mirror of
https://github.com/reactos/CMake.git
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268 lines
9.0 KiB
CMake
268 lines
9.0 KiB
CMake
# - Find the native FLTK2 includes and library
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# The following settings are defined
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# FLTK2_FLUID_EXECUTABLE, where to find the Fluid tool
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# FLTK2_WRAP_UI, This enables the FLTK2_WRAP_UI command
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# FLTK2_INCLUDE_DIR, where to find include files
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# FLTK2_LIBRARIES, list of fltk2 libraries
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# FLTK2_FOUND, Don't use FLTK2 if false.
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# The following settings should not be used in general.
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# FLTK2_BASE_LIBRARY = the full path to fltk2.lib
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# FLTK2_GL_LIBRARY = the full path to fltk2_gl.lib
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# FLTK2_IMAGES_LIBRARY = the full path to fltk2_images.lib
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#=============================================================================
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# Copyright 2007-2009 Kitware, Inc.
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#
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# Distributed under the OSI-approved BSD License (the "License");
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# see accompanying file Copyright.txt for details.
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#
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# This software is distributed WITHOUT ANY WARRANTY; without even the
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# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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# See the License for more information.
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#=============================================================================
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# (To distribute this file outside of CMake, substitute the full
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# License text for the above reference.)
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set (FLTK2_DIR $ENV{FLTK2_DIR} )
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# Platform dependent libraries required by FLTK2
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if(WIN32)
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if(NOT CYGWIN)
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if(BORLAND)
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set( FLTK2_PLATFORM_DEPENDENT_LIBS import32 )
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else()
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set( FLTK2_PLATFORM_DEPENDENT_LIBS wsock32 comctl32 )
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endif()
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endif()
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endif()
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if(UNIX)
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include(${CMAKE_ROOT}/Modules/FindX11.cmake)
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set( FLTK2_PLATFORM_DEPENDENT_LIBS ${X11_LIBRARIES} -lm)
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endif()
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if(APPLE)
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set( FLTK2_PLATFORM_DEPENDENT_LIBS "-framework Carbon -framework Cocoa -framework ApplicationServices -lz")
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endif()
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# If FLTK2_INCLUDE_DIR is already defined we assign its value to FLTK2_DIR
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if(FLTK2_INCLUDE_DIR)
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set(FLTK2_DIR ${FLTK2_INCLUDE_DIR})
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else()
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set(FLTK2_INCLUDE_DIR ${FLTK2_DIR})
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endif()
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# If FLTK2 has been built using CMake we try to find everything directly
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set(FLTK2_DIR_STRING "directory containing FLTK2Config.cmake. This is either the root of the build tree, or PREFIX/lib/fltk for an installation.")
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# Search only if the location is not already known.
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if(NOT FLTK2_DIR)
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# Get the system search path as a list.
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file(TO_CMAKE_PATH "$ENV{PATH}" FLTK2_DIR_SEARCH2)
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# Construct a set of paths relative to the system search path.
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set(FLTK2_DIR_SEARCH "")
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foreach(dir ${FLTK2_DIR_SEARCH2})
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set(FLTK2_DIR_SEARCH ${FLTK2_DIR_SEARCH} "${dir}/../lib/fltk")
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endforeach()
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string(REPLACE "//" "/" FLTK2_DIR_SEARCH "${FLTK2_DIR_SEARCH}")
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#
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# Look for an installation or build tree.
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#
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find_path(FLTK2_DIR FLTK2Config.cmake
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# Look for an environment variable FLTK2_DIR.
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ENV FLTK2_DIR
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# Look in places relative to the system executable search path.
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${FLTK2_DIR_SEARCH}
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# Look in standard UNIX install locations.
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/usr/local/lib/fltk2
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/usr/lib/fltk2
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/usr/local/fltk2
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/usr/X11R6/include
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# Read from the CMakeSetup registry entries. It is likely that
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# FLTK2 will have been recently built.
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[HKEY_CURRENT_USER\\Software\\Kitware\\CMakeSetup\\Settings\\StartPath;WhereBuild1]
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[HKEY_CURRENT_USER\\Software\\Kitware\\CMakeSetup\\Settings\\StartPath;WhereBuild2]
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[HKEY_CURRENT_USER\\Software\\Kitware\\CMakeSetup\\Settings\\StartPath;WhereBuild3]
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[HKEY_CURRENT_USER\\Software\\Kitware\\CMakeSetup\\Settings\\StartPath;WhereBuild4]
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[HKEY_CURRENT_USER\\Software\\Kitware\\CMakeSetup\\Settings\\StartPath;WhereBuild5]
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[HKEY_CURRENT_USER\\Software\\Kitware\\CMakeSetup\\Settings\\StartPath;WhereBuild6]
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[HKEY_CURRENT_USER\\Software\\Kitware\\CMakeSetup\\Settings\\StartPath;WhereBuild7]
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[HKEY_CURRENT_USER\\Software\\Kitware\\CMakeSetup\\Settings\\StartPath;WhereBuild8]
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[HKEY_CURRENT_USER\\Software\\Kitware\\CMakeSetup\\Settings\\StartPath;WhereBuild9]
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[HKEY_CURRENT_USER\\Software\\Kitware\\CMakeSetup\\Settings\\StartPath;WhereBuild10]
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# Help the user find it if we cannot.
