CMake/Source/cmGlobalVisualStudio10Generator.h
Benjamin Wozniak df0247a371 cuda: Extend toolset argument to accept path
Previously cuda could only be used with cmake if it is
installed globally on the system. Sometimes this is not
possible (eg docker, packaging with conan, etc.).
Thus the cuda toolset argument is extended to take
a path to a cuda install directory.
2019-08-27 12:54:35 +02:00

218 lines
7.7 KiB
C++

/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying
file Copyright.txt or https://cmake.org/licensing for details. */
#ifndef cmGlobalVisualStudio10Generator_h
#define cmGlobalVisualStudio10Generator_h
#include "cmGlobalVisualStudio8Generator.h"
#include "cmVisualStudio10ToolsetOptions.h"
/** \class cmGlobalVisualStudio10Generator
* \brief Write a Unix makefiles.
*
* cmGlobalVisualStudio10Generator manages UNIX build process for a tree
*/
class cmGlobalVisualStudio10Generator : public cmGlobalVisualStudio8Generator
{
public:
static cmGlobalGeneratorFactory* NewFactory();
bool MatchesGeneratorName(const std::string& name) const override;
bool SetSystemName(std::string const& s, cmMakefile* mf) override;
bool SetGeneratorPlatform(std::string const& p, cmMakefile* mf) override;
bool SetGeneratorToolset(std::string const& ts, cmMakefile* mf) override;
std::vector<GeneratedMakeCommand> GenerateBuildCommand(
const std::string& makeProgram, const std::string& projectName,
const std::string& projectDir, std::vector<std::string> const& targetNames,
const std::string& config, bool fast, int jobs, bool verbose,
std::vector<std::string> const& makeOptions =
std::vector<std::string>()) override;
//! create the correct local generator
cmLocalGenerator* CreateLocalGenerator(cmMakefile* mf) override;
/**
* Try to determine system information such as shared library
* extension, pthreads, byte order etc.
*/
void EnableLanguage(std::vector<std::string> const& languages, cmMakefile*,
bool optional) override;
bool IsCudaEnabled() const { return this->CudaEnabled; }
/** Generating for Nsight Tegra VS plugin? */
bool IsNsightTegra() const;
std::string GetNsightTegraVersion() const;
/** The toolset name for the target platform. */
const char* GetPlatformToolset() const;
std::string const& GetPlatformToolsetString() const;
/** The toolset version. */
const char* GetPlatformToolsetVersion() const;
std::string const& GetPlatformToolsetVersionString() const;
/** The toolset host architecture name (e.g. x64 for 64-bit host tools). */
const char* GetPlatformToolsetHostArchitecture() const;
std::string const& GetPlatformToolsetHostArchitectureString() const;
/** The cuda toolset version. */
const char* GetPlatformToolsetCuda() const;
std::string const& GetPlatformToolsetCudaString() const;
/** The custom cuda install directory */
const char* GetPlatformToolsetCudaCustomDir() const;
std::string const& GetPlatformToolsetCudaCustomDirString() const;
/** Return whether we need to use No/Debug instead of false/true
for GenerateDebugInformation. */
bool GetPlatformToolsetNeedsDebugEnum() const
{
return this->PlatformToolsetNeedsDebugEnum;
}
/** Return the CMAKE_SYSTEM_NAME. */
std::string const& GetSystemName() const { return this->SystemName; }
/** Return the CMAKE_SYSTEM_VERSION. */
std::string const& GetSystemVersion() const { return this->SystemVersion; }
/** Return the Windows version targeted on VS 2015 and above. */
std::string const& GetWindowsTargetPlatformVersion() const
{
return this->WindowsTargetPlatformVersion;
}
/** Return true if building for WindowsCE */
bool TargetsWindowsCE() const override { return this->SystemIsWindowsCE; }
/** Return true if building for WindowsPhone */
bool TargetsWindowsPhone() const { return this->SystemIsWindowsPhone; }
/** Return true if building for WindowsStore */
bool TargetsWindowsStore() const { return this->SystemIsWindowsStore; }
