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e6971df6ab
Disallow the use of config-specific source files with the Visual Studio and Xcode generators. They don't have any way to represent the condition currently. Use the same common-config API in cmQtAutoGenerators. While it accepts config-specific files, it doesn't have to support multiple configurations yet. Loop over the configs in cmTargetTraceDependencies and cmGlobalGenerator::WriteSummary and consume all source files. Loop over the configs in cmComputeTargetDepends and compute the object library dependencies for each config.
178 lines
6.6 KiB
C++
178 lines
6.6 KiB
C++
/*============================================================================
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CMake - Cross Platform Makefile Generator
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Copyright 2000-2009 Kitware, Inc., Insight Software Consortium
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Distributed under the OSI-approved BSD License (the "License");
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see accompanying file Copyright.txt for details.
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This software is distributed WITHOUT ANY WARRANTY; without even the
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implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the License for more information.
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============================================================================*/
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#include "cmFLTKWrapUICommand.h"
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#include "cmSourceFile.h"
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// cmFLTKWrapUICommand
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bool cmFLTKWrapUICommand
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::InitialPass(std::vector<std::string> const& args, cmExecutionStatus &)
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{
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if(args.size() < 2 )
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{
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this->SetError("called with incorrect number of arguments");
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return false;
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}
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// what is the current source dir
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std::string cdir = this->Makefile->GetCurrentDirectory();
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const char* fluid_exe =
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this->Makefile->GetRequiredDefinition("FLTK_FLUID_EXECUTABLE");
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// get parameter for the command
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this->Target = args[0]; // Target that will use the generated files
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std::vector<std::string> newArgs;
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this->Makefile->ExpandSourceListArguments(args,newArgs, 1);
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// get the list of GUI files from which .cxx and .h will be generated
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std::string outputDirectory = this->Makefile->GetCurrentOutputDirectory();
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{
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// Some of the generated files are *.h so the directory "GUI"
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// where they are created have to be added to the include path
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std::vector<std::string> outputDirectories;
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outputDirectories.push_back(outputDirectory);
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this->Makefile->AddIncludeDirectories( outputDirectories );
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}
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for(std::vector<std::string>::iterator i = (newArgs.begin() + 1);
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i != newArgs.end(); i++)
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{
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cmSourceFile *curr = this->Makefile->GetSource(*i);
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// if we should use the source GUI
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// to generate .cxx and .h files
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if (!curr || !curr->GetPropertyAsBool("WRAP_EXCLUDE"))
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{
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std::string outName = outputDirectory;
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outName += "/";
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outName += cmSystemTools::GetFilenameWithoutExtension(*i);
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std::string hname = outName;
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hname += ".h";
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std::string origname = cdir + "/" + *i;
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// add starting depends
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std::vector<std::string> depends;
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depends.push_back(origname);
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depends.push_back(fluid_exe);
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std::string cxxres = outName;
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cxxres += ".cxx";
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cmCustomCommandLine commandLine;
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commandLine.push_back(fluid_exe);
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commandLine.push_back("-c"); // instructs Fluid to run in command line
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commandLine.push_back("-h"); // optionally rename .h files
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commandLine.push_back(hname);
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commandLine.push_back("-o"); // optionally rename .cxx files
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commandLine.push_back(cxxres);
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commandLine.push_back(origname);// name of the GUI fluid file
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cmCustomCommandLines commandLines;
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commandLines.push_back(commandLine);
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// Add command for generating the .h and .cxx files
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std::string no_main_dependency = "";
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const char* no_comment = 0;
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const char* no_working_dir = 0;
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this->Makefile->AddCustomCommandToOutput(cxxres,
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depends, no_main_dependency,
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commandLines, no_comment,
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no_working_dir);
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this->Makefile->AddCustomCommandToOutput(hname,
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depends, no_main_dependency,
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commandLines, no_comment,
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no_working_dir);
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cmSourceFile *sf = this->Makefile->GetSource(cxxres);
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sf->AddDepend(hname.c_str());
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sf->AddDepend(origname.c_str());
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this->GeneratedSourcesClasses.push_back(sf);
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}
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}
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// create the variable with the list of sources in it
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size_t lastHeadersClass = this->GeneratedSourcesClasses.size();
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std::string sourceListValue;
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for(size_t classNum = 0; classNum < lastHeadersClass; classNum++)
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{
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if (classNum)
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{
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sourceListValue += ";";
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}
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sourceListValue += this->GeneratedSourcesClasses[classNum]->GetFullPath();
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}
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std::string varName = this->Target;
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varName += "_FLTK_UI_SRCS";
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this->Makefile->AddDefinition(varName, sourceListValue.c_str());
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return true;
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}
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void cmFLTKWrapUICommand::FinalPass()
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{
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// people should add the srcs to the target themselves, but the old command
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// didn't support that, so check and see if they added the files in and if
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// they didn;t then print a warning and add then anyhow
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cmTarget* target = this->Makefile->FindTarget(this->Target);
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if(!target)
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{
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std::string msg =
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"FLTK_WRAP_UI was called with a target that was never created: ";
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msg += this->Target;
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msg +=". The problem was found while processing the source directory: ";
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msg += this->Makefile->GetStartDirectory();
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msg += ". This FLTK_WRAP_UI call will be ignored.";
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cmSystemTools::Message(msg.c_str(),"Warning");
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return;
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}
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std::vector<cmSourceFile*> srcs;
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target->GetSourceFiles(srcs, "");
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bool found = false;
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for (unsigned int i = 0; i < srcs.size(); ++i)
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{
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if (srcs[i]->GetFullPath() ==
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this->GeneratedSourcesClasses[0]->GetFullPath())
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{
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found = true;
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break;
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}
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}
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if (!found)
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{
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std::string msg =
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"In CMake 2.2 the FLTK_WRAP_UI command sets a variable to the list of "
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"source files that should be added to your executable or library. It "
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"appears that you have not added these source files to your target. "
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"You should change your CMakeLists.txt file to "
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"directly add the generated files to the target. "
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"For example FTLK_WRAP_UI(foo src1 src2 src3) "
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"will create a variable named foo_FLTK_UI_SRCS that contains the list "
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"of sources to add to your target when you call ADD_LIBRARY or "
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"ADD_EXECUTABLE. For now CMake will add the sources to your target "
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"for you as was done in CMake 2.0 and earlier. In the future this may "
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"become an error.";
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msg +="The problem was found while processing the source directory: ";
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msg += this->Makefile->GetStartDirectory();
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cmSystemTools::Message(msg.c_str(),"Warning");
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// first we add the rules for all the .fl to .h and .cxx files
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size_t lastHeadersClass = this->GeneratedSourcesClasses.size();
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// Generate code for all the .fl files
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for(size_t classNum = 0; classNum < lastHeadersClass; classNum++)
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{
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this->Makefile->GetTargets()[this->Target]
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.AddSource(this->GeneratedSourcesClasses[classNum]->GetFullPath());
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}
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}
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}
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