution
fout << "Global\n";
// Write out the configurations for the solution
this->WriteSolutionConfigurations(fout, configs);
fout << "\tGlobalSection(" << this->ProjectConfigurationSectionName
<< ") = postSolution\n";
// Write out the configurations for all the targets in the project
this->WriteTargetConfigurations(fout, configs, orderedProjectTargets);
fout << "\tEndGlobalSection\n";
if (useFolderProperty) {
// Write out project folders
fout << "\tGlobalSection(NestedProjects) = preSolution\n";
this->WriteFoldersContent(fout);
fout << "\tEndGlobalSection\n";
}
// Write out global sections
this->WriteSLNGlobalSections(fout, root);
// Write the footer for the SLN file
this->WriteSLNFooter(fout);
}
void cmGlobalVisualStudio71Generator::WriteSolutionConfigurations(
std::ostream& fout, std::vector<std::string> const& configs)
{
fout << "\tGlobalSection(SolutionConfiguration) = preSolution\n";
for (std::vector<std::string>::const_iterator i = configs.begin();
i != configs.end(); ++i) {
fout << "\t\t" << *i << " = " << *i << "\n";
}
fout << "\tEndGlobalSection\n";
}
// Write a dsp file into the SLN file,
// Note, that dependencies from executables to
// the libraries it uses are also done here
void cmGlobalVisualStudio71Generator::WriteProject(std::ostream& fout,
const std::string& dspname,
const char* dir,
cmGeneratorTarget const* t)
{
// check to see if this is a fortran build
const char* ext = ".vcproj";
const char* project =
"Project(\"{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}\") = \"";
if (this->TargetIsFortranOnly(t)) {
ext = ".vfproj";
project = "Project(\"{6989167D-11E4-40FE-8C1A-2192A86A7E90}\") = \"";
}
const char* targetExt = t->GetProperty("GENERATOR_FILE_NAME_EXT");
if (targetExt) {
ext = targetExt;
}
std::string guid = this->GetGUID(dspname);
fout << project << dspname << "\", \"" << this->ConvertToSolutionPath(dir)
<< (dir[0] ? "\\" : "") << dspname << ext << "\", \"{" << guid
<< "}\"\n";
fout << "\tProjectSection(ProjectDependencies) = postProject\n";
this->WriteProjectDepends(fout, dspname, dir, t);
fout << "\tEndProjectSection\n";
fout << "EndProject\n";
UtilityDependsMap::iterator ui = this->UtilityDepends.find(t);
if (ui != this->UtilityDepends.end()) {
const char* uname = ui->second.c_str();
/* clang-format off */
fout << "Project(\"{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}\") = \""
<< uname << "\", \""
<< this->ConvertToSolutionPath(dir) << (dir[0]? "\\":"")
<< uname << ".vcproj" << "\", \"{"
<< this->GetGUID(uname) << "}\"\n"
<< "\tProjectSection(ProjectDependencies) = postProject\n"
<< "\t\t{" << guid << "} = {" << guid << "}\n"
<< "\tEndProjectSection\n"
<< "EndProject\n";
/* clang-format on */
}
}
// Write a dsp file into the SLN file,
// Note, that dependencies from executables to
// the libraries it uses are also done here
void cmGlobalVisualStudio71Generator::WriteProjectDepends(
std::ostream& fout, const std::string&, const char*,
cmGeneratorTarget const* target)
{
VSDependSet const& depends = this->VSTargetDepends[target];
for (VSDependSet::const_iterator di = depends.begin(); di != depends.end();
++di) {
const char* name = di->c_str();
std::string guid = this->GetGUID(name);
if (guid.empty()) {
std::string m = "Target: ";
m += target->GetName();
m += " depends on unknown target: ";
m += name;
cmSystemTools::Error(m.c_str());
}
fout << "\t\t{" << guid << "} = {" << guid << "}\n";
}
}
// Write a dsp file into the SLN file, Note, that dependencies from
// executables to the libraries it uses are also done here
void cmGlobalVisualStudio71Generator::WriteExternalProject(
std::ostream& fout, const std::string& name, const char* location,
const char* typeGuid, const std::set<std::string>& depends)
{
fout << "Project(\"{"
<< (typeGuid ? typeGuid : this->ExternalProjectType(location))
<< "}\") = \"" << name << "\", \""
<< this->ConvertToSolutionPath(location) << "\", \"{"
<< this->GetGUID(name) << "}\"\n";
// write out the dependencies here VS 7.1 includes dependencies with the
// project instead of in the global section
if (!depends.empty()) {
fout << "\tProjectSection(ProjectDependencies) = postProject\n";
std::set<std::string>::const_iterator it;
for (it = depends.begin(); it != depends.end(); ++it) {
if (!it->empty()) {
fout << "\t\t{" << this->GetGUID(it->c_str()) << "} = {"
<< this->GetGUID(it->c_str()) << "}\n";
}
}
fout << "\tEndProjectSection\n";
}
fout << "EndProject\n";
}
// Write a dsp file into the SLN file, Note, that dependencies from
// executables to the libraries it uses are also done here
void cmGlobalVisualStudio71Generator::WriteProjectConfigurations(
std::ostream& fout, const std::string& name, cmState::TargetType,
std::vector<std::string> const& configs,
const std::set<std::string>& configsPartOfDefaultBuild,
std::string const& platformMapping)
{
const std::string& platformName =
!platformMapping.empty() ? platformMapping : this->GetPlatformName();
std::string guid = this->GetGUID(name);
for (std::vector<std::string>::const_iterator i = configs.begin();
i != configs.end(); ++i) {
fout << "\t\t{" << guid << "}." << *i << ".ActiveCfg = " << *i << "|"
<< platformName << std::endl;
std::set<std::string>::const_iterator ci =
configsPartOfDefaultBuild.find(*i);
if (!(ci == configsPartOfDefaultBuild.end())) {
fout << "\t\t{" << guid << "}." << *i << ".Build.0 = " << *i << "|"
<< platformName << std::endl;
}
}
}
// ouput standard header for dsw file
void cmGlobalVisualStudio71Generator::WriteSLNHeader(std::ostream& fout)
{
fout << "Microsoft Visual Studio Solution File, Format Version 8.00\n";
}
void cmGlobalVisualStudio71Generator::GetDocumentation(
cmDocumentationEntry& entry)
{
entry.Name = cmGlobalVisualStudio71Generator::GetActualName();
entry.Brief = "Deprecated. Generates Visual Studio .NET 2003 project files.";
}