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DOC "The ${FLTK2_DIR_STRING}"
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)
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if(NOT FLTK2_DIR)
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find_path(FLTK2_DIR fltk/run.h ${FLTK2_INCLUDE_SEARCH_PATH})
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endif()
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endif()
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# If FLTK2 was found, load the configuration file to get the rest of the
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# settings.
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if(FLTK2_DIR)
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# Check if FLTK2 was built using CMake
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if(EXISTS ${FLTK2_DIR}/FLTK2Config.cmake)
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set(FLTK2_BUILT_WITH_CMAKE 1)
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endif()
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if(FLTK2_BUILT_WITH_CMAKE)
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set(FLTK2_FOUND 1)
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include(${FLTK2_DIR}/FLTK2Config.cmake)
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# Fluid
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if(FLUID_COMMAND)
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set(FLTK2_FLUID_EXECUTABLE ${FLUID_COMMAND} CACHE FILEPATH "Fluid executable")
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else()
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find_program(FLTK2_FLUID_EXECUTABLE fluid2 PATHS
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${FLTK2_EXECUTABLE_DIRS}
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${FLTK2_EXECUTABLE_DIRS}/RelWithDebInfo
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${FLTK2_EXECUTABLE_DIRS}/Debug
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${FLTK2_EXECUTABLE_DIRS}/Release
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NO_SYSTEM_PATH)
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endif()
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mark_as_advanced(FLTK2_FLUID_EXECUTABLE)
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set( FLTK_FLUID_EXECUTABLE ${FLTK2_FLUID_EXECUTABLE} )
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set(FLTK2_INCLUDE_DIR ${FLTK2_DIR})
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link_directories(${FLTK2_LIBRARY_DIRS})
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set(FLTK2_BASE_LIBRARY fltk2)
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set(FLTK2_GL_LIBRARY fltk2_gl)
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set(FLTK2_IMAGES_LIBRARY fltk2_images)
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# Add the extra libraries
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load_cache(${FLTK2_DIR}
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READ_WITH_PREFIX
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FL FLTK2_USE_SYSTEM_JPEG
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FL FLTK2_USE_SYSTEM_PNG
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FL FLTK2_USE_SYSTEM_ZLIB
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)
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set(FLTK2_IMAGES_LIBS "")
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if(FLFLTK2_USE_SYSTEM_JPEG)
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set(FLTK2_IMAGES_LIBS ${FLTK2_IMAGES_LIBS} fltk2_jpeg)
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endif()
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if(FLFLTK2_USE_SYSTEM_PNG)
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set(FLTK2_IMAGES_LIBS ${FLTK2_IMAGES_LIBS} fltk2_png)
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endif()
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if(FLFLTK2_USE_SYSTEM_ZLIB)
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set(FLTK2_IMAGES_LIBS ${FLTK2_IMAGES_LIBS} fltk2_zlib)
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endif()
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set(FLTK2_IMAGES_LIBS "${FLTK2_IMAGES_LIBS}" CACHE INTERNAL
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"Extra libraries for fltk2_images library.")
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else()
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# if FLTK2 was not built using CMake
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# Find fluid executable.
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find_program(FLTK2_FLUID_EXECUTABLE fluid2 ${FLTK2_INCLUDE_DIR}/fluid)
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# Use location of fluid to help find everything else.
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set(FLTK2_INCLUDE_SEARCH_PATH "")
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set(FLTK2_LIBRARY_SEARCH_PATH "")
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if(FLTK2_FLUID_EXECUTABLE)
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set( FLTK_FLUID_EXECUTABLE ${FLTK2_FLUID_EXECUTABLE} )
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get_filename_component(FLTK2_BIN_DIR "${FLTK2_FLUID_EXECUTABLE}" PATH)
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set(FLTK2_INCLUDE_SEARCH_PATH ${FLTK2_INCLUDE_SEARCH_PATH}
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${FLTK2_BIN_DIR}/../include ${FLTK2_BIN_DIR}/..)
