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860 lines
30 KiB
C++
860 lines
30 KiB
C++
/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying
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file Copyright.txt or https://cmake.org/licensing for details. */
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#include "cmComputeLinkDepends.h"
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#include "cmAlgorithms.h"
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#include "cmComputeComponentGraph.h"
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#include "cmGeneratorTarget.h"
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#include "cmGlobalGenerator.h"
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#include "cmLocalGenerator.h"
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#include "cmMakefile.h"
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#include "cmStateTypes.h"
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#include "cmSystemTools.h"
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#include "cmTarget.h"
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#include "cmake.h"
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#include <algorithm>
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#include <assert.h>
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#include <iterator>
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#include <sstream>
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#include <stdio.h>
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#include <string.h>
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#include <utility>
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/*
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This file computes an ordered list of link items to use when linking a
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single target in one configuration. Each link item is identified by
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the string naming it. A graph of dependencies is created in which
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each node corresponds to one item and directed edges lead from nodes to
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those which must *follow* them on the link line. For example, the
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graph
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A -> B -> C
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will lead to the link line order
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A B C
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The set of items placed in the graph is formed with a breadth-first
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search of the link dependencies starting from the main target.
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There are two types of items: those with known direct dependencies and
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those without known dependencies. We will call the two types "known
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items" and "unknown items", respectively. Known items are those whose
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names correspond to targets (built or imported) and those for which an
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old-style <item>_LIB_DEPENDS variable is defined. All other items are
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unknown and we must infer dependencies for them. For items that look
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like flags (beginning with '-') we trivially infer no dependencies,
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and do not include them in the dependencies of other items.
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Known items have dependency lists ordered based on how the user
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specified them. We can use this order to infer potential dependencies
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of unknown items. For example, if link items A and B are unknown and
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items X and Y are known, then we might have the following dependency
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lists:
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X: Y A B
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Y: A B
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The explicitly known dependencies form graph edges
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X -> Y , X -> A , X -> B , Y -> A , Y -> B
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We can also infer the edge
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A -> B
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because *every* time A appears B is seen on its right. We do not know
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whether A really needs symbols from B to link, but it *might* so we
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must preserve their order. This is the case also for the following
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explicit lists:
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X: A B Y
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Y: A B
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Here, A is followed by the set {B,Y} in one list, and {B} in the other
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list. The intersection of these sets is {B}, so we can infer that A
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depends on at most B. Meanwhile B is followed by the set {Y} in one
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list and {} in the other. The intersection is {} so we can infer that
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B has no dependencies.
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Let's make a more complex example by adding unknown item C and
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considering these dependency lists:
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X: A B Y C
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Y: A C B
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The explicit edges are
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X -> Y , X -> A , X -> B , X -> C , Y -> A , Y -> B , Y -> C
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For the unknown items, we infer dependencies by looking at the
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"follow" sets:
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A: intersect( {B,Y,C} , {C,B} ) = {B,C} ; infer edges A -> B , A -> C
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B: intersect( {Y,C} , {} ) = {} ; infer no edges
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C: intersect( {} , {B} ) = {} ; infer no edges
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Note that targets are never inferred as dependees because outside
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libraries should not depend on them.
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------------------------------------------------------------------------------
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The initial exploration of dependencies using a BFS associates an
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integer index with each link item. When the graph is built outgoing
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edges are sorted by this index.
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After the initial exploration of the link interface tree, any
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transitive (dependent) shared libraries that were encountered and not
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included in the interface are processed in their own BFS. This BFS
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follows only the dependent library lists and not the link interfaces.
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They are added to the link items with a mark indicating that the are
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transitive dependencies. Then cmComputeLinkInformation deals with
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them on a per-platform basis.
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The complete graph formed from all known and inferred dependencies may
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not be acyclic, so an acyclic version must be created.
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The original graph is converted to a directed acyclic graph in which
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each node corresponds to a strongly connected component of the
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original graph. For example, the dependency graph
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X -> A -> B -> C -> A -> Y
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contains strongly connected components {X}, {A,B,C}, and {Y}. The
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implied directed acyclic graph (DAG) is
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{X} -> {A,B,C} -> {Y}
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We then compute a topological order for the DAG nodes to serve as a
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reference for satisfying dependencies efficiently. We perform the DFS
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in reverse order and assign topological order indices counting down so
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that the result is as close to the original BFS order as possible
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without violating dependencies.
