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de8be9ef7d
Extend the cmGlobalGenerator::GenerateBuildCommand virtual method signature with a "projectDir" parameter specifying the top of the project build tree for which the build command will be generated. Populate it from call sites in cmGlobalGenerator::Build where a fully-generated build tree should be available.
170 lines
4.8 KiB
C++
170 lines
4.8 KiB
C++
/*============================================================================
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CMake - Cross Platform Makefile Generator
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Copyright 2000-2009 Kitware, Inc., Insight Software Consortium
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Distributed under the OSI-approved BSD License (the "License");
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see accompanying file Copyright.txt for details.
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This software is distributed WITHOUT ANY WARRANTY; without even the
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implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the License for more information.
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============================================================================*/
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#include "cmBuildCommand.h"
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#include "cmLocalGenerator.h"
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#include "cmGlobalGenerator.h"
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//----------------------------------------------------------------------
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bool cmBuildCommand
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::InitialPass(std::vector<std::string> const& args, cmExecutionStatus &)
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{
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// Support the legacy signature of the command:
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//
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if(2 == args.size())
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{
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return this->TwoArgsSignature(args);
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}
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return this->MainSignature(args);
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}
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//----------------------------------------------------------------------
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bool cmBuildCommand
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::MainSignature(std::vector<std::string> const& args)
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{
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if(args.size() < 1)
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{
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this->SetError("requires at least one argument naming a CMake variable");
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return false;
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}
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// The cmake variable in which to store the result.
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const char* variable = args[0].c_str();
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// Parse remaining arguments.
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const char* configuration = 0;
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const char* project_name = 0;
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const char* target = 0;
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enum Doing { DoingNone, DoingConfiguration, DoingProjectName, DoingTarget };
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Doing doing = DoingNone;
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for(unsigned int i=1; i < args.size(); ++i)
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{
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if(args[i] == "CONFIGURATION")
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{
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doing = DoingConfiguration;
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}
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else if(args[i] == "PROJECT_NAME")
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{
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doing = DoingProjectName;
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}
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else if(args[i] == "TARGET")
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{
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doing = DoingTarget;
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}
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else if(doing == DoingConfiguration)
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{
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doing = DoingNone;
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configuration = args[i].c_str();
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}
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else if(doing == DoingProjectName)
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{
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doing = DoingNone;
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project_name = args[i].c_str();
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}
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else if(doing == DoingTarget)
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{
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doing = DoingNone;
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target = args[i].c_str();
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}
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else
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{
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cmOStringStream e;
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e << "unknown argument \"" << args[i] << "\"";
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this->SetError(e.str().c_str());
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return false;
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}
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}
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const char* makeprogram
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= this->Makefile->GetDefinition("CMAKE_MAKE_PROGRAM");
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if(!makeprogram)
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{
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this->Makefile->IssueMessage(
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cmake::FATAL_ERROR,
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"build_command() requires CMAKE_MAKE_PROGRAM to be defined. "
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"Call project() or enable_language() first.");
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return true;
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}
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// If null/empty CONFIGURATION argument, GenerateBuildCommand uses 'Debug'
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// in the currently implemented multi-configuration global generators...
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// so we put this code here to end up with the same default configuration
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// as the original 2-arg build_command signature:
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//
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if(!configuration || !*configuration)
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{
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configuration = getenv("CMAKE_CONFIG_TYPE");
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}
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if(!configuration || !*configuration)
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{
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configuration = "Release";
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}
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// If null/empty PROJECT_NAME argument, use the Makefile's project name:
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//
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if(!project_name || !*project_name)
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{
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project_name = this->Makefile->GetProjectName();
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}
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// If null/empty TARGET argument, GenerateBuildCommand omits any mention
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// of a target name on the build command line...
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//
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std::string makecommand = this->Makefile->GetLocalGenerator()
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->GetGlobalGenerator()->GenerateBuildCommand
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(makeprogram, project_name, 0, 0, target, configuration, true, false);
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this->Makefile->AddDefinition(variable, makecommand.c_str());
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return true;
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}
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//----------------------------------------------------------------------
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bool cmBuildCommand
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::TwoArgsSignature(std::vector<std::string> const& args)
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{
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if(args.size() < 2 )
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{
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this->SetError("called with less than two arguments");
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return false;
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}
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const char* define = args[0].c_str();
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const char* cacheValue
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= this->Makefile->GetDefinition(define);
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std::string makeprogram = args[1];
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std::string configType = "Release";
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const char* cfg = getenv("CMAKE_CONFIG_TYPE");
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if ( cfg )
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{
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configType = cfg;
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}
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std::string makecommand = this->Makefile->GetLocalGenerator()
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->GetGlobalGenerator()->GenerateBuildCommand
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(makeprogram.c_str(), this->Makefile->GetProjectName(), 0, 0,
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0, configType.c_str(), true, false);
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if(cacheValue)
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{
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return true;
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}
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this->Makefile->AddCacheDefinition(define,
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makecommand.c_str(),
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"Command used to build entire project "
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"from the command line.",
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cmCacheManager::STRING);
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return true;
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}
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