CMake/Source/cmake.h
Brad King c04995b46e cmake: Split -E command implementation into separate source file
Move the cmake::ExecuteCMakeCommand static method and all the static
methods it calls out of the 'cmake' class to a separate 'cmcmd' class.
Build the latter as part of the main cmake executable with cmakemain.cxx
and not in CMakeLib.  Drop unused header includes from "cmake.cxx".

By moving this implementation out of cmake.cxx we avoid carrying it
around in all the executables that use class 'cmake'.  It is needed only
for the main "cmake -E" functionality.
2013-10-03 17:30:28 -04:00

536 lines
19 KiB
C++

/*============================================================================
CMake - Cross Platform Makefile Generator
Copyright 2000-2009 Kitware, Inc., Insight Software Consortium
Distributed under the OSI-approved BSD License (the "License");
see accompanying file Copyright.txt for details.
This software is distributed WITHOUT ANY WARRANTY; without even the
implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the License for more information.
============================================================================*/
#ifndef cmake_h
#define cmake_h
#include "cmSystemTools.h"
#include "cmPropertyDefinitionMap.h"
#include "cmPropertyMap.h"
class cmGlobalGeneratorFactory;
class cmGlobalGenerator;
class cmLocalGenerator;
class cmCacheManager;
class cmMakefile;
class cmCommand;
class cmVariableWatch;
class cmFileTimeComparison;
class cmExternalMakefileProjectGenerator;
class cmDocumentationSection;
class cmPolicies;
class cmListFileBacktrace;
class cmTarget;
class cmGeneratedFileStream;
/** \brief Represents a cmake invocation.
*
* This class represents a cmake invocation. It is the top level class when
* running cmake. Most cmake based GUIs should primarily create an instance
* of this class and communicate with it.
*
* The basic process for a GUI is as follows:
*
* -# Create a cmake instance
* -# Set the Home & Start directories, generator, and cmake command. this
* can be done using the Set methods or by using SetArgs and passing in
* command line arguments.
* -# Load the cache by calling LoadCache (duh)
* -# if you are using command line arguments with -D or -C flags then
* call SetCacheArgs (or if for some other reason you want to modify the
* cache), do it now.
* -# Finally call Configure
* -# Let the user change values and go back to step 5
* -# call Generate
* If your GUI allows the user to change the start & home directories then
* you must at a minimum redo steps 2 through 7.
*/
class cmake
{
public:
enum MessageType
{ AUTHOR_WARNING,
FATAL_ERROR,
INTERNAL_ERROR,
MESSAGE,
WARNING,
LOG
};
/** \brief Describes the working modes of cmake */
enum WorkingMode
{
NORMAL_MODE, ///< Cmake runs to create project files
/** \brief Script mode (started by using -P).
*
* In script mode there is no generator and no cache. Also,
* languages are not enabled, so add_executable and things do
* nothing.
*/
SCRIPT_MODE,
/** \brief A pkg-config like mode
*
* In this mode cmake just searches for a package and prints the results to
* stdout. This is similar to SCRIPT_MODE, but commands like add_library()
* work too, since they may be used e.g. in exported target files. Started
* via --find-package.
*/
FIND_PACKAGE_MODE
};
typedef std::map<cmStdString, cmCommand*> RegisteredCommandsMap;
/// Default constructor
cmake();
/// Destructor
~cmake();
static const char *GetCMakeFilesDirectory() {return "/CMakeFiles";};
static const char *GetCMakeFilesDirectoryPostSlash() {
return "CMakeFiles/";};
//@{
/**
* Set/Get the home directory (or output directory) in the project. The
* home directory is the top directory of the project. It is the
* path-to-source cmake was run with. Remember that CMake processes
* CMakeLists files by recursing up the tree starting at the StartDirectory
* and going up until it reaches the HomeDirectory.
*/
void SetHomeDirectory(const char* dir);
const char* GetHomeDirectory() const
{
return this->cmHomeDirectory.c_str();
}
void SetHomeOutputDirectory(const char* lib);
const char* GetHomeOutputDirectory() const
{
return this->HomeOutputDirectory.c_str();
}
//@}
//@{
/**
* Set/Get the start directory (or output directory). The start directory
* is the directory of the CMakeLists.txt file that started the current
* round of processing. Remember that CMake processes CMakeLists files by
* recursing up the tree starting at the StartDirectory and going up until
* it reaches the HomeDirectory.
*/
void SetStartDirectory(const char* dir)
{
this->cmStartDirectory = dir;
cmSystemTools::ConvertToUnixSlashes(this->cmStartDirectory);
}
const char* GetStartDirectory() const
{
return this->cmStartDirectory.c_str();
}
void SetStartOutputDirectory(const char* lib)
{
this->StartOutputDirectory = lib;
cmSystemTools::ConvertToUnixSlashes(this->StartOutputDirectory);
}
const char* GetStartOutputDirectory() const
{
return this->StartOutputDirectory.c_str();
}
//@}
/**
* Handle a command line invocation of cmake.