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------------------------------------------------------------------------------
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The final link entry order is constructed as follows. We first walk
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through and emit the *original* link line as specified by the user.
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As each item is emitted, a set of pending nodes in the component DAG
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is maintained. When a pending component has been completely seen, it
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is removed from the pending set and its dependencies (following edges
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of the DAG) are added. A trivial component (those with one item) is
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complete as soon as its item is seen. A non-trivial component (one
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with more than one item; assumed to be static libraries) is complete
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when *all* its entries have been seen *twice* (all entries seen once,
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then all entries seen again, not just each entry twice). A pending
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component tracks which items have been seen and a count of how many
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times the component needs to be seen (once for trivial components,
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twice for non-trivial). If at any time another component finishes and
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re-adds an already pending component, the pending component is reset
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so that it needs to be seen in its entirety again. This ensures that
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all dependencies of a component are satisfied no matter where it
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appears.
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After the original link line has been completed, we append to it the
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remaining pending components and their dependencies. This is done by
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repeatedly emitting the first item from the first pending component
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and following the same update rules as when traversing the original
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link line. Since the pending components are kept in topological order
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they are emitted with minimal repeats (we do not want to emit a
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component just to have it added again when another component is
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completed later). This process continues until no pending components
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remain. We know it will terminate because the component graph is
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guaranteed to be acyclic.
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The final list of items produced by this procedure consists of the
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original user link line followed by minimal additional items needed to
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satisfy dependencies. The final list is then filtered to de-duplicate
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items that we know the linker will re-use automatically (shared libs).
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*/
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cmComputeLinkDepends::cmComputeLinkDepends(const cmGeneratorTarget* target,
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const std::string& config)
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{
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// Store context information.
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this->Target = target;
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this->Makefile = this->Target->Target->GetMakefile();
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this->GlobalGenerator =
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this->Target->GetLocalGenerator()->GetGlobalGenerator();
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this->CMakeInstance = this->GlobalGenerator->GetCMakeInstance();
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// The configuration being linked.
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this->HasConfig = !config.empty();
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this->Config = (this->HasConfig) ? config : std::string();
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std::vector<std::string> debugConfigs =
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this->Makefile->GetCMakeInstance()->GetDebugConfigs();
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this->LinkType = CMP0003_ComputeLinkType(this->Config, debugConfigs);
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// Enable debug mode if requested.
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this->DebugMode = this->Makefile->IsOn("CMAKE_LINK_DEPENDS_DEBUG_MODE");
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// Assume no compatibility until set.
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this->OldLinkDirMode = false;
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// No computation has been done.
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this->CCG = CM_NULLPTR;
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}
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cmComputeLinkDepends::~cmComputeLinkDepends()
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{
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cmDeleteAll(this->InferredDependSets);
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delete this->CCG;
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}
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void cmComputeLinkDepends::SetOldLinkDirMode(bool b)
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{
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this->OldLinkDirMode = b;
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}
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std::vector<cmComputeLinkDepends::LinkEntry> const&
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cmComputeLinkDepends::Compute()
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{
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// Follow the link dependencies of the target to be linked.
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this->AddDirectLinkEntries();
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// Complete the breadth-first search of dependencies.
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while (!this->BFSQueue.empty()) {
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// Get the next entry.
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BFSEntry qe = this->BFSQueue.front();
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this->BFSQueue.pop();
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// Follow the entry's dependencies.
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this->FollowLinkEntry(qe);
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}
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// Complete the search of shared library dependencies.
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while (!this->SharedDepQueue.empty()) {
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// Handle the next entry.
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this->HandleSharedDependency(this->SharedDepQueue.front());
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this->SharedDepQueue.pop();
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}
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// Infer dependencies of targets for which they were not known.
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this->InferDependencies();
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// Cleanup the constraint graph.
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this->CleanConstraintGraph();
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// Display the constraint graph.
