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cfe4ac4b41
Especially remove "lib64" when the given paths are all Unix ones and "lib" is also explicitely given. In that case CMake will search "lib64" anyway for platforms where it is known to make sense.
79 lines
2.7 KiB
CMake
79 lines
2.7 KiB
CMake
# Though Producer isn't directly part of OpenSceneGraph, its primary user
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# is OSG so I consider this part of the Findosg* suite used to find
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# OpenSceneGraph components. You'll notice that I accept OSGDIR as an
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# environment path.
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#
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# Each component is separate and you must opt in to each module. You must
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# also opt into OpenGL (and OpenThreads?) as these
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# modules won't do it for you. This is to allow you control over your own
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# system piece by piece in case you need to opt out of certain components
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# or change the Find behavior for a particular module (perhaps because the
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# default FindOpenGL.cmake module doesn't work with your system as an
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# example).
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# If you want to use a more convenient module that includes everything,
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# use the FindOpenSceneGraph.cmake instead of the Findosg*.cmake modules.
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#
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# Locate Producer
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# This module defines
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# PRODUCER_LIBRARY
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# PRODUCER_FOUND, if false, do not try to link to Producer
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# PRODUCER_INCLUDE_DIR, where to find the headers
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#
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# $PRODUCER_DIR is an environment variable that would
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# correspond to the ./configure --prefix=$PRODUCER_DIR
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# used in building osg.
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#
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# Created by Eric Wing.
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#=============================================================================
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# Copyright 2007-2009 Kitware, Inc.
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#
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# Distributed under the OSI-approved BSD License (the "License");
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# see accompanying file Copyright.txt for details.
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#
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# This software is distributed WITHOUT ANY WARRANTY; without even the
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# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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# See the License for more information.
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#=============================================================================
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# (To distribute this file outside of CMake, substitute the full
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# License text for the above reference.)
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# Header files are presumed to be included like
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# #include <Producer/CameraGroup>
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# Try the user's environment request before anything else.
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find_path(PRODUCER_INCLUDE_DIR Producer/CameraGroup
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HINTS
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ENV PRODUCER_DIR
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ENV OSG_DIR
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ENV OSGDIR
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PATH_SUFFIXES include
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PATHS
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~/Library/Frameworks
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/Library/Frameworks
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/sw/include # Fink
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/opt/local/include # DarwinPorts
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/opt/csw/include # Blastwave
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/opt/include
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[HKEY_LOCAL_MACHINE\\SYSTEM\\CurrentControlSet\\Control\\Session\ Manager\\Environment;OpenThreads_ROOT]/include
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[HKEY_LOCAL_MACHINE\\SYSTEM\\CurrentControlSet\\Control\\Session\ Manager\\Environment;OSG_ROOT]/include
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)
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find_library(PRODUCER_LIBRARY
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NAMES Producer
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HINTS
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ENV PRODUCER_DIR
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ENV OSG_DIR
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ENV OSGDIR
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PATH_SUFFIXES lib
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PATHS
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/sw
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/opt/local
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/opt/csw
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/opt
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)
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include(${CMAKE_CURRENT_LIST_DIR}/FindPackageHandleStandardArgs.cmake)
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FIND_PACKAGE_HANDLE_STANDARD_ARGS(Producer DEFAULT_MSG
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PRODUCER_LIBRARY PRODUCER_INCLUDE_DIR)
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