*/
int Run(const std::vector<std::string>&args)
{ return this->Run(args, false); }
int Run(const std::vector<std::string>&args, bool noconfigure);
/**
* Run the global generator Generate step.
*/
int Generate();
/**
* Configure the cmMakefiles. This routine will create a GlobalGenerator if
* one has not already been set. It will then Call Configure on the
* GlobalGenerator. This in turn will read in an process all the CMakeList
* files for the tree. It will not produce any actual Makefiles, or
* workspaces. Generate does that. */
int Configure();
int ActualConfigure();
int LoadCache();
void PreLoadCMakeFiles();
///! Create a GlobalGenerator
cmGlobalGenerator* CreateGlobalGenerator(const char* name);
///! Return the global generator assigned to this instance of cmake
cmGlobalGenerator* GetGlobalGenerator() { return this->GlobalGenerator; }
///! Return the global generator assigned to this instance of cmake, const
const cmGlobalGenerator* GetGlobalGenerator() const
{ return this->GlobalGenerator; }
///! Return the global generator assigned to this instance of cmake
void SetGlobalGenerator(cmGlobalGenerator *);
///! Get the names of the current registered generators
void GetRegisteredGenerators(std::vector<std::string>& names);
///! Set the name of the selected generator-specific toolset.
void SetGeneratorToolset(std::string const& ts)
{ this->GeneratorToolset = ts; }
///! Get the name of the selected generator-specific toolset.
std::string const& GetGeneratorToolset() const
{ return this->GeneratorToolset; }
///! get the cmCachemManager used by this invocation of cmake
cmCacheManager *GetCacheManager() { return this->CacheManager; }
///! set the cmake command this instance of cmake should use
void SetCMakeCommand(const char* cmd) { this->CMakeCommand = cmd; }
/**
* Given a variable name, return its value (as a string).
*/
const char* GetCacheDefinition(const char*) const;
///! Add an entry into the cache
void AddCacheEntry(const char* key, const char* value,
const char* helpString,
int type);
/**
* Get the system information and write it to the file specified
*/
int GetSystemInformation(std::vector<std::string>&);
/**
* Add a command to this cmake instance
*/
void AddCommand(cmCommand* );
void RenameCommand(const char* oldName, const char* newName);
void RemoveCommand(const char* name);
void RemoveUnscriptableCommands();
/**
* Get a command by its name
*/
cmCommand *GetCommand(const char *name);
/** Get list of all commands */
RegisteredCommandsMap* GetCommands() { return &this->Commands; }
/** Check if a command exists. */
bool CommandExists(const char* name) const;
///! Parse command line arguments
void SetArgs(const std::vector<std::string>&,
bool directoriesSetBefore = false);
///! Is this cmake running as a result of a TRY_COMPILE command
bool GetIsInTryCompile() { return this->InTryCompile; }
///! Is this cmake running as a result of a TRY_COMPILE command
void SetIsInTryCompile(bool i) { this->InTryCompile = i; }
///! Parse command line arguments that might set cache values
bool SetCacheArgs(const std::vector<std::string>&);
typedef void (*ProgressCallbackType)
(const char*msg, float progress, void *);
/**
* Set the function used by GUIs to receive progress updates
* Function gets passed: message as a const char*, a progress
* amount ranging from 0 to 1.0 and client data. The progress
* number provided may be negative in cases where a message is
* to be displayed without any progress percentage.
*/
void SetProgressCallback(ProgressCallbackType f, void* clientData=0);
///! this is called by generators to update the progress
void UpdateProgress(const char *msg, float prog);
///! get the cmake policies instance
cmPolicies *GetPolicies() {return this->Policies;} ;
///! Get the variable watch object
cmVariableWatch* GetVariableWatch() { return this->VariableWatch; }
/** Get the documentation entries for the supported commands.
* If withCurrentCommands is true, the documentation for the
* recommended set of commands is included.
* If withCompatCommands is true, the documentation for discouraged
* (compatibility) commands is included.
* You probably don't want to set both to false.
