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A typical iOS application bundle (also Framework Bundle) contains the application executable and any resources used by the application (for instance, the application icon, other images, and localized content) in the top-level bundle directory. The same rule applies to Framework Bundles.
62 lines
1.5 KiB
ReStructuredText
62 lines
1.5 KiB
ReStructuredText
RESOURCE
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--------
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Specify resource files in a :prop_tgt:`FRAMEWORK` or :prop_tgt:`BUNDLE`.
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Target marked with the :prop_tgt:`FRAMEWORK` or :prop_tgt:`BUNDLE` property
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generate framework or application bundle (both OS X and iOS is supported)
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or normal shared libraries on other platforms.
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This property may be set to a list of files to be placed in the corresponding
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directory (eg. ``Resources`` directory for OS X) inside the bundle.
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On non-Apple platforms these files may be installed using the ``RESOURCE``
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option to the ``install(TARGETS)`` command.
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Following example of Application Bundle:
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.. code-block:: cmake
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add_executable(ExecutableTarget
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addDemo.c
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resourcefile.txt
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appresourcedir/appres.txt
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)
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target_link_libraries(ExecutableTarget heymath mul)
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set(RESOURCE_FILES
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resourcefile.txt
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appresourcedir/appres.txt
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)
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set_target_properties(ExecutableTarget PROPERTIES
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MACOSX_BUNDLE TRUE
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MACOSX_FRAMEWORK_IDENTIFIER org.cmake.ExecutableTarget
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RESOURCE "${RESOURCE_FILES}"
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)
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will produce flat structure for iOS systems::
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ExecutableTarget.app
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appres.txt
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ExecutableTarget
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Info.plist
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resourcefile.txt
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For OS X systems it will produce following directory structure::
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ExecutableTarget.app/
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Contents
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Info.plist
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MacOS
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ExecutableTarget
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Resources
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appres.txt
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resourcefile.txt
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For Linux, such cmake script produce following files::
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ExecutableTarget
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Resources
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appres.txt
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resourcefile.txt
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