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https://github.com/reactos/CMake.git
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48f7e2d300
This removes duplicated code for per-config variable initialization by providing a `cmake_initialize_per_config_variable(<PREFIX> <DOCSTRING>)` function. This function initializes a `<PREFIX>` cache variable from `<PREFIX>_INIT` and unless the `CMAKE_NOT_USING_CONFIG_FLAGS` variable is defined, does the same with `<PREFIX>_<CONFIG>` from `<PREFIX>_<CONFIG>_INIT` for every `<CONFIG>` in `CMAKE_CONFIGURATION_TYPES` for multi-config generators or `CMAKE_BUILD_TYPE` for single-config generators.
40 lines
1.5 KiB
CMake
40 lines
1.5 KiB
CMake
# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
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# file Copyright.txt or https://cmake.org/licensing for details.
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# This file sets the basic flags for the Windows Resource Compiler.
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# It also loads the available platform file for the system-compiler
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# if it exists.
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# make sure we don't use CMAKE_BASE_NAME from somewhere else
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set(CMAKE_BASE_NAME)
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if(CMAKE_RC_COMPILER MATCHES "windres[^/]*$")
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set(CMAKE_BASE_NAME "windres")
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else()
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get_filename_component(CMAKE_BASE_NAME ${CMAKE_RC_COMPILER} NAME_WE)
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endif()
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set(CMAKE_SYSTEM_AND_RC_COMPILER_INFO_FILE
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${CMAKE_ROOT}/Modules/Platform/${CMAKE_SYSTEM_NAME}-${CMAKE_BASE_NAME}.cmake)
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include(Platform/${CMAKE_SYSTEM_NAME}-${CMAKE_BASE_NAME} OPTIONAL)
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set(CMAKE_RC_FLAGS_INIT "$ENV{RCFLAGS} ${CMAKE_RC_FLAGS_INIT}")
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cmake_initialize_per_config_variable(CMAKE_RC_FLAGS "Flags for Windows Resource Compiler")
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# These are the only types of flags that should be passed to the rc
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# command, if COMPILE_FLAGS is used on a target this will be used
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# to filter out any other flags
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set(CMAKE_RC_FLAG_REGEX "^[-/](D|I)")
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# now define the following rule variables
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# CMAKE_RC_COMPILE_OBJECT
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set(CMAKE_INCLUDE_FLAG_RC "-I")
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# compile a Resource file into an object file
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if(NOT CMAKE_RC_COMPILE_OBJECT)
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set(CMAKE_RC_COMPILE_OBJECT
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"<CMAKE_RC_COMPILER> <DEFINES> <INCLUDES> <FLAGS> /fo<OBJECT> <SOURCE>")
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endif()
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# set this variable so we can avoid loading this more than once.
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set(CMAKE_RC_INFORMATION_LOADED 1)
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