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set(FLTK2_LIBRARY_SEARCH_PATH ${FLTK2_LIBRARY_SEARCH_PATH}
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${FLTK2_BIN_DIR}/../lib)
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set(FLTK2_WRAP_UI 1)
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endif()
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set(FLTK2_INCLUDE_SEARCH_PATH ${FLTK2_INCLUDE_SEARCH_PATH}
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/usr/local/fltk2
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/usr/X11R6/include
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)
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find_path(FLTK2_INCLUDE_DIR fltk/run.h ${FLTK2_INCLUDE_SEARCH_PATH})
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set(FLTK2_LIBRARY_SEARCH_PATH ${FLTK2_LIBRARY_SEARCH_PATH}
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/usr/local/fltk2/lib
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/usr/X11R6/lib
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${FLTK2_INCLUDE_DIR}/lib
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)
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find_library(FLTK2_BASE_LIBRARY NAMES fltk2
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PATHS ${FLTK2_LIBRARY_SEARCH_PATH})
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find_library(FLTK2_GL_LIBRARY NAMES fltk2_gl
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PATHS ${FLTK2_LIBRARY_SEARCH_PATH})
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find_library(FLTK2_IMAGES_LIBRARY NAMES fltk2_images
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PATHS ${FLTK2_LIBRARY_SEARCH_PATH})
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# Find the extra libraries needed for the fltk_images library.
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if(UNIX)
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find_program(FLTK2_CONFIG_SCRIPT fltk2-config PATHS ${FLTK2_BIN_DIR})
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if(FLTK2_CONFIG_SCRIPT)
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exec_program(${FLTK2_CONFIG_SCRIPT} ARGS --use-images --ldflags
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OUTPUT_VARIABLE FLTK2_IMAGES_LDFLAGS)
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set(FLTK2_LIBS_EXTRACT_REGEX ".*-lfltk2_images (.*) -lfltk2.*")
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if("${FLTK2_IMAGES_LDFLAGS}" MATCHES "${FLTK2_LIBS_EXTRACT_REGEX}")
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string(REGEX REPLACE "${FLTK2_LIBS_EXTRACT_REGEX}" "\\1"
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FLTK2_IMAGES_LIBS "${FLTK2_IMAGES_LDFLAGS}")
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string(REGEX REPLACE " +" ";" FLTK2_IMAGES_LIBS "${FLTK2_IMAGES_LIBS}")
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# The EXEC_PROGRAM will not be inherited into subdirectories from
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# the file that originally included this module. Save the answer.
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set(FLTK2_IMAGES_LIBS "${FLTK2_IMAGES_LIBS}" CACHE INTERNAL
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"Extra libraries for fltk_images library.")
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endif()
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endif()
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endif()
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endif()
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endif()
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set(FLTK2_FOUND 1)
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foreach(var FLTK2_FLUID_EXECUTABLE FLTK2_INCLUDE_DIR
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FLTK2_BASE_LIBRARY FLTK2_GL_LIBRARY
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FLTK2_IMAGES_LIBRARY)
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if(NOT ${var})
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message( STATUS "${var} not found" )
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set(FLTK2_FOUND 0)
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endif()
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endforeach()
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if(FLTK2_FOUND)
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set(FLTK2_LIBRARIES ${FLTK2_IMAGES_LIBRARY} ${FLTK2_IMAGES_LIBS} ${FLTK2_BASE_LIBRARY} ${FLTK2_GL_LIBRARY} )
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if(APPLE)
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set(FLTK2_LIBRARIES ${FLTK2_PLATFORM_DEPENDENT_LIBS} ${FLTK2_LIBRARIES})
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else()
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set(FLTK2_LIBRARIES ${FLTK2_LIBRARIES} ${FLTK2_PLATFORM_DEPENDENT_LIBS})
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endif()
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# The following deprecated settings are for compatibility with CMake 1.4
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set (HAS_FLTK2 ${FLTK2_FOUND})
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set (FLTK2_INCLUDE_PATH ${FLTK2_INCLUDE_DIR})
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set (FLTK2_FLUID_EXE ${FLTK2_FLUID_EXECUTABLE})
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set (FLTK2_LIBRARY ${FLTK2_LIBRARIES})
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else()
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# make FIND_PACKAGE friendly
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if(NOT FLTK2_FIND_QUIETLY)
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if(FLTK2_FIND_REQUIRED)
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message(FATAL_ERROR
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"FLTK2 required, please specify its location with FLTK2_DIR.")
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else()
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message(STATUS "FLTK2 was not found.")
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endif()
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endif()
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endif()
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