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183 lines
7.9 KiB
ReStructuredText
183 lines
7.9 KiB
ReStructuredText
add_library
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-----------
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.. only:: html
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.. contents::
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Add a library to the project using the specified source files.
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Normal Libraries
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^^^^^^^^^^^^^^^^
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.. code-block:: cmake
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add_library(<name> [STATIC | SHARED | MODULE]
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[EXCLUDE_FROM_ALL]
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[source1] [source2 ...])
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Adds a library target called ``<name>`` to be built from the source files
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listed in the command invocation. (The source files can be omitted here
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if they are added later using :command:`target_sources`.) The ``<name>``
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corresponds to the logical target name and must be globally unique within
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a project. The actual file name of the library built is constructed based
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on conventions of the native platform (such as ``lib<name>.a`` or
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``<name>.lib``).
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``STATIC``, ``SHARED``, or ``MODULE`` may be given to specify the type of
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library to be created. ``STATIC`` libraries are archives of object files
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for use when linking other targets. ``SHARED`` libraries are linked
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dynamically and loaded at runtime. ``MODULE`` libraries are plugins that
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are not linked into other targets but may be loaded dynamically at runtime
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using dlopen-like functionality. If no type is given explicitly the
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type is ``STATIC`` or ``SHARED`` based on whether the current value of the
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variable :variable:`BUILD_SHARED_LIBS` is ``ON``. For ``SHARED`` and
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``MODULE`` libraries the :prop_tgt:`POSITION_INDEPENDENT_CODE` target
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property is set to ``ON`` automatically.
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A ``SHARED`` or ``STATIC`` library may be marked with the :prop_tgt:`FRAMEWORK`
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target property to create an macOS Framework.
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If a library does not export any symbols, it must not be declared as a
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``SHARED`` library. For example, a Windows resource DLL or a managed C++/CLI
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DLL that exports no unmanaged symbols would need to be a ``MODULE`` library.
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This is because CMake expects a ``SHARED`` library to always have an
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associated import library on Windows.
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By default the library file will be created in the build tree directory
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corresponding to the source tree directory in which the command was
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invoked. See documentation of the :prop_tgt:`ARCHIVE_OUTPUT_DIRECTORY`,
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:prop_tgt:`LIBRARY_OUTPUT_DIRECTORY`, and
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:prop_tgt:`RUNTIME_OUTPUT_DIRECTORY` target properties to change this
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location. See documentation of the :prop_tgt:`OUTPUT_NAME` target
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property to change the ``<name>`` part of the final file name.
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If ``EXCLUDE_FROM_ALL`` is given the corresponding property will be set on
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the created target. See documentation of the :prop_tgt:`EXCLUDE_FROM_ALL`
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target property for details.
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Source arguments to ``add_library`` may use "generator expressions" with
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the syntax ``$<...>``. See the :manual:`cmake-generator-expressions(7)`
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manual for available expressions. See the :manual:`cmake-buildsystem(7)`
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manual for more on defining buildsystem properties.
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See also :prop_sf:`HEADER_FILE_ONLY` on what to do if some sources are
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pre-processed, and you want to have the original sources reachable from
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within IDE.
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Imported Libraries
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^^^^^^^^^^^^^^^^^^
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.. code-block:: cmake
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add_library(<name> <SHARED|STATIC|MODULE|OBJECT|UNKNOWN> IMPORTED
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[GLOBAL])
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An :ref:`IMPORTED library target <Imported Targets>` references a library
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file located outside the project. No rules are generated to build it, and
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the :prop_tgt:`IMPORTED` target property is ``True``. The target name has
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scope in the directory in which it is created and below, but the ``GLOBAL``
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option extends visibility. It may be referenced like any target built
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within the project. ``IMPORTED`` libraries are useful for convenient
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reference from commands like :command:`target_link_libraries`. Details
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about the imported library are specified by setting properties whose names
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begin in ``IMPORTED_`` and ``INTERFACE_``.
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The most important properties are:
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* :prop_tgt:`IMPORTED_LOCATION` (and its per-configuration
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variant :prop_tgt:`IMPORTED_LOCATION_<CONFIG>`) which specifies the
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location of the main library file on disk.
