CMake/Source/cmExtraSublimeTextGenerator.h
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/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying
file Copyright.txt or https://cmake.org/licensing for details. */
#ifndef cmExtraSublimeTextGenerator_h
#define cmExtraSublimeTextGenerator_h
#include "cmConfigure.h" // IWYU pragma: keep
#include <map>
#include <string>
#include <vector>
#include "cmExternalMakefileProjectGenerator.h"
class cmGeneratedFileStream;
class cmGeneratorTarget;
class cmLocalGenerator;
class cmMakefile;
class cmSourceFile;
/** \class cmExtraSublimeTextGenerator
* \brief Write Sublime Text 2 project files for Makefile based projects
*/
class cmExtraSublimeTextGenerator : public cmExternalMakefileProjectGenerator
{
public:
static cmExternalMakefileProjectGeneratorFactory* GetFactory();
using MapSourceFileFlags = std::map<std::string, std::vector<std::string>>;
cmExtraSublimeTextGenerator();
void Generate() override;
private:
void CreateProjectFile(const std::vector<cmLocalGenerator*>& lgs);
void CreateNewProjectFile(const std::vector<cmLocalGenerator*>& lgs,
const std::string& filename);
/** Appends all targets as build systems to the project file and get all
* include directories and compiler definitions used.
*/
void AppendAllTargets(const std::vector<cmLocalGenerator*>& lgs,
const cmMakefile* mf, cmGeneratedFileStream& fout,
MapSourceFileFlags& sourceFileFlags);
/** Returns the build command that needs to be executed to build the
* specified target.
*/
std::string BuildMakeCommand(const std::string& make, const char* makefile,
const std::string& target);
/** Appends the specified target to the generated project file as a Sublime
* Text build system.
*/
void AppendTarget(cmGeneratedFileStream& fout, const std::string& targetName,
cmLocalGenerator* lg, cmGeneratorTarget* target,
const char* make, const cmMakefile* makefile,
const char* compiler, MapSourceFileFlags& sourceFileFlags,
bool firstTarget);
/**
* Compute the flags for compilation of object files for a given @a language.
* @note Generally it is the value of the variable whose name is computed
* by LanguageFlagsVarName().
*/
std::string ComputeFlagsForObject(cmSourceFile* source, cmLocalGenerator* lg,
cmGeneratorTarget* gtgt);
std::string ComputeDefines(cmSourceFile* source, cmLocalGenerator* lg,
cmGeneratorTarget* gtgt);
std::string ComputeIncludes(cmSourceFile* source, cmLocalGenerator* lg,
cmGeneratorTarget* gtgt);
bool Open(const std::string& bindir, const std::string& projectName,
bool dryRun) override;
bool ExcludeBuildFolder;
std::string EnvSettings;
};
#endif