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if (this->DebugMode) {
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fprintf(stderr, "---------------------------------------"
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"---------------------------------------\n");
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fprintf(stderr, "Link dependency analysis for target %s, config %s\n",
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this->Target->GetName().c_str(),
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this->HasConfig ? this->Config.c_str() : "noconfig");
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this->DisplayConstraintGraph();
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}
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// Compute the final ordering.
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this->OrderLinkEntires();
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// Compute the final set of link entries.
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// Iterate in reverse order so we can keep only the last occurrence
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// of a shared library.
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std::set<int> emmitted;
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for (std::vector<int>::const_reverse_iterator
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li = this->FinalLinkOrder.rbegin(),
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le = this->FinalLinkOrder.rend();
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li != le; ++li) {
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int i = *li;
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LinkEntry const& e = this->EntryList[i];
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cmGeneratorTarget const* t = e.Target;
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// Entries that we know the linker will re-use do not need to be repeated.
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bool uniquify = t && t->GetType() == cmStateEnums::SHARED_LIBRARY;
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if (!uniquify || emmitted.insert(i).second) {
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this->FinalLinkEntries.push_back(e);
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}
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}
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// Reverse the resulting order since we iterated in reverse.
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std::reverse(this->FinalLinkEntries.begin(), this->FinalLinkEntries.end());
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// Display the final set.
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if (this->DebugMode) {
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this->DisplayFinalEntries();
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}
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return this->FinalLinkEntries;
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}
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std::map<std::string, int>::iterator cmComputeLinkDepends::AllocateLinkEntry(
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std::string const& item)
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{
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std::map<std::string, int>::value_type index_entry(
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item, static_cast<int>(this->EntryList.size()));
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std::map<std::string, int>::iterator lei =
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this->LinkEntryIndex.insert(index_entry).first;
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this->EntryList.push_back(LinkEntry());
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this->InferredDependSets.push_back(CM_NULLPTR);
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this->EntryConstraintGraph.push_back(EdgeList());
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return lei;
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}
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int cmComputeLinkDepends::AddLinkEntry(cmLinkItem const& item)
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{
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// Check if the item entry has already been added.
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std::map<std::string, int>::iterator lei = this->LinkEntryIndex.find(item);
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if (lei != this->LinkEntryIndex.end()) {
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// Yes. We do not need to follow the item's dependencies again.
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return lei->second;
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}
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// Allocate a spot for the item entry.
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lei = this->AllocateLinkEntry(item);
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// Initialize the item entry.
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int index = lei->second;
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LinkEntry& entry = this->EntryList[index];
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entry.Item = item;
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entry.Target = item.Target;
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entry.IsFlag = (!entry.Target && item[0] == '-' && item[1] != 'l' &&
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item.substr(0, 10) != "-framework");
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// If the item has dependencies queue it to follow them.
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if (entry.Target) {
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// Target dependencies are always known. Follow them.
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BFSEntry qe = { index, CM_NULLPTR };
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this->BFSQueue.push(qe);
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} else {
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// Look for an old-style <item>_LIB_DEPENDS variable.
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std::string var = entry.Item;
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var += "_LIB_DEPENDS";
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if (const char* val = this->Makefile->GetDefinition(var)) {
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// The item dependencies are known. Follow them.
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BFSEntry qe = { index, val };
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this->BFSQueue.push(qe);
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} else if (!entry.IsFlag) {
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// The item dependencies are not known. We need to infer them.
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this->InferredDependSets[index] = new DependSetList;
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}
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}
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return index;
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}
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void cmComputeLinkDepends::FollowLinkEntry(BFSEntry qe)
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{
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// Get this entry representation.
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int depender_index = qe.Index;
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LinkEntry const& entry = this->EntryList[depender_index];
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// Follow the item's dependencies.
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if (entry.Target) {
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// Follow the target dependencies.
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if (cmLinkInterface const* iface =
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entry.Target->GetLinkInterface(this->Config, this->Target)) {
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const bool isIface =
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entry.Target->GetType() == cmStateEnums::INTERFACE_LIBRARY;
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// This target provides its own link interface information.
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this->AddLinkEntries(depender_index, iface->Libraries);
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if (isIface) {
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return;
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}
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// Handle dependent shared libraries.