*/
void GetCommandDocumentation(std::vector<cmDocumentationEntry>& entries,
bool withCurrentCommands = true,
bool withCompatCommands = true) const;
void GetPropertiesDocumentation(std::map<std::string,
cmDocumentationSection *>&);
void GetGeneratorDocumentation(std::vector<cmDocumentationEntry>&);
void GetPolicyDocumentation(std::vector<cmDocumentationEntry>& entries);
///! Set/Get a property of this target file
void SetProperty(const char *prop, const char *value);
void AppendProperty(const char *prop, const char *value,bool asString=false);
const char *GetProperty(const char *prop);
const char *GetProperty(const char *prop, cmProperty::ScopeType scope);
bool GetPropertyAsBool(const char *prop);
// Get the properties
cmPropertyMap &GetProperties() { return this->Properties; };
///! Do all the checks before running configure
int DoPreConfigureChecks();
void SetWorkingMode(WorkingMode mode) { this->CurrentWorkingMode = mode; }
WorkingMode GetWorkingMode() { return this->CurrentWorkingMode; }
///! Debug the try compile stuff by not deleting the files
bool GetDebugTryCompile(){return this->DebugTryCompile;}
void DebugTryCompileOn(){this->DebugTryCompile = true;}
/**
* Generate CMAKE_ROOT and CMAKE_COMMAND cache entries
*/
int AddCMakePaths();
/**
* Get the file comparison class
*/
cmFileTimeComparison* GetFileComparison() { return this->FileComparison; }
/**
* Get the path to ctest
*/
const char* GetCTestCommand();
const char* GetCPackCommand();
const char* GetCMakeCommand();
// Do we want debug output during the cmake run.
bool GetDebugOutput() { return this->DebugOutput; }
void SetDebugOutputOn(bool b) { this->DebugOutput = b;}
// Do we want trace output during the cmake run.
bool GetTrace() { return this->Trace;}
void SetTrace(bool b) { this->Trace = b;}
bool GetWarnUninitialized() { return this->WarnUninitialized;}
void SetWarnUninitialized(bool b) { this->WarnUninitialized = b;}
bool GetWarnUnused() { return this->WarnUnused;}
void SetWarnUnused(bool b) { this->WarnUnused = b;}
bool GetWarnUnusedCli() { return this->WarnUnusedCli;}
void SetWarnUnusedCli(bool b) { this->WarnUnusedCli = b;}
bool GetCheckSystemVars() { return this->CheckSystemVars;}
void SetCheckSystemVars(bool b) { this->CheckSystemVars = b;}
void MarkCliAsUsed(const std::string& variable);
// Define a property
void DefineProperty(const char *name, cmProperty::ScopeType scope,
const char *ShortDescription,
const char *FullDescription,
bool chain = false,
const char *variableGroup = 0);
bool GetIsPropertyDefined(const char *name, cmProperty::ScopeType scope);
// get property definition
cmPropertyDefinition *GetPropertyDefinition
(const char *name, cmProperty::ScopeType scope);
// Is a property defined?
bool IsPropertyDefined(const char *name, cmProperty::ScopeType scope);
bool IsPropertyChained(const char *name, cmProperty::ScopeType scope);
/** Get the list of configurations (in upper case) considered to be
debugging configurations.*/
std::vector<std::string> const& GetDebugConfigs();
// record accesses of properties and variables
void RecordPropertyAccess(const char *name, cmProperty::ScopeType scope);
void ReportUndefinedPropertyAccesses(const char *filename);
// Define the properties
static void DefineProperties(cmake *cm);
void SetCMakeEditCommand(const char* s)
{
this->CMakeEditCommand = s;
}
void SetSuppressDevWarnings(bool v)
{
this->SuppressDevWarnings = v;
this->DoSuppressDevWarnings = true;
}
/** Display a message to the user. */
void IssueMessage(cmake::MessageType t, std::string const& text,
cmListFileBacktrace const& backtrace);
///! run the --build option
int Build(const std::string& dir,
const std::string& target,
const std::string& config,
const std::vector<std::string>& nativeOptions,
bool clean,
cmSystemTools::OutputOption outputflag);
void UnwatchUnusedCli(const char* var);
void WatchUnusedCli(const char* var);
protected:
void RunCheckForUnusedVariables();
void InitializeProperties();
int HandleDeleteCacheVariables(const char* var);
cmPropertyMap Properties;
std::set<std::pair<cmStdString,cmProperty::ScopeType> > AccessedProperties;
std::map<cmProperty::ScopeType, cmPropertyDefinitionMap>
PropertyDefinitions;
typedef
cmExternalMakefileProjectGenerator* (*CreateExtraGeneratorFunctionType)();
typedef std::map<cmStdString,
CreateExtraGeneratorFunctionType> RegisteredExtraGeneratorsMap;
typedef std::vector<cmGlobalGeneratorFactory*> RegisteredGeneratorsVector;
RegisteredCommandsMap Commands;
RegisteredGeneratorsVector Generators;
RegisteredExtraGeneratorsMap ExtraGenerators;
void AddDefaultCommands();
void AddDefaultGenerators();
void AddDefaultExtraGenerators();
void AddExtraGenerator(const char* name,
CreateExtraGeneratorFunctionType newFunction);
cmPolicies *Policies;
cmGlobalGenerator *GlobalGenerator;
cmCacheManager *CacheManager;
std::string cmHomeDirectory;
std::string HomeOutputDirectory;
std::string cmStartDirectory;
std::string StartOutputDirectory;
bool SuppressDevWarnings;
bool DoSuppressDevWarnings;
std::string GeneratorToolset;
///! read in a cmake list file to initialize the cache
void ReadListFile(const std::vector<std::string>& args, const char *path);
bool FindPackage(const std::vector<std::string>& args);
///! Check if CMAKE_CACHEFILE_DIR is set. If it is not, delete the log file.
