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7ced0732e8
Until now an unnamed component was always named "Unspecified". Now this name is taken from the new cmake variable CMAKE_INSTALL_DEFAULT_COMPONENT_NAME, which is initialized to "Unspecified". But it can now be set to something project-specific, per directory Alex
143 lines
4.3 KiB
C++
143 lines
4.3 KiB
C++
/*============================================================================
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CMake - Cross Platform Makefile Generator
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Copyright 2000-2009 Kitware, Inc., Insight Software Consortium
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Distributed under the OSI-approved BSD License (the "License");
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see accompanying file Copyright.txt for details.
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This software is distributed WITHOUT ANY WARRANTY; without even the
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implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the License for more information.
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============================================================================*/
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#include "cmInstallProgramsCommand.h"
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#include "cmInstallFilesGenerator.h"
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// cmExecutableCommand
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bool cmInstallProgramsCommand
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::InitialPass(std::vector<std::string> const& args, cmExecutionStatus &)
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{
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if(args.size() < 2)
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{
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this->SetError("called with incorrect number of arguments");
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return false;
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}
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// Enable the install target.
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this->Makefile->GetLocalGenerator()
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->GetGlobalGenerator()->EnableInstallTarget();
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this->Destination = args[0];
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std::vector<std::string>::const_iterator s = args.begin();
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for (++s;s != args.end(); ++s)
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{
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this->FinalArgs.push_back(*s);
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}
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this->Makefile->GetLocalGenerator()->GetGlobalGenerator()
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->AddInstallComponent(this->Makefile->GetSafeDefinition(
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"CMAKE_INSTALL_DEFAULT_COMPONENT_NAME"));
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return true;
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}
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void cmInstallProgramsCommand::FinalPass()
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{
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bool files_mode = false;
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if(!this->FinalArgs.empty() && this->FinalArgs[0] == "FILES")
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{
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files_mode = true;
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}
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// two different options
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if (this->FinalArgs.size() > 1 || files_mode)
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{
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// for each argument, get the programs
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std::vector<std::string>::iterator s = this->FinalArgs.begin();
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if(files_mode)
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{
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// Skip the FILES argument in files mode.
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++s;
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}
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for(;s != this->FinalArgs.end(); ++s)
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{
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// add to the result
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this->Files.push_back(this->FindInstallSource(s->c_str()));
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}
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}
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else // reg exp list
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{
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std::vector<std::string> programs;
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cmSystemTools::Glob(this->Makefile->GetCurrentDirectory(),
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this->FinalArgs[0].c_str(), programs);
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std::vector<std::string>::iterator s = programs.begin();
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// for each argument, get the programs
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for (;s != programs.end(); ++s)
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{
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this->Files.push_back(this->FindInstallSource(s->c_str()));
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}
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}
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// Construct the destination. This command always installs under
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// the prefix. We skip the leading slash given by the user.
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std::string destination = this->Destination.substr(1);
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cmSystemTools::ConvertToUnixSlashes(destination);
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if(destination.empty())
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{
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destination = ".";
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}
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// Use a file install generator.
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const char* no_permissions = "";
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const char* no_rename = "";
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std::string no_component = this->Makefile->GetSafeDefinition(
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"CMAKE_INSTALL_DEFAULT_COMPONENT_NAME");
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std::vector<std::string> no_configurations;
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this->Makefile->AddInstallGenerator(
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new cmInstallFilesGenerator(this->Files,
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destination.c_str(), true,
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no_permissions, no_configurations,
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no_component.c_str(), no_rename));
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}
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/**
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* Find a file in the build or source tree for installation given a
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* relative path from the CMakeLists.txt file. This will favor files
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* present in the build tree. If a full path is given, it is just
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* returned.
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*/
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std::string cmInstallProgramsCommand
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::FindInstallSource(const char* name) const
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{
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if(cmSystemTools::FileIsFullPath(name))
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{
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// This is a full path.
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return name;
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}
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// This is a relative path.
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std::string tb = this->Makefile->GetCurrentOutputDirectory();
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tb += "/";
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tb += name;
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std::string ts = this->Makefile->GetCurrentDirectory();
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ts += "/";
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ts += name;
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if(cmSystemTools::FileExists(tb.c_str()))
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{
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// The file exists in the binary tree. Use it.
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return tb;
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}
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else if(cmSystemTools::FileExists(ts.c_str()))
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{
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// The file exists in the source tree. Use it.
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return ts;
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}
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else
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{
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// The file doesn't exist. Assume it will be present in the
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// binary tree when the install occurs.
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return tb;
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}
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}
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