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this->FollowSharedDeps(depender_index, iface);
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// Support for CMP0003.
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for (std::vector<cmLinkItem>::const_iterator oi =
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iface->WrongConfigLibraries.begin();
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oi != iface->WrongConfigLibraries.end(); ++oi) {
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this->CheckWrongConfigItem(*oi);
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}
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}
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} else {
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// Follow the old-style dependency list.
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this->AddVarLinkEntries(depender_index, qe.LibDepends);
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}
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}
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void cmComputeLinkDepends::FollowSharedDeps(int depender_index,
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cmLinkInterface const* iface,
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bool follow_interface)
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{
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// Follow dependencies if we have not followed them already.
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if (this->SharedDepFollowed.insert(depender_index).second) {
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if (follow_interface) {
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this->QueueSharedDependencies(depender_index, iface->Libraries);
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}
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this->QueueSharedDependencies(depender_index, iface->SharedDeps);
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}
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}
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void cmComputeLinkDepends::QueueSharedDependencies(
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int depender_index, std::vector<cmLinkItem> const& deps)
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{
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for (std::vector<cmLinkItem>::const_iterator li = deps.begin();
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li != deps.end(); ++li) {
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SharedDepEntry qe;
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qe.Item = *li;
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qe.DependerIndex = depender_index;
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this->SharedDepQueue.push(qe);
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}
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}
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void cmComputeLinkDepends::HandleSharedDependency(SharedDepEntry const& dep)
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{
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// Check if the target already has an entry.
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std::map<std::string, int>::iterator lei =
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this->LinkEntryIndex.find(dep.Item);
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if (lei == this->LinkEntryIndex.end()) {
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// Allocate a spot for the item entry.
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lei = this->AllocateLinkEntry(dep.Item);
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// Initialize the item entry.
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LinkEntry& entry = this->EntryList[lei->second];
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entry.Item = dep.Item;
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entry.Target = dep.Item.Target;
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// This item was added specifically because it is a dependent
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// shared library. It may get special treatment
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// in cmComputeLinkInformation.
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entry.IsSharedDep = true;
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}
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// Get the link entry for this target.
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int index = lei->second;
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LinkEntry& entry = this->EntryList[index];
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// This shared library dependency must follow the item that listed
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// it.
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this->EntryConstraintGraph[dep.DependerIndex].push_back(index);
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// Target items may have their own dependencies.
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if (entry.Target) {
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if (cmLinkInterface const* iface =
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entry.Target->GetLinkInterface(this->Config, this->Target)) {
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// Follow public and private dependencies transitively.
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this->FollowSharedDeps(index, iface, true);
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}
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}
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}
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void cmComputeLinkDepends::AddVarLinkEntries(int depender_index,
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const char* value)
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{
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// This is called to add the dependencies named by
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// <item>_LIB_DEPENDS. The variable contains a semicolon-separated
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// list. The list contains link-type;item pairs and just items.
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std::vector<std::string> deplist;
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cmSystemTools::ExpandListArgument(value, deplist);
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// Look for entries meant for this configuration.
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std::vector<cmLinkItem> actual_libs;
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cmTargetLinkLibraryType llt = GENERAL_LibraryType;
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bool haveLLT = false;
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for (std::vector<std::string>::const_iterator di = deplist.begin();
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di != deplist.end(); ++di) {
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if (*di == "debug") {
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llt = DEBUG_LibraryType;
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haveLLT = true;
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} else if (*di == "optimized") {
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llt = OPTIMIZED_LibraryType;
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haveLLT = true;
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} else if (*di == "general") {
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llt = GENERAL_LibraryType;
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haveLLT = true;
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} else if (!di->empty()) {
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// If no explicit link type was given prior to this entry then
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// check if the entry has its own link type variable. This is
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// needed for compatibility with dependency files generated by
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// the export_library_dependencies command from CMake 2.4 and
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// lower.
