mirror of
https://github.com/reactos/CMake.git
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96afb12087
This converts the CMake license to a pure 3-clause OSI-approved BSD License. We drop the previous license clause requiring modified versions to be plainly marked. We also update the CMake copyright to cover the full development time range.
174 lines
6.5 KiB
C++
174 lines
6.5 KiB
C++
/*============================================================================
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CMake - Cross Platform Makefile Generator
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Copyright 2000-2009 Kitware, Inc., Insight Software Consortium
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Distributed under the OSI-approved BSD License (the "License");
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see accompanying file Copyright.txt for details.
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This software is distributed WITHOUT ANY WARRANTY; without even the
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implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the License for more information.
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============================================================================*/
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#include "cmFLTKWrapUICommand.h"
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#include "cmSourceFile.h"
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// cmFLTKWrapUICommand
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bool cmFLTKWrapUICommand
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::InitialPass(std::vector<std::string> const& args, cmExecutionStatus &)
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{
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if(args.size() < 2 )
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{
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this->SetError("called with incorrect number of arguments");
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return false;
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}
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// what is the current source dir
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std::string cdir = this->Makefile->GetCurrentDirectory();
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const char* fluid_exe =
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this->Makefile->GetRequiredDefinition("FLTK_FLUID_EXECUTABLE");
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// get parameter for the command
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this->Target = args[0]; // Target that will use the generated files
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std::vector<std::string> newArgs;
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this->Makefile->ExpandSourceListArguments(args,newArgs, 1);
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// get the list of GUI files from which .cxx and .h will be generated
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std::string outputDirectory = this->Makefile->GetCurrentOutputDirectory();
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// Some of the generated files are *.h so the directory "GUI"
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// where they are created have to be added to the include path
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this->Makefile->AddIncludeDirectory( outputDirectory.c_str() );
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for(std::vector<std::string>::iterator i = (newArgs.begin() + 1);
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i != newArgs.end(); i++)
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{
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cmSourceFile *curr = this->Makefile->GetSource(i->c_str());
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// if we should use the source GUI
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// to generate .cxx and .h files
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if (!curr || !curr->GetPropertyAsBool("WRAP_EXCLUDE"))
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{
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std::string outName = outputDirectory;
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outName += "/";
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outName += cmSystemTools::GetFilenameWithoutExtension(*i);
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std::string hname = outName;
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hname += ".h";
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std::string origname = cdir + "/" + *i;
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// add starting depends
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std::vector<std::string> depends;
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depends.push_back(origname);
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depends.push_back(fluid_exe);
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std::string cxxres = outName;
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cxxres += ".cxx";
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cmCustomCommandLine commandLine;
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commandLine.push_back(fluid_exe);
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commandLine.push_back("-c"); // instructs Fluid to run in command line
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commandLine.push_back("-h"); // optionally rename .h files
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commandLine.push_back(hname);
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commandLine.push_back("-o"); // optionally rename .cxx files
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commandLine.push_back(cxxres);
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commandLine.push_back(origname);// name of the GUI fluid file
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cmCustomCommandLines commandLines;
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commandLines.push_back(commandLine);
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// Add command for generating the .h and .cxx files
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const char* no_main_dependency = 0;
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const char* no_comment = 0;
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const char* no_working_dir = 0;
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this->Makefile->AddCustomCommandToOutput(cxxres.c_str(),
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depends, no_main_dependency,
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commandLines, no_comment,
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no_working_dir);
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this->Makefile->AddCustomCommandToOutput(hname.c_str(),
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depends, no_main_dependency,
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commandLines, no_comment,
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no_working_dir);
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cmSourceFile *sf = this->Makefile->GetSource(cxxres.c_str());
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sf->AddDepend(hname.c_str());
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sf->AddDepend(origname.c_str());
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this->GeneratedSourcesClasses.push_back(sf);
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}
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}
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// create the variable with the list of sources in it
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size_t lastHeadersClass = this->GeneratedSourcesClasses.size();
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std::string sourceListValue;
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for(size_t classNum = 0; classNum < lastHeadersClass; classNum++)
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{
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if (classNum)
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{
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sourceListValue += ";";
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}
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sourceListValue += this->GeneratedSourcesClasses[classNum]->GetFullPath();
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}
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std::string varName = this->Target;
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varName += "_FLTK_UI_SRCS";
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this->Makefile->AddDefinition(varName.c_str(), sourceListValue.c_str());
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return true;
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}
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void cmFLTKWrapUICommand::FinalPass()
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{
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// people should add the srcs to the target themselves, but the old command
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// didn't support that, so check and see if they added the files in and if
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// they didn;t then print a warning and add then anyhow
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cmTarget* target = this->Makefile->FindTarget(this->Target.c_str());
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if(!target)
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{
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std::string msg =
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"FLTK_WRAP_UI was called with a target that was never created: ";
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msg += this->Target;
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msg +=". The problem was found while processing the source directory: ";
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msg += this->Makefile->GetStartDirectory();
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msg += ". This FLTK_WRAP_UI call will be ignored.";
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cmSystemTools::Message(msg.c_str(),"Warning");
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return;
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}
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std::vector<cmSourceFile*> const& srcs =
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target->GetSourceFiles();
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bool found = false;
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for (unsigned int i = 0; i < srcs.size(); ++i)
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{
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if (srcs[i]->GetFullPath() ==
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this->GeneratedSourcesClasses[0]->GetFullPath())
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{
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found = true;
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break;
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}
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}
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if (!found)
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{
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std::string msg =
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"In CMake 2.2 the FLTK_WRAP_UI command sets a variable to the list of "
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"source files that should be added to your executable or library. It "
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"appears that you have not added these source files to your target. "
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"You should change your CMakeLists.txt file to "
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"directly add the generated files to the target. "
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"For example FTLK_WRAP_UI(foo src1 src2 src3) "
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"will create a variable named foo_FLTK_UI_SRCS that contains the list "
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"of sources to add to your target when you call ADD_LIBRARY or "
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"ADD_EXECUTABLE. For now CMake will add the sources to your target "
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"for you as was done in CMake 2.0 and earlier. In the future this may "
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"become an error.";
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msg +="The problem was found while processing the source directory: ";
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msg += this->Makefile->GetStartDirectory();
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cmSystemTools::Message(msg.c_str(),"Warning");
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// first we add the rules for all the .fl to .h and .cxx files
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size_t lastHeadersClass = this->GeneratedSourcesClasses.size();
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// Generate code for all the .fl files
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for(size_t classNum = 0; classNum < lastHeadersClass; classNum++)
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{
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this->Makefile->GetTargets()[this->Target]
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.AddSourceFile(this->GeneratedSourcesClasses[classNum]);
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}
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}
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}
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