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https://github.com/reactos/CMake.git
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96afb12087
This converts the CMake license to a pure 3-clause OSI-approved BSD License. We drop the previous license clause requiring modified versions to be plainly marked. We also update the CMake copyright to cover the full development time range.
97 lines
3.2 KiB
C++
97 lines
3.2 KiB
C++
/*============================================================================
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CMake - Cross Platform Makefile Generator
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Copyright 2000-2009 Kitware, Inc., Insight Software Consortium
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Distributed under the OSI-approved BSD License (the "License");
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see accompanying file Copyright.txt for details.
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This software is distributed WITHOUT ANY WARRANTY; without even the
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implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the License for more information.
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============================================================================*/
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#include "cmMakefileUtilityTargetGenerator.h"
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#include "cmGeneratedFileStream.h"
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#include "cmGlobalUnixMakefileGenerator3.h"
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#include "cmLocalUnixMakefileGenerator3.h"
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#include "cmMakefile.h"
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#include "cmSourceFile.h"
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#include "cmTarget.h"
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//----------------------------------------------------------------------------
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cmMakefileUtilityTargetGenerator
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::cmMakefileUtilityTargetGenerator(cmTarget* target):
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cmMakefileTargetGenerator(target)
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{
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this->CustomCommandDriver = OnUtility;
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}
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//----------------------------------------------------------------------------
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void cmMakefileUtilityTargetGenerator::WriteRuleFiles()
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{
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this->CreateRuleFile();
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*this->BuildFileStream
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<< "# Utility rule file for " << this->Target->GetName() << ".\n\n";
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// write the custom commands for this target
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this->WriteTargetBuildRules();
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// Collect the commands and dependencies.
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std::vector<std::string> commands;
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std::vector<std::string> depends;
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// Utility targets store their rules in pre- and post-build commands.
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this->LocalGenerator->AppendCustomDepends
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(depends, this->Target->GetPreBuildCommands());
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this->LocalGenerator->AppendCustomDepends
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(depends, this->Target->GetPostBuildCommands());
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this->LocalGenerator->AppendCustomCommands
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(commands, this->Target->GetPreBuildCommands(), this->Target);
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// Depend on all custom command outputs for sources
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this->DriveCustomCommands(depends);
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this->LocalGenerator->AppendCustomCommands
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(commands, this->Target->GetPostBuildCommands(), this->Target);
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// Add dependencies on targets that must be built first.
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this->AppendTargetDepends(depends);
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// Add a dependency on the rule file itself.
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this->LocalGenerator->AppendRuleDepend(depends,
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this->BuildFileNameFull.c_str());
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// If the rule is empty add the special empty rule dependency needed
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// by some make tools.
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if(depends.empty() && commands.empty())
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{
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std::string hack = this->GlobalGenerator->GetEmptyRuleHackDepends();
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if(!hack.empty())
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{
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depends.push_back(hack);
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}
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}
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// Write the rule.
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this->LocalGenerator->WriteMakeRule(*this->BuildFileStream, 0,
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this->Target->GetName(),
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depends, commands, true);
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// Write the main driver rule to build everything in this target.
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this->WriteTargetDriverRule(this->Target->GetName(), false);
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// Write clean target
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this->WriteTargetCleanRules();
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// Write the dependency generation rule. This must be done last so
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// that multiple output pair information is available.
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this->WriteTargetDependRules();
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// close the streams
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this->CloseFileStreams();
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}
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