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if (!haveLLT) {
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std::string var = *di;
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var += "_LINK_TYPE";
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if (const char* val = this->Makefile->GetDefinition(var)) {
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if (strcmp(val, "debug") == 0) {
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llt = DEBUG_LibraryType;
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} else if (strcmp(val, "optimized") == 0) {
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llt = OPTIMIZED_LibraryType;
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}
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}
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}
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// If the library is meant for this link type then use it.
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if (llt == GENERAL_LibraryType || llt == this->LinkType) {
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cmLinkItem item(*di, this->FindTargetToLink(depender_index, *di));
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actual_libs.push_back(item);
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} else if (this->OldLinkDirMode) {
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cmLinkItem item(*di, this->FindTargetToLink(depender_index, *di));
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this->CheckWrongConfigItem(item);
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}
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// Reset the link type until another explicit type is given.
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llt = GENERAL_LibraryType;
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haveLLT = false;
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}
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}
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// Add the entries from this list.
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this->AddLinkEntries(depender_index, actual_libs);
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}
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void cmComputeLinkDepends::AddDirectLinkEntries()
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{
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// Add direct link dependencies in this configuration.
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cmLinkImplementation const* impl =
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this->Target->GetLinkImplementation(this->Config);
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this->AddLinkEntries(-1, impl->Libraries);
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for (std::vector<cmLinkItem>::const_iterator wi =
|
|
impl->WrongConfigLibraries.begin();
|
|
wi != impl->WrongConfigLibraries.end(); ++wi) {
|
|
this->CheckWrongConfigItem(*wi);
|
|
}
|
|
}
|
|
|
|
template <typename T>
|
|
void cmComputeLinkDepends::AddLinkEntries(int depender_index,
|
|
std::vector<T> const& libs)
|
|
{
|
|
// Track inferred dependency sets implied by this list.
|
|
std::map<int, DependSet> dependSets;
|
|
|
|
// Loop over the libraries linked directly by the depender.
|
|
for (typename std::vector<T>::const_iterator li = libs.begin();
|
|
li != libs.end(); ++li) {
|
|
// Skip entries that will resolve to the target getting linked or
|
|
// are empty.
|
|
cmLinkItem const& item = *li;
|
|
if (item == this->Target->GetName() || item.empty()) {
|
|
continue;
|
|
}
|
|
|
|
// Add a link entry for this item.
|
|
int dependee_index = this->AddLinkEntry(*li);
|
|
|
|
// The dependee must come after the depender.
|
|
if (depender_index >= 0) {
|
|
this->EntryConstraintGraph[depender_index].push_back(dependee_index);
|
|
} else {
|
|
// This is a direct dependency of the target being linked.
|
|
this->OriginalEntries.push_back(dependee_index);
|
|
}
|
|
|
|
// Update the inferred dependencies for earlier items.
|
|
for (std::map<int, DependSet>::iterator dsi = dependSets.begin();
|
|
dsi != dependSets.end(); ++dsi) {
|
|
// Add this item to the inferred dependencies of other items.
|
|
// Target items are never inferred dependees because unknown
|
|
// items are outside libraries that should not be depending on
|
|
// targets.
|
|
if (!this->EntryList[dependee_index].Target &&
|
|
!this->EntryList[dependee_index].IsFlag &&
|
|
dependee_index != dsi->first) {
|
|
dsi->second.insert(dependee_index);
|
|
}
|
|
}
|
|
|
|
// If this item needs to have dependencies inferred, do so.
|
|
if (this->InferredDependSets[dependee_index]) {
|
|
// Make sure an entry exists to hold the set for the item.
|
|
dependSets[dependee_index];
|
|
}
|
|
}
|
|
|
|
// Store the inferred dependency sets discovered for this list.
|
|
for (std::map<int, DependSet>::iterator dsi = dependSets.begin();
|
|
dsi != dependSets.end(); ++dsi) {
|
|
this->InferredDependSets[dsi->first]->push_back(dsi->second);
|
|
}
|
|
}
|
|
|
|
cmGeneratorTarget const* cmComputeLinkDepends::FindTargetToLink(
|
|
int depender_index, const std::string& name)
|
|
{
|
|
// Look for a target in the scope of the depender.