/// If it is set, truncate it to 50kb
void TruncateOutputLog(const char* fname);
/**
* Method called to check build system integrity at build time.
* Returns 1 if CMake should rerun and 0 otherwise.
*/
int CheckBuildSystem();
void SetDirectoriesFromFile(const char* arg);
//! Make sure all commands are what they say they are and there is no
/// macros.
void CleanupCommandsAndMacros();
void GenerateGraphViz(const char* fileName) const;
cmVariableWatch* VariableWatch;
///! Find the full path to one of the cmake programs like ctest, cpack, etc.
std::string FindCMakeProgram(const char* name) const;
private:
cmake(const cmake&); // Not implemented.
void operator=(const cmake&); // Not implemented.
ProgressCallbackType ProgressCallback;
void* ProgressCallbackClientData;
bool Verbose;
bool InTryCompile;
WorkingMode CurrentWorkingMode;
bool DebugOutput;
bool Trace;
bool WarnUninitialized;
bool WarnUnused;
bool WarnUnusedCli;
bool CheckSystemVars;
std::map<cmStdString, bool> UsedCliVariables;
std::string CMakeEditCommand;
std::string CMakeCommand;
std::string CXXEnvironment;
std::string CCEnvironment;
std::string CheckBuildSystemArgument;
std::string CheckStampFile;
std::string CheckStampList;
std::string VSSolutionFile;
std::string CTestCommand;
std::string CPackCommand;
bool ClearBuildSystem;
bool DebugTryCompile;
cmFileTimeComparison* FileComparison;
std::string GraphVizFile;
std::vector<std::string> DebugConfigs;
void UpdateConversionPathTable();
};
#define CMAKE_STANDARD_OPTIONS_TABLE \
{"-C <initial-cache>", "Pre-load a script to populate the cache.", \
"When cmake is first run in an empty build tree, it creates a " \
"CMakeCache.txt file and populates it with customizable settings " \
"for the project. This option may be used to specify a file from " \
"which to load cache entries before the first pass through " \
"the project's cmake listfiles. The loaded entries take priority " \
"over the project's default values. The given file should be a CMake " \
"script containing SET commands that use the CACHE option, " \
"not a cache-format file."}, \
{"-D <var>:<type>=<value>", "Create a cmake cache entry.", \
"When cmake is first run in an empty build tree, it creates a " \
"CMakeCache.txt file and populates it with customizable settings " \
"for the project. This option may be used to specify a setting " \
"that takes priority over the project's default value. The option " \
"may be repeated for as many cache entries as desired."}, \
{"-U <globbing_expr>", "Remove matching entries from CMake cache.", \
"This option may be used to remove one or more variables from the " \
"CMakeCache.txt file, globbing expressions using * and ? are supported. "\
"The option may be repeated for as many cache entries as desired.\n" \
"Use with care, you can make your CMakeCache.txt non-working."}, \
{"-G <generator-name>", "Specify a build system generator.", \
"CMake may support multiple native build systems on certain platforms. " \
"A generator is responsible for generating a particular build " \
"system. Possible generator names are specified in the Generators " \
"section."},\
{"-T <toolset-name>", "Specify toolset name if supported by generator.", \
"Some CMake generators support a toolset name to be given to the " \
"native build system to choose a compiler. " \
"This is supported only on specific generators:\n" \
" Visual Studio >= 10\n" \
" Xcode >= 3.0\n" \
"See native build system documentation for allowed toolset names."}, \
{"-Wno-dev", "Suppress developer warnings.",\
"Suppress warnings that are meant for the author"\
" of the CMakeLists.txt files."},\
{"-Wdev", "Enable developer warnings.",\
"Enable warnings that are meant for the author"\
" of the CMakeLists.txt files."}
#define CMAKE_STANDARD_INTRODUCTION \
{0, \
"CMake is a cross-platform build system generator. Projects " \
"specify their build process with platform-independent CMake listfiles " \
"included in each directory of a source tree with the name " \
"CMakeLists.txt. " \
"Users build a project by using CMake to generate a build system " \
"for a native tool on their platform.", 0}
#endif