const char* GetCMakeCFGIntDir() const override { return "$(Configuration)"; }
bool Find64BitTools(cmMakefile* mf);
/** Generate an <output>.rule file path for a given command output. */
std::string GenerateRuleFile(std::string const& output) const override;
void PathTooLong(cmGeneratorTarget* target, cmSourceFile const* sf,
std::string const& sfRel);
std::string Encoding() override;
const char* GetToolsVersion() const;
virtual bool IsDefaultToolset(const std::string& version) const;
virtual std::string GetAuxiliaryToolset() const;
bool FindMakeProgram(cmMakefile* mf) override;
bool IsIPOSupported() const override { return true; }
static std::string GetInstalledNsightTegraVersion();
/** Return the first two components of CMAKE_SYSTEM_VERSION. */
std::string GetApplicationTypeRevision() const;
cmIDEFlagTable const* GetClFlagTable() const;
cmIDEFlagTable const* GetCSharpFlagTable() const;
cmIDEFlagTable const* GetRcFlagTable() const;
cmIDEFlagTable const* GetLibFlagTable() const;
cmIDEFlagTable const* GetLinkFlagTable() const;
cmIDEFlagTable const* GetCudaFlagTable() const;
cmIDEFlagTable const* GetCudaHostFlagTable() const;
cmIDEFlagTable const* GetMasmFlagTable() const;
cmIDEFlagTable const* GetNasmFlagTable() const;
protected:
cmGlobalVisualStudio10Generator(cmake* cm, const std::string& name,
std::string const& platformInGeneratorName);
void Generate() override;
virtual bool InitializeSystem(cmMakefile* mf);
virtual bool InitializeWindows(cmMakefile* mf);
virtual bool InitializeWindowsCE(cmMakefile* mf);
virtual bool InitializeWindowsPhone(cmMakefile* mf);
virtual bool InitializeWindowsStore(cmMakefile* mf);
virtual bool ProcessGeneratorToolsetField(std::string const& key,
std::string const& value);
virtual std::string SelectWindowsCEToolset() const;
virtual bool SelectWindowsPhoneToolset(std::string& toolset) const;
virtual bool SelectWindowsStoreToolset(std::string& toolset) const;
std::string const& GetMSBuildCommand();
cmIDEFlagTable const* LoadFlagTable(std::string const& optionsName,
std::string const& toolsetName,
std::string const& defaultName,
std::string const& table) const;
std::string GeneratorToolset;
std::string GeneratorToolsetVersion;
std::string GeneratorToolsetHostArchitecture;
std::string GeneratorToolsetCuda;
std::string GeneratorToolsetCudaCustomDir;
std::string DefaultPlatformToolset;
std::string DefaultPlatformToolsetHostArchitecture;
std::string WindowsTargetPlatformVersion;
std::string SystemName;
std::string SystemVersion;
std::string NsightTegraVersion;
std::string DefaultCLFlagTableName;
std::string DefaultCSharpFlagTableName;
std::string DefaultLibFlagTableName;
std::string DefaultLinkFlagTableName;
std::string DefaultCudaFlagTableName;
std::string DefaultCudaHostFlagTableName;
std::string DefaultMasmFlagTableName;
std::string DefaultNasmFlagTableName;
std::string DefaultRCFlagTableName;
bool SystemIsWindowsCE;
bool SystemIsWindowsPhone;
bool SystemIsWindowsStore;
private:
class Factory;
friend class Factory;
struct LongestSourcePath
{
LongestSourcePath()
: Length(0)
, Target(0)
, SourceFile(0)
{
}
size_t Length;
cmGeneratorTarget* Target;
cmSourceFile const* SourceFile;
std::string SourceRel;
};
LongestSourcePath LongestSource;
std::string MSBuildCommand;
bool MSBuildCommandInitialized;
cmVisualStudio10ToolsetOptions ToolsetOptions;
virtual std::string FindMSBuildCommand();
std::string FindDevEnvCommand() override;
std::string GetVSMakeProgram() override { return this->GetMSBuildCommand(); }
bool PlatformToolsetNeedsDebugEnum;
bool ParseGeneratorToolset(std::string const& ts, cmMakefile* mf);
std::string VCTargetsPath;
bool FindVCTargetsPath(cmMakefile* mf);
bool CudaEnabled;
// We do not use the reload macros for VS >= 10.
std::string GetUserMacrosDirectory() override { return ""; }
};
#endif