CMake/Modules/FindCoin3D.cmake

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CMake

# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
# file Copyright.txt or https://cmake.org/licensing for details.
#[=======================================================================[.rst:
FindCoin3D
----------
Find Coin3D (Open Inventor)
Coin3D is an implementation of the Open Inventor API. It provides
data structures and algorithms for 3D visualization.
This module defines the following variables
::
COIN3D_FOUND - system has Coin3D - Open Inventor
COIN3D_INCLUDE_DIRS - where the Inventor include directory can be found
COIN3D_LIBRARIES - Link to this to use Coin3D
#]=======================================================================]
if (WIN32)
if (CYGWIN)
find_path(COIN3D_INCLUDE_DIRS Inventor/So.h)
find_library(COIN3D_LIBRARIES Coin)
else ()
find_path(COIN3D_INCLUDE_DIRS Inventor/So.h
"[HKEY_LOCAL_MACHINE\\SOFTWARE\\SIM\\Coin3D\\2;Installation Path]/include"
)
find_library(COIN3D_LIBRARY_DEBUG coin2d
"[HKEY_LOCAL_MACHINE\\SOFTWARE\\SIM\\Coin3D\\2;Installation Path]/lib"
)
find_library(COIN3D_LIBRARY_RELEASE coin2
"[HKEY_LOCAL_MACHINE\\SOFTWARE\\SIM\\Coin3D\\2;Installation Path]/lib"
)
if (COIN3D_LIBRARY_DEBUG AND COIN3D_LIBRARY_RELEASE)
set(COIN3D_LIBRARIES optimized ${COIN3D_LIBRARY_RELEASE}
debug ${COIN3D_LIBRARY_DEBUG})
else ()
if (COIN3D_LIBRARY_DEBUG)
set (COIN3D_LIBRARIES ${COIN3D_LIBRARY_DEBUG})
endif ()
if (COIN3D_LIBRARY_RELEASE)
set (COIN3D_LIBRARIES ${COIN3D_LIBRARY_RELEASE})
endif ()
endif ()
endif ()
else ()
if(APPLE)
find_path(COIN3D_INCLUDE_DIRS Inventor/So.h
/Library/Frameworks/Inventor.framework/Headers
)
find_library(COIN3D_LIBRARIES Coin
/Library/Frameworks/Inventor.framework/Libraries
)
set(COIN3D_LIBRARIES "-framework Coin3d" CACHE STRING "Coin3D library for OSX")
else()
find_path(COIN3D_INCLUDE_DIRS Inventor/So.h)
find_library(COIN3D_LIBRARIES Coin)
endif()
endif ()
include(${CMAKE_CURRENT_LIST_DIR}/FindPackageHandleStandardArgs.cmake)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(Coin3D DEFAULT_MSG COIN3D_LIBRARIES COIN3D_INCLUDE_DIRS)
mark_as_advanced(COIN3D_INCLUDE_DIRS COIN3D_LIBRARIES )