CMake/Source/cmGlobalVisualStudioGenerator.h
Patrick Gansterer b02f09d434 VS: Replace ArchitectureId with PlatformName
Since we do not need the information about the target architecture
we can use the PlatformName only to specify the this information.
This also removes setting of the MSVC_*_ARCHITECTURE_ID variable
which is not required, because this variable gets set by the
compiler detection code in CMAKE_DETERMINE_COMPILER_ID_CHECK().
2013-08-05 13:38:26 +02:00

132 lines
4.4 KiB
C++

/*============================================================================
CMake - Cross Platform Makefile Generator
Copyright 2000-2009 Kitware, Inc., Insight Software Consortium
Distributed under the OSI-approved BSD License (the "License");
see accompanying file Copyright.txt for details.
This software is distributed WITHOUT ANY WARRANTY; without even the
implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the License for more information.
============================================================================*/
#ifndef cmGlobalVisualStudioGenerator_h
#define cmGlobalVisualStudioGenerator_h
#include "cmGlobalGenerator.h"
/** \class cmGlobalVisualStudioGenerator
* \brief Base class for global Visual Studio generators.
*
* cmGlobalVisualStudioGenerator provides functionality common to all
* global Visual Studio generators.
*/
class cmGlobalVisualStudioGenerator : public cmGlobalGenerator
{
public:
cmGlobalVisualStudioGenerator();
virtual ~cmGlobalVisualStudioGenerator();
/**
* Basic generate implementation for all VS generators.
*/
virtual void Generate();
/**
* Configure CMake's Visual Studio macros file into the user's Visual
* Studio macros directory.
*/
virtual void ConfigureCMakeVisualStudioMacros();
/**
* Where does this version of Visual Studio look for macros for the
* current user? Returns the empty string if this version of Visual
* Studio does not implement support for VB macros.
*/
virtual std::string GetUserMacrosDirectory();
/**
* What is the reg key path to "vsmacros" for this version of Visual
* Studio?
*/
virtual std::string GetUserMacrosRegKeyBase();
enum MacroName {MacroReload, MacroStop};
/**
* Call the ReloadProjects macro if necessary based on
* GetFilesReplacedDuringGenerate results.
*/
virtual void CallVisualStudioMacro(MacroName m,
const char* vsSolutionFile = 0);
// return true if target is fortran only
bool TargetIsFortranOnly(cmTarget& t);
/** Get the top-level registry key for this VS version. */
std::string GetRegistryBase();
/** Get the top-level registry key for the given VS version. */
static std::string GetRegistryBase(const char* version);
/** Return true if the generated build tree may contain multiple builds.
i.e. "Can I build Debug and Release in the same tree?" */
virtual bool IsMultiConfig() { return true; }
/** Return true if building for Windows CE */
virtual bool TargetsWindowsCE() const { return false; }
class TargetSet: public std::set<cmTarget*> {};
struct TargetCompare
{
bool operator()(cmTarget const* l, cmTarget const* r) const;
};
class OrderedTargetDependSet;
protected:
// Does this VS version link targets to each other if there are
// dependencies in the SLN file? This was done for VS versions
// below 8.
virtual bool VSLinksDependencies() const { return true; }
virtual const char* GetIDEVersion() = 0;
virtual void AddPlatformDefinitions(cmMakefile* mf);
virtual bool ComputeTargetDepends();
class VSDependSet: public std::set<cmStdString> {};
class VSDependMap: public std::map<cmTarget*, VSDependSet> {};
VSDependMap VSTargetDepends;
void ComputeVSTargetDepends(cmTarget&);
bool CheckTargetLinks(cmTarget& target, const char* name);
std::string GetUtilityForTarget(cmTarget& target, const char*);
virtual std::string WriteUtilityDepend(cmTarget*) = 0;
std::string GetUtilityDepend(cmTarget* target);
typedef std::map<cmTarget*, cmStdString> UtilityDependsMap;
UtilityDependsMap UtilityDepends;
const char* AdditionalPlatformDefinition;
private:
void ComputeTargetObjects(cmGeneratorTarget* gt) const;
void FollowLinkDepends(cmTarget* target, std::set<cmTarget*>& linked);
class TargetSetMap: public std::map<cmTarget*, TargetSet> {};
TargetSetMap TargetLinkClosure;
void FillLinkClosure(cmTarget* target, TargetSet& linked);
TargetSet const& GetTargetLinkClosure(cmTarget* target);
};
class cmGlobalVisualStudioGenerator::OrderedTargetDependSet:
public std::multiset<cmTargetDepend,
cmGlobalVisualStudioGenerator::TargetCompare>
{
public:
typedef cmGlobalGenerator::TargetDependSet TargetDependSet;
typedef cmGlobalVisualStudioGenerator::TargetSet TargetSet;
OrderedTargetDependSet(TargetDependSet const&);
OrderedTargetDependSet(TargetSet const&);
};
#endif