|
|
cmGeneratorTarget const* from = this->Target;
|
|
if (depender_index >= 0) {
|
|
if (cmGeneratorTarget const* depender =
|
|
this->EntryList[depender_index].Target) {
|
|
from = depender;
|
|
}
|
|
}
|
|
return from->FindTargetToLink(name);
|
|
}
|
|
|
|
void cmComputeLinkDepends::InferDependencies()
|
|
{
|
|
// The inferred dependency sets for each item list the possible
|
|
// dependencies. The intersection of the sets for one item form its
|
|
// inferred dependencies.
|
|
for (unsigned int depender_index = 0;
|
|
depender_index < this->InferredDependSets.size(); ++depender_index) {
|
|
// Skip items for which dependencies do not need to be inferred or
|
|
// for which the inferred dependency sets are empty.
|
|
DependSetList* sets = this->InferredDependSets[depender_index];
|
|
if (!sets || sets->empty()) {
|
|
continue;
|
|
}
|
|
|
|
// Intersect the sets for this item.
|
|
DependSetList::const_iterator i = sets->begin();
|
|
DependSet common = *i;
|
|
for (++i; i != sets->end(); ++i) {
|
|
DependSet intersection;
|
|
std::set_intersection(common.begin(), common.end(), i->begin(), i->end(),
|
|
std::inserter(intersection, intersection.begin()));
|
|
common = intersection;
|
|
}
|
|
|
|
// Add the inferred dependencies to the graph.
|
|
cmGraphEdgeList& edges = this->EntryConstraintGraph[depender_index];
|
|
edges.insert(edges.end(), common.begin(), common.end());
|
|
}
|
|
}
|
|
|
|
void cmComputeLinkDepends::CleanConstraintGraph()
|
|
{
|
|
for (Graph::iterator i = this->EntryConstraintGraph.begin();
|
|
i != this->EntryConstraintGraph.end(); ++i) {
|
|
// Sort the outgoing edges for each graph node so that the
|
|
// original order will be preserved as much as possible.
|
|
std::sort(i->begin(), i->end());
|
|
|
|
// Make the edge list unique.
|
|
i->erase(std::unique(i->begin(), i->end()), i->end());
|
|
}
|
|
}
|
|
|
|
void cmComputeLinkDepends::DisplayConstraintGraph()
|
|
{
|
|
// Display the graph nodes and their edges.
|
|
std::ostringstream e;
|
|
for (unsigned int i = 0; i < this->EntryConstraintGraph.size(); ++i) {
|
|
EdgeList const& nl = this->EntryConstraintGraph[i];
|
|
e << "item " << i << " is [" << this->EntryList[i].Item << "]\n";
|
|
e << cmWrap(" item ", nl, " must follow it", "\n") << "\n";
|
|
}
|
|
fprintf(stderr, "%s\n", e.str().c_str());
|
|
}
|
|
|
|
void cmComputeLinkDepends::OrderLinkEntires()
|
|
{
|
|
// Compute the DAG of strongly connected components. The algorithm
|
|
// used by cmComputeComponentGraph should identify the components in
|
|
// the same order in which the items were originally discovered in
|
|
// the BFS. This should preserve the original order when no
|
|
// constraints disallow it.
|
|
this->CCG = new cmComputeComponentGraph(this->EntryConstraintGraph);
|
|
|
|
// The component graph is guaranteed to be acyclic. Start a DFS
|
|
// from every entry to compute a topological order for the
|
|
// components.
|
|
Graph const& cgraph = this->CCG->GetComponentGraph();
|
|
int n = static_cast<int>(cgraph.size());
|
|
this->ComponentVisited.resize(cgraph.size(), 0);
|
|
this->ComponentOrder.resize(cgraph.size(), n);
|
|
this->ComponentOrderId = n;
|
|
// Run in reverse order so the topological order will preserve the
|
|
// original order where there are no constraints.
|
|
for (int c = n - 1; c >= 0; --c) {
|
|
this->VisitComponent(c);
|
|
}
|
|
|
|
// Display the component graph.
|
|
if (this->DebugMode) {
|
|
this->DisplayComponents();
|
|
}
|
|
|
|
// Start with the original link line.
