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3b880a0741
Refactor the local generator creation API to accept a cmState::Snapshot. Adjust MakeLocalGenerator to use the 'current' snapshot in cases where there is no parent. Create the snapshot for subdirectories in cmMakefile::AddSubdirectory. This means that snapshots are now created at the point of extending the tree, as appropriate, and independently of the cmLocalGenerator and cmMakefile they represent the state for.
193 lines
7.1 KiB
C++
193 lines
7.1 KiB
C++
/*============================================================================
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CMake - Cross Platform Makefile Generator
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Copyright 2000-2009 Kitware, Inc., Insight Software Consortium
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Distributed under the OSI-approved BSD License (the "License");
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see accompanying file Copyright.txt for details.
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This software is distributed WITHOUT ANY WARRANTY; without even the
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implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the License for more information.
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============================================================================*/
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#ifndef cmGlobalVisualStudio7Generator_h
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#define cmGlobalVisualStudio7Generator_h
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#include "cmGlobalVisualStudioGenerator.h"
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#include "cmGlobalGeneratorFactory.h"
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class cmTarget;
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struct cmIDEFlagTable;
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/** \class cmGlobalVisualStudio7Generator
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* \brief Write a Unix makefiles.
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*
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* cmGlobalVisualStudio7Generator manages UNIX build process for a tree
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*/
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class cmGlobalVisualStudio7Generator : public cmGlobalVisualStudioGenerator
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{
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public:
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cmGlobalVisualStudio7Generator(cmake* cm,
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const std::string& platformName = "");
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~cmGlobalVisualStudio7Generator();
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static cmGlobalGeneratorFactory* NewFactory() {
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return new cmGlobalGeneratorSimpleFactory
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<cmGlobalVisualStudio7Generator>(); }
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///! Get the name for the generator.
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virtual std::string GetName() const {
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return cmGlobalVisualStudio7Generator::GetActualName();}
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static std::string GetActualName() {return "Visual Studio 7";}
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///! Get the name for the platform.
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std::string const& GetPlatformName() const;
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///! Create a local generator appropriate to this Global Generator
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virtual cmLocalGenerator *CreateLocalGenerator(cmLocalGenerator* parent,
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cmState::Snapshot snapshot);
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virtual bool SetSystemName(std::string const& s, cmMakefile* mf);
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virtual bool SetGeneratorPlatform(std::string const& p, cmMakefile* mf);
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/** Get the documentation entry for this generator. */
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static void GetDocumentation(cmDocumentationEntry& entry);
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/**
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* Try to determine system information such as shared library
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* extension, pthreads, byte order etc.
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*/
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virtual void EnableLanguage(std::vector<std::string>const& languages,
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cmMakefile *, bool optional);
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/**
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* Try running cmake and building a file. This is used for dynamically
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* loaded commands, not as part of the usual build process.
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*/
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virtual void GenerateBuildCommand(
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std::vector<std::string>& makeCommand,
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const std::string& makeProgram,
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const std::string& projectName,
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const std::string& projectDir,
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const std::string& targetName,
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const std::string& config,
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bool fast, bool verbose,
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std::vector<std::string> const& makeOptions = std::vector<std::string>()
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);
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/**
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* Generate the DSW workspace file.
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*/
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virtual void OutputSLNFile();
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///! Create a GUID or get an existing one.
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void CreateGUID(const std::string& name);
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std::string GetGUID(const std::string& name);
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/** Append the subdirectory for the given configuration. */
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virtual void AppendDirectoryForConfig(const std::string& prefix,
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const std::string& config,
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const std::string& suffix,
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std::string& dir);
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///! What is the configurations directory variable called?
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virtual const char* GetCMakeCFGIntDir() const
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{ return "$(ConfigurationName)"; }
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/** Return true if the target project file should have the option
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LinkLibraryDependencies and link to .sln dependencies. */
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virtual bool NeedLinkLibraryDependencies(cmTarget&) { return false; }
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const char* GetIntelProjectVersion();
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virtual void FindMakeProgram(cmMakefile*);
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/** Is the Microsoft Assembler enabled? */
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bool IsMasmEnabled() const { return this->MasmEnabled; }
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// Encoding for Visual Studio files
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virtual std::string Encoding();
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cmIDEFlagTable const* ExtraFlagTable;
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protected:
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virtual void Generate();
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virtual const char* GetIDEVersion() { return "7.0"; }
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std::string const& GetDevEnvCommand();
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virtual std::string FindDevEnvCommand();
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static const char* ExternalProjectType(const char* location);
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virtual void OutputSLNFile(cmLocalGenerator* root,
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std::vector<cmLocalGenerator*>& generators);
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virtual void WriteSLNFile(std::ostream& fout, cmLocalGenerator* root,
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std::vector<cmLocalGenerator*>& generators);
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virtual void WriteProject(std::ostream& fout,
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const std::string& name, const char* path,
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cmTarget const& t);
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virtual void WriteProjectDepends(std::ostream& fout,
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const std::string& name, const char* path,
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cmTarget const&t);
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virtual void WriteProjectConfigurations(
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std::ostream& fout, const std::string& name, cmTarget::TargetType type,
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std::vector<std::string> const& configs,
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const std::set<std::string>& configsPartOfDefaultBuild,
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const std::string& platformMapping = "");
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virtual void WriteSLNGlobalSections(std::ostream& fout,
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cmLocalGenerator* root);
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virtual void WriteSLNFooter(std::ostream& fout);
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virtual void WriteSLNHeader(std::ostream& fout);
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virtual std::string WriteUtilityDepend(cmTarget const* target);
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virtual void WriteTargetsToSolution(
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std::ostream& fout,
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cmLocalGenerator* root,
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OrderedTargetDependSet const& projectTargets);
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virtual void WriteTargetDepends(
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std::ostream& fout,
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OrderedTargetDependSet const& projectTargets);
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virtual void WriteTargetConfigurations(
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std::ostream& fout,
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std::vector<std::string> const& configs,
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OrderedTargetDependSet const& projectTargets);
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virtual void WriteExternalProject(std::ostream& fout,
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const std::string& name,
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const char* path,
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const char* typeGuid,
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const std::set<std::string>&
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dependencies);
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std::string ConvertToSolutionPath(const char* path);
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std::set<std::string>
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IsPartOfDefaultBuild(std::vector<std::string> const& configs,
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OrderedTargetDependSet const& projectTargets,
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cmTarget const* target);
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bool IsDependedOn(OrderedTargetDependSet const& projectTargets,
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cmTarget const* target);
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std::map<std::string, std::string> GUIDMap;
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virtual void WriteFolders(std::ostream& fout);
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virtual void WriteFoldersContent(std::ostream& fout);
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std::map<std::string,std::set<std::string> > VisualStudioFolders;
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// Set during OutputSLNFile with the name of the current project.
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// There is one SLN file per project.
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std::string CurrentProject;
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std::string GeneratorPlatform;
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std::string DefaultPlatformName;
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bool MasmEnabled;
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private:
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char* IntelProjectVersion;
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std::string DevEnvCommand;
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bool DevEnvCommandInitialized;
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virtual std::string GetVSMakeProgram() { return this->GetDevEnvCommand(); }
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};
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#define CMAKE_CHECK_BUILD_SYSTEM_TARGET "ZERO_CHECK"
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#endif
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