CMake/Source/cmGlobalVisualStudio8Generator.h
Alexander Boczar 7c944da757 VS: Add target property to explicitly control solution deployment
Add a `VS_SOLUTION_DEPLOY` property to control solution deploy mark.

Fixes: #20346
2020-02-25 10:24:23 -05:00

82 lines
2.8 KiB
C++

/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying
file Copyright.txt or https://cmake.org/licensing for details. */
#ifndef cmGlobalVisualStudio8Generator_h
#define cmGlobalVisualStudio8Generator_h
#include "cmGlobalVisualStudio71Generator.h"
/** \class cmGlobalVisualStudio8Generator
* \brief Write a Unix makefiles.
*
* cmGlobalVisualStudio8Generator manages UNIX build process for a tree
*/
class cmGlobalVisualStudio8Generator : public cmGlobalVisualStudio71Generator
{
public:
//! Get the name for the generator.
std::string GetName() const override { return this->Name; }
/** Get the name of the main stamp list file. */
static std::string GetGenerateStampList();
void EnableLanguage(std::vector<std::string> const& languages, cmMakefile*,
bool optional) override;
virtual void AddPlatformDefinitions(cmMakefile* mf);
bool SetGeneratorPlatform(std::string const& p, cmMakefile* mf) override;
/**
* Override Configure and Generate to add the build-system check
* target.
*/
void Configure() override;
/** Return true if the target project file should have the option
LinkLibraryDependencies and link to .sln dependencies. */
bool NeedLinkLibraryDependencies(cmGeneratorTarget* target) override;
/** Return true if building for Windows CE */
bool TargetsWindowsCE() const override
{
return !this->WindowsCEVersion.empty();
}
protected:
cmGlobalVisualStudio8Generator(cmake* cm, const std::string& name,
std::string const& platformInGeneratorName);
void AddExtraIDETargets() override;
std::string FindDevEnvCommand() override;
bool VSLinksDependencies() const override { return false; }
bool AddCheckTarget();
/** Return true if the configuration needs to be deployed */
virtual bool NeedsDeploy(cmGeneratorTarget const& target,
const char* config) const;
/** Returns true if the target system support debugging deployment. */
virtual bool TargetSystemSupportsDeployment() const;
static cmIDEFlagTable const* GetExtraFlagTableVS8();
void WriteSolutionConfigurations(
std::ostream& fout, std::vector<std::string> const& configs) override;
void WriteProjectConfigurations(
std::ostream& fout, const std::string& name,
cmGeneratorTarget const& target, std::vector<std::string> const& configs,
const std::set<std::string>& configsPartOfDefaultBuild,
const std::string& platformMapping = "") override;
bool ComputeTargetDepends() override;
void WriteProjectDepends(std::ostream& fout, const std::string& name,
const std::string& path,
const cmGeneratorTarget* t) override;
bool UseFolderProperty() const override;
std::string Name;
std::string WindowsCEVersion;
};
#endif