|
|
for (std::vector<int>::const_iterator i = this->OriginalEntries.begin();
|
|
i != this->OriginalEntries.end(); ++i) {
|
|
this->VisitEntry(*i);
|
|
}
|
|
|
|
// Now explore anything left pending. Since the component graph is
|
|
// guaranteed to be acyclic we know this will terminate.
|
|
while (!this->PendingComponents.empty()) {
|
|
// Visit one entry from the first pending component. The visit
|
|
// logic will update the pending components accordingly. Since
|
|
// the pending components are kept in topological order this will
|
|
// not repeat one.
|
|
int e = *this->PendingComponents.begin()->second.Entries.begin();
|
|
this->VisitEntry(e);
|
|
}
|
|
}
|
|
|
|
void cmComputeLinkDepends::DisplayComponents()
|
|
{
|
|
fprintf(stderr, "The strongly connected components are:\n");
|
|
std::vector<NodeList> const& components = this->CCG->GetComponents();
|
|
for (unsigned int c = 0; c < components.size(); ++c) {
|
|
fprintf(stderr, "Component (%u):\n", c);
|
|
NodeList const& nl = components[c];
|
|
for (NodeList::const_iterator ni = nl.begin(); ni != nl.end(); ++ni) {
|
|
int i = *ni;
|
|
fprintf(stderr, " item %d [%s]\n", i, this->EntryList[i].Item.c_str());
|
|
}
|
|
EdgeList const& ol = this->CCG->GetComponentGraphEdges(c);
|
|
for (EdgeList::const_iterator oi = ol.begin(); oi != ol.end(); ++oi) {
|
|
int i = *oi;
|
|
fprintf(stderr, " followed by Component (%d)\n", i);
|
|
}
|
|
fprintf(stderr, " topo order index %d\n", this->ComponentOrder[c]);
|
|
}
|
|
fprintf(stderr, "\n");
|
|
}
|
|
|
|
void cmComputeLinkDepends::VisitComponent(unsigned int c)
|
|
{
|
|
// Check if the node has already been visited.
|
|
if (this->ComponentVisited[c]) {
|
|
return;
|
|
}
|
|
|
|
// We are now visiting this component so mark it.
|
|
this->ComponentVisited[c] = 1;
|
|
|
|
// Visit the neighbors of the component first.
|
|
// Run in reverse order so the topological order will preserve the
|
|
// original order where there are no constraints.
|
|
EdgeList const& nl = this->CCG->GetComponentGraphEdges(c);
|
|
for (EdgeList::const_reverse_iterator ni = nl.rbegin(); ni != nl.rend();
|
|
++ni) {
|
|
this->VisitComponent(*ni);
|
|
}
|
|
|
|
// Assign an ordering id to this component.
|
|
this->ComponentOrder[c] = --this->ComponentOrderId;
|
|
}
|
|
|
|
void cmComputeLinkDepends::VisitEntry(int index)
|
|
{
|
|
// Include this entry on the link line.
|
|
this->FinalLinkOrder.push_back(index);
|
|
|
|
// This entry has now been seen. Update its component.
|
|
bool completed = false;
|
|
int component = this->CCG->GetComponentMap()[index];
|
|
std::map<int, PendingComponent>::iterator mi =
|
|
this->PendingComponents.find(this->ComponentOrder[component]);
|
|
if (mi != this->PendingComponents.end()) {
|
|
// The entry is in an already pending component.
|
|
PendingComponent& pc = mi->second;
|
|
|
|
// Remove the entry from those pending in its component.
|
|
pc.Entries.erase(index);
|
|
if (pc.Entries.empty()) {
|
|
// The complete component has been seen since it was last needed.
|
|
--pc.Count;
|
|
|
|
if (pc.Count == 0) {
|
|
// The component has been completed.
|
|
this->PendingComponents.erase(mi);
|
|
completed = true;
|
|
} else {
|
|
// The whole component needs to be seen again.
|
|
NodeList const& nl = this->CCG->GetComponent(component);
|
|
assert(nl.size() > 1);
|
|
pc.Entries.insert(nl.begin(), nl.end());
|
|
}
|
|
}
|
|
} else {
|
|
// The entry is not in an already pending component.