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* :prop_tgt:`IMPORTED_OBJECTS` (and :prop_tgt:`IMPORTED_OBJECTS_<CONFIG>`)
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for object libraries, specifies the locations of object files on disk.
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* :prop_tgt:`PUBLIC_HEADER` files to be installed during :command:`install` invocation
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See documentation of the ``IMPORTED_*`` and ``INTERFACE_*`` properties
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for more information.
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An ``UNKNOWN`` library type is typically only used in the implementation of
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:ref:`Find Modules`. It allows the path to an imported library (often found
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using the :command:`find_library` command) to be used without having to know
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what type of library it is. This is especially useful on Windows where a
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static library and a DLL's import library both have the same file extension.
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Object Libraries
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^^^^^^^^^^^^^^^^
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.. code-block:: cmake
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add_library(<name> OBJECT <src>...)
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Creates an :ref:`Object Library <Object Libraries>`. An object library
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compiles source files but does not archive or link their object files into a
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library. Instead other targets created by :command:`add_library` or
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:command:`add_executable` may reference the objects using an expression of the
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form ``$<TARGET_OBJECTS:objlib>`` as a source, where ``objlib`` is the
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object library name. For example:
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.. code-block:: cmake
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add_library(... $<TARGET_OBJECTS:objlib> ...)
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add_executable(... $<TARGET_OBJECTS:objlib> ...)
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will include objlib's object files in a library and an executable
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along with those compiled from their own sources. Object libraries
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may contain only sources that compile, header files, and other files
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that would not affect linking of a normal library (e.g. ``.txt``).
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They may contain custom commands generating such sources, but not
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``PRE_BUILD``, ``PRE_LINK``, or ``POST_BUILD`` commands. Some native build
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systems (such as Xcode) may not like targets that have only object files, so
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consider adding at least one real source file to any target that references
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``$<TARGET_OBJECTS:objlib>``.
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Alias Libraries
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^^^^^^^^^^^^^^^
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.. code-block:: cmake
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add_library(<name> ALIAS <target>)
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Creates an :ref:`Alias Target <Alias Targets>`, such that ``<name>`` can be
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used to refer to ``<target>`` in subsequent commands. The ``<name>`` does
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not appear in the generated buildsystem as a make target. The ``<target>``
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may not be a non-``GLOBAL`` :ref:`Imported Target <Imported Targets>` or an
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``ALIAS``.
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``ALIAS`` targets can be used as linkable targets and as targets to
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read properties from. They can also be tested for existence with the
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regular :command:`if(TARGET)` subcommand. The ``<name>`` may not be used
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to modify properties of ``<target>``, that is, it may not be used as the
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operand of :command:`set_property`, :command:`set_target_properties`,
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:command:`target_link_libraries` etc. An ``ALIAS`` target may not be
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installed or exported.
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Interface Libraries
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^^^^^^^^^^^^^^^^^^^
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.. code-block:: cmake
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add_library(<name> INTERFACE [IMPORTED [GLOBAL]])
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Creates an :ref:`Interface Library <Interface Libraries>`. An ``INTERFACE``
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library target does not directly create build output, though it may
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have properties set on it and it may be installed, exported and
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imported. Typically the ``INTERFACE_*`` properties are populated on
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the interface target using the commands:
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* :command:`set_property`,
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* :command:`target_link_libraries(INTERFACE)`,
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* :command:`target_link_options(INTERFACE)`,
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* :command:`target_include_directories(INTERFACE)`,
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* :command:`target_compile_options(INTERFACE)`,
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* :command:`target_compile_definitions(INTERFACE)`, and
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* :command:`target_sources(INTERFACE)`,
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and then it is used as an argument to :command:`target_link_libraries`
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like any other target.
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An ``INTERFACE`` :ref:`Imported Target <Imported Targets>` may also be
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created with this signature. An ``IMPORTED`` library target references a
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library defined outside the project. The target name has scope in the
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directory in which it is created and below, but the ``GLOBAL`` option
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extends visibility. It may be referenced like any target built within
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the project. ``IMPORTED`` libraries are useful for convenient reference
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from commands like :command:`target_link_libraries`.
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