CMake/Source/cmMakefileExecutableTargetGenerator.cxx

705 lines
26 KiB
C++

/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying
file Copyright.txt or https://cmake.org/licensing for details. */
#include "cmMakefileExecutableTargetGenerator.h"
#include <sstream>
#include <string>
#include <vector>
#include "cmGeneratedFileStream.h"
#include "cmGeneratorTarget.h"
#include "cmGlobalUnixMakefileGenerator3.h"
#include "cmLinkLineComputer.h"
#include "cmLinkLineDeviceComputer.h"
#include "cmLocalGenerator.h"
#include "cmLocalUnixMakefileGenerator3.h"
#include "cmMakefile.h"
#include "cmOSXBundleGenerator.h"
#include "cmOutputConverter.h"
#include "cmRulePlaceholderExpander.h"
#include "cmState.h"
#include "cmStateDirectory.h"
#include "cmStateSnapshot.h"
#include "cmSystemTools.h"
#include "cm_auto_ptr.hxx"
#include "cmake.h"
cmMakefileExecutableTargetGenerator::cmMakefileExecutableTargetGenerator(
cmGeneratorTarget* target)
: cmMakefileTargetGenerator(target)
{
this->CustomCommandDriver = OnDepends;
this->GeneratorTarget->GetExecutableNames(
this->TargetNameOut, this->TargetNameReal, this->TargetNameImport,
this->TargetNamePDB, this->ConfigName);
this->OSXBundleGenerator =
new cmOSXBundleGenerator(target, this->ConfigName);
this->OSXBundleGenerator->SetMacContentFolders(&this->MacContentFolders);
}
cmMakefileExecutableTargetGenerator::~cmMakefileExecutableTargetGenerator()
{
delete this->OSXBundleGenerator;
}
void cmMakefileExecutableTargetGenerator::WriteRuleFiles()
{
// create the build.make file and directory, put in the common blocks
this->CreateRuleFile();
// write rules used to help build object files
this->WriteCommonCodeRules();
// write the per-target per-language flags
this->WriteTargetLanguageFlags();
// write in rules for object files and custom commands
this->WriteTargetBuildRules();
// write the device link rules
this->WriteDeviceExecutableRule(false);
// write the link rules
this->WriteExecutableRule(false);
if (this->GeneratorTarget->NeedRelinkBeforeInstall(this->ConfigName)) {
// Write rules to link an installable version of the target.
this->WriteExecutableRule(true);
}
// Write the requires target.
this->WriteTargetRequiresRules();
// Write clean target
this->WriteTargetCleanRules();
// Write the dependency generation rule. This must be done last so
// that multiple output pair information is available.
this->WriteTargetDependRules();
// close the streams
this->CloseFileStreams();
}
void cmMakefileExecutableTargetGenerator::WriteDeviceExecutableRule(
bool relink)
{
#ifdef CMAKE_BUILD_WITH_CMAKE
const std::string cuda_lang("CUDA");
cmGeneratorTarget::LinkClosure const* closure =
this->GeneratorTarget->GetLinkClosure(this->ConfigName);
const bool hasCUDA =
(std::find(closure->Languages.begin(), closure->Languages.end(),
cuda_lang) != closure->Languages.end());
if (!hasCUDA) {
return;
}
std::vector<std::string> commands;
// Build list of dependencies.
std::vector<std::string> depends;
this->AppendLinkDepends(depends);
// Get the language to use for linking this library.
std::string linkLanguage = "CUDA";
// Get the name of the device object to generate.
std::string const targetOutputReal =
this->GeneratorTarget->ObjectDirectory + "cmake_device_link.o";
this->DeviceLinkObject = targetOutputReal;
this->NumberOfProgressActions++;
if (!this->NoRuleMessages) {
cmLocalUnixMakefileGenerator3::EchoProgress progress;
this->MakeEchoProgress(progress);
// Add the link message.
std::string buildEcho = "Linking ";
buildEcho += linkLanguage;
buildEcho += " device code ";
buildEcho += targetOutputReal;
this->LocalGenerator->AppendEcho(
commands, buildEcho, cmLocalUnixMakefileGenerator3::EchoLink, &progress);
}
// Build a list of compiler flags and linker flags.
std::string flags;
std::string linkFlags;
// Add flags to create an executable.
// Add symbol export flags if necessary.
if (this->GeneratorTarget->IsExecutableWithExports()) {
std::string export_flag_var = "CMAKE_EXE_EXPORTS_";
export_flag_var += linkLanguage;
export_flag_var += "_FLAG";
this->LocalGenerator->AppendFlags(
linkFlags, this->Makefile->GetDefinition(export_flag_var));
}
this->LocalGenerator->AppendFlags(linkFlags,
this->LocalGenerator->GetLinkLibsCMP0065(
linkLanguage, *this->GeneratorTarget));
// Add language feature flags.
this->AddFeatureFlags(flags, linkLanguage);
this->LocalGenerator->AddArchitectureFlags(flags, this->GeneratorTarget,
linkLanguage, this->ConfigName);
// Add target-specific linker flags.
this->LocalGenerator->AppendFlags(
linkFlags, this->GeneratorTarget->GetProperty("LINK_FLAGS"));
std::string linkFlagsConfig = "LINK_FLAGS_";
linkFlagsConfig += cmSystemTools::UpperCase(this->ConfigName);
this->LocalGenerator->AppendFlags(
linkFlags, this->GeneratorTarget->GetProperty(linkFlagsConfig));
{
CM_AUTO_PTR<cmLinkLineComputer> linkLineComputer(
this->CreateLinkLineComputer(
this->LocalGenerator,
this->LocalGenerator->GetStateSnapshot().GetDirectory()));
this->AddModuleDefinitionFlag(linkLineComputer.get(), linkFlags);
}
// Construct a list of files associated with this executable that
// may need to be cleaned.
std::vector<std::string> exeCleanFiles;
exeCleanFiles.push_back(this->LocalGenerator->MaybeConvertToRelativePath(
this->LocalGenerator->GetCurrentBinaryDirectory(), targetOutputReal));
// Determine whether a link script will be used.
bool useLinkScript = this->GlobalGenerator->GetUseLinkScript();
// Construct the main link rule.
std::vector<std::string> real_link_commands;
const std::string linkRuleVar = "CMAKE_CUDA_DEVICE_LINK_EXECUTABLE";
const std::string linkRule = this->GetLinkRule(linkRuleVar);
std::vector<std::string> commands1;
cmSystemTools::ExpandListArgument(linkRule, real_link_commands);
bool useResponseFileForObjects =
this->CheckUseResponseFileForObjects(linkLanguage);
bool const useResponseFileForLibs =
this->CheckUseResponseFileForLibraries(linkLanguage);
// Expand the rule variables.
{
bool useWatcomQuote =
this->Makefile->IsOn(linkRuleVar + "_USE_WATCOM_QUOTE");
// Set path conversion for link script shells.
this->LocalGenerator->SetLinkScriptShell(useLinkScript);
CM_AUTO_PTR<cmLinkLineComputer> linkLineComputer(
new cmLinkLineDeviceComputer(
this->LocalGenerator,
this->LocalGenerator->GetStateSnapshot().GetDirectory()));
linkLineComputer->SetForResponse(useResponseFileForLibs);
linkLineComputer->SetUseWatcomQuote(useWatcomQuote);
linkLineComputer->SetRelink(relink);
// Collect up flags to link in needed libraries.
std::string linkLibs;
this->CreateLinkLibs(linkLineComputer.get(), linkLibs,
useResponseFileForLibs, depends);
// Construct object file lists that may be needed to expand the
// rule.
std::string buildObjs;
this->CreateObjectLists(useLinkScript, false, useResponseFileForObjects,
buildObjs, depends, useWatcomQuote);
cmRulePlaceholderExpander::RuleVariables vars;
std::string objectDir = this->GeneratorTarget->GetSupportDirectory();
objectDir = this->LocalGenerator->ConvertToOutputFormat(
this->LocalGenerator->MaybeConvertToRelativePath(
this->LocalGenerator->GetCurrentBinaryDirectory(), objectDir),
cmOutputConverter::SHELL);
cmOutputConverter::OutputFormat output = (useWatcomQuote)
? cmOutputConverter::WATCOMQUOTE
: cmOutputConverter::SHELL;
std::string target = this->LocalGenerator->ConvertToOutputFormat(
this->LocalGenerator->MaybeConvertToRelativePath(
this->LocalGenerator->GetCurrentBinaryDirectory(), targetOutputReal),
output);
vars.Language = linkLanguage.c_str();
vars.Objects = buildObjs.c_str();
vars.ObjectDir = objectDir.c_str();
vars.Target = target.c_str();
vars.LinkLibraries = linkLibs.c_str();
vars.Flags = flags.c_str();
vars.LinkFlags = linkFlags.c_str();
std::string launcher;
const char* val = this->LocalGenerator->GetRuleLauncher(
this->GeneratorTarget, "RULE_LAUNCH_LINK");
if (val && *val) {
launcher = val;
launcher += " ";
}
CM_AUTO_PTR<cmRulePlaceholderExpander> rulePlaceholderExpander(
this->LocalGenerator->CreateRulePlaceholderExpander());
// Expand placeholders in the commands.
rulePlaceholderExpander->SetTargetImpLib(targetOutputReal);
for (std::vector<std::string>::iterator i = real_link_commands.begin();
i != real_link_commands.end(); ++i) {
*i = launcher + *i;
rulePlaceholderExpander->ExpandRuleVariables(this->LocalGenerator, *i,
vars);
}
// Restore path conversion to normal shells.
this->LocalGenerator->SetLinkScriptShell(false);
}
// Optionally convert the build rule to use a script to avoid long
// command lines in the make shell.
if (useLinkScript) {
// Use a link script.
const char* name = (relink ? "drelink.txt" : "dlink.txt");
this->CreateLinkScript(name, real_link_commands, commands1, depends);
} else {
// No link script. Just use the link rule directly.
commands1 = real_link_commands;
}
this->LocalGenerator->CreateCDCommand(
commands1, this->Makefile->GetCurrentBinaryDirectory(),
this->LocalGenerator->GetBinaryDirectory());
commands.insert(commands.end(), commands1.begin(), commands1.end());
commands1.clear();
// Write the build rule.
this->LocalGenerator->WriteMakeRule(*this->BuildFileStream, CM_NULLPTR,
targetOutputReal, depends, commands,
false);
// Write the main driver rule to build everything in this target.
this->WriteTargetDriverRule(targetOutputReal, relink);
// Clean all the possible executable names and symlinks.
this->CleanFiles.insert(this->CleanFiles.end(), exeCleanFiles.begin(),
exeCleanFiles.end());
#else
static_cast<void>(relink);
#endif
}
void cmMakefileExecutableTargetGenerator::WriteExecutableRule(bool relink)
{
std::vector<std::string> commands;
// Build list of dependencies.
std::vector<std::string> depends;
this->AppendLinkDepends(depends);
if (!this->DeviceLinkObject.empty()) {
depends.push_back(this->DeviceLinkObject);
}
// Get the name of the executable to generate.
std::string targetName;
std::string targetNameReal;
std::string targetNameImport;
std::string targetNamePDB;
this->GeneratorTarget->GetExecutableNames(targetName, targetNameReal,
targetNameImport, targetNamePDB,
this->ConfigName);
// Construct the full path version of the names.
std::string outpath = this->GeneratorTarget->GetDirectory(this->ConfigName);
if (this->GeneratorTarget->IsAppBundleOnApple()) {
this->OSXBundleGenerator->CreateAppBundle(targetName, outpath);
}
outpath += "/";
std::string outpathImp;
if (relink) {
outpath = this->Makefile->GetCurrentBinaryDirectory();
outpath += cmake::GetCMakeFilesDirectory();
outpath += "/CMakeRelink.dir";
cmSystemTools::MakeDirectory(outpath.c_str());
outpath += "/";
if (!targetNameImport.empty()) {
outpathImp = outpath;
}
} else {
cmSystemTools::MakeDirectory(outpath.c_str());
if (!targetNameImport.empty()) {
outpathImp = this->GeneratorTarget->GetDirectory(this->ConfigName, true);
cmSystemTools::MakeDirectory(outpathImp.c_str());
outpathImp += "/";
}
}
std::string compilePdbOutputPath =
this->GeneratorTarget->GetCompilePDBDirectory(this->ConfigName);
cmSystemTools::MakeDirectory(compilePdbOutputPath.c_str());
std::string pdbOutputPath =
this->GeneratorTarget->GetPDBDirectory(this->ConfigName);
cmSystemTools::MakeDirectory(pdbOutputPath.c_str());
pdbOutputPath += "/";
std::string targetFullPath = outpath + targetName;
std::string targetFullPathReal = outpath + targetNameReal;
std::string targetFullPathPDB = pdbOutputPath + targetNamePDB;
std::string targetFullPathImport = outpathImp + targetNameImport;
std::string targetOutPathPDB = this->LocalGenerator->ConvertToOutputFormat(
targetFullPathPDB, cmOutputConverter::SHELL);
// Convert to the output path to use in constructing commands.
std::string targetOutPath = this->LocalGenerator->ConvertToOutputFormat(
this->LocalGenerator->MaybeConvertToRelativePath(
this->LocalGenerator->GetCurrentBinaryDirectory(), targetFullPath),
cmOutputConverter::SHELL);
std::string targetOutPathReal = this->LocalGenerator->ConvertToOutputFormat(
this->LocalGenerator->MaybeConvertToRelativePath(
this->LocalGenerator->GetCurrentBinaryDirectory(), targetFullPathReal),
cmOutputConverter::SHELL);
std::string targetOutPathImport =
this->LocalGenerator->ConvertToOutputFormat(
this->LocalGenerator->MaybeConvertToRelativePath(
this->LocalGenerator->GetCurrentBinaryDirectory(),
targetFullPathImport),
cmOutputConverter::SHELL);
// Get the language to use for linking this executable.
std::string linkLanguage =
this->GeneratorTarget->GetLinkerLanguage(this->ConfigName);
// Make sure we have a link language.
if (linkLanguage.empty()) {
cmSystemTools::Error("Cannot determine link language for target \"",
this->GeneratorTarget->GetName().c_str(), "\".");
return;
}
this->NumberOfProgressActions++;
if (!this->NoRuleMessages) {
cmLocalUnixMakefileGenerator3::EchoProgress progress;
this->MakeEchoProgress(progress);
// Add the link message.
std::string buildEcho = "Linking ";
buildEcho += linkLanguage;
buildEcho += " executable ";
buildEcho += targetOutPath;
this->LocalGenerator->AppendEcho(
commands, buildEcho, cmLocalUnixMakefileGenerator3::EchoLink, &progress);
}
// Build a list of compiler flags and linker flags.
std::string flags;
std::string linkFlags;
// Add flags to create an executable.
this->LocalGenerator->AddConfigVariableFlags(
linkFlags, "CMAKE_EXE_LINKER_FLAGS", this->ConfigName);
if (this->GeneratorTarget->GetPropertyAsBool("WIN32_EXECUTABLE")) {
this->LocalGenerator->AppendFlags(
linkFlags, this->Makefile->GetDefinition("CMAKE_CREATE_WIN32_EXE"));
} else {
this->LocalGenerator->AppendFlags(
linkFlags, this->Makefile->GetDefinition("CMAKE_CREATE_CONSOLE_EXE"));
}
// Add symbol export flags if necessary.
if (this->GeneratorTarget->IsExecutableWithExports()) {
std::string export_flag_var = "CMAKE_EXE_EXPORTS_";
export_flag_var += linkLanguage;
export_flag_var += "_FLAG";
this->LocalGenerator->AppendFlags(
linkFlags, this->Makefile->GetDefinition(export_flag_var));
}
this->LocalGenerator->AppendFlags(linkFlags,
this->LocalGenerator->GetLinkLibsCMP0065(
linkLanguage, *this->GeneratorTarget));
if (this->GeneratorTarget->GetPropertyAsBool("LINK_WHAT_YOU_USE")) {
this->LocalGenerator->AppendFlags(linkFlags, " -Wl,--no-as-needed");
}
// Add language feature flags.
this->AddFeatureFlags(flags, linkLanguage);
this->LocalGenerator->AddArchitectureFlags(flags, this->GeneratorTarget,
linkLanguage, this->ConfigName);
// Add target-specific linker flags.
this->LocalGenerator->AppendFlags(
linkFlags, this->GeneratorTarget->GetProperty("LINK_FLAGS"));
std::string linkFlagsConfig = "LINK_FLAGS_";
linkFlagsConfig += cmSystemTools::UpperCase(this->ConfigName);
this->LocalGenerator->AppendFlags(
linkFlags, this->GeneratorTarget->GetProperty(linkFlagsConfig));
{
CM_AUTO_PTR<cmLinkLineComputer> linkLineComputer(
this->CreateLinkLineComputer(
this->LocalGenerator,
this->LocalGenerator->GetStateSnapshot().GetDirectory()));
this->AddModuleDefinitionFlag(linkLineComputer.get(), linkFlags);
}
// Construct a list of files associated with this executable that
// may need to be cleaned.
std::vector<std::string> exeCleanFiles;
exeCleanFiles.push_back(this->LocalGenerator->MaybeConvertToRelativePath(
this->LocalGenerator->GetCurrentBinaryDirectory(), targetFullPath));
#ifdef _WIN32
// There may be a manifest file for this target. Add it to the
// clean set just in case.
exeCleanFiles.push_back(this->LocalGenerator->MaybeConvertToRelativePath(
this->LocalGenerator->GetCurrentBinaryDirectory(),
(targetFullPath + ".manifest").c_str()));
#endif
if (targetNameReal != targetName) {
exeCleanFiles.push_back(this->LocalGenerator->MaybeConvertToRelativePath(
this->LocalGenerator->GetCurrentBinaryDirectory(), targetFullPathReal));
}
if (!targetNameImport.empty()) {
exeCleanFiles.push_back(this->LocalGenerator->MaybeConvertToRelativePath(
this->LocalGenerator->GetCurrentBinaryDirectory(),
targetFullPathImport));
std::string implib;
if (this->GeneratorTarget->GetImplibGNUtoMS(targetFullPathImport,
implib)) {
exeCleanFiles.push_back(this->LocalGenerator->MaybeConvertToRelativePath(
this->LocalGenerator->GetCurrentBinaryDirectory(), implib));
}
}
// List the PDB for cleaning only when the whole target is
// cleaned. We do not want to delete the .pdb file just before
// linking the target.
this->CleanFiles.push_back(this->LocalGenerator->MaybeConvertToRelativePath(
this->LocalGenerator->GetCurrentBinaryDirectory(), targetFullPathPDB));
// Add the pre-build and pre-link rules building but not when relinking.
if (!relink) {
this->LocalGenerator->AppendCustomCommands(
commands, this->GeneratorTarget->GetPreBuildCommands(),
this->GeneratorTarget, this->LocalGenerator->GetBinaryDirectory());
this->LocalGenerator->AppendCustomCommands(
commands, this->GeneratorTarget->GetPreLinkCommands(),
this