|
|
NodeList const& nl = this->CCG->GetComponent(component);
|
|
if (nl.size() > 1) {
|
|
// This is a non-trivial component. It is now pending.
|
|
PendingComponent& pc = this->MakePendingComponent(component);
|
|
|
|
// The starting entry has already been seen.
|
|
pc.Entries.erase(index);
|
|
} else {
|
|
// This is a trivial component, so it is already complete.
|
|
completed = true;
|
|
}
|
|
}
|
|
|
|
// If the entry completed a component, the component's dependencies
|
|
// are now pending.
|
|
if (completed) {
|
|
EdgeList const& ol = this->CCG->GetComponentGraphEdges(component);
|
|
for (EdgeList::const_iterator oi = ol.begin(); oi != ol.end(); ++oi) {
|
|
// This entire component is now pending no matter whether it has
|
|
// been partially seen already.
|
|
this->MakePendingComponent(*oi);
|
|
}
|
|
}
|
|
}
|
|
|
|
cmComputeLinkDepends::PendingComponent&
|
|
cmComputeLinkDepends::MakePendingComponent(unsigned int component)
|
|
{
|
|
// Create an entry (in topological order) for the component.
|
|
PendingComponent& pc =
|
|
this->PendingComponents[this->ComponentOrder[component]];
|
|
pc.Id = component;
|
|
NodeList const& nl = this->CCG->GetComponent(component);
|
|
|
|
if (nl.size() == 1) {
|
|
// Trivial components need be seen only once.
|
|
pc.Count = 1;
|
|
} else {
|
|
// This is a non-trivial strongly connected component of the
|
|
// original graph. It consists of two or more libraries
|
|
// (archives) that mutually require objects from one another. In
|
|
// the worst case we may have to repeat the list of libraries as
|
|
// many times as there are object files in the biggest archive.
|
|
// For now we just list them twice.
|
|
//
|
|
// The list of items in the component has been sorted by the order
|
|
// of discovery in the original BFS of dependencies. This has the
|
|
// advantage that the item directly linked by a target requiring
|
|
// this component will come first which minimizes the number of
|
|
// repeats needed.
|
|
pc.Count = this->ComputeComponentCount(nl);
|
|
}
|
|
|
|
// Store the entries to be seen.
|
|
pc.Entries.insert(nl.begin(), nl.end());
|
|
|
|
return pc;
|
|
}
|
|
|
|
int cmComputeLinkDepends::ComputeComponentCount(NodeList const& nl)
|
|
{
|
|
unsigned int count = 2;
|
|
for (NodeList::const_iterator ni = nl.begin(); ni != nl.end(); ++ni) {
|
|
if (cmGeneratorTarget const* target = this->EntryList[*ni].Target) {
|
|
if (cmLinkInterface const* iface =
|
|
target->GetLinkInterface(this->Config, this->Target)) {
|
|
if (iface->Multiplicity > count) {
|
|
count = iface->Multiplicity;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return count;
|
|
}
|
|
|
|
void cmComputeLinkDepends::DisplayFinalEntries()
|
|
{
|
|
fprintf(stderr, "target [%s] links to:\n", this->Target->GetName().c_str());
|
|
for (std::vector<LinkEntry>::const_iterator lei =
|
|
this->FinalLinkEntries.begin();
|
|
lei != this->FinalLinkEntries.end(); ++lei) {
|
|
if (lei->Target) {
|
|
fprintf(stderr, " target [%s]\n", lei->Target->GetName().c_str());
|
|
} else {
|
|
fprintf(stderr, " item [%s]\n", lei->Item.c_str());
|
|
}
|
|
}
|
|
fprintf(stderr, "\n");
|
|
}
|
|
|
|
void cmComputeLinkDepends::CheckWrongConfigItem(cmLinkItem const& item)
|
|
{
|
|
if (!this->OldLinkDirMode) {
|
|
return;
|
|
}
|
|
|
|
// For CMake 2.4 bug-compatibility we need to consider the output
|
|
// directories of targets linked in another configuration as link
|
|
// directories.
|
|
if (item.Target && !item.Target->IsImported()) {
|
|
this->OldWrongConfigItems.insert(item.Target);
|
|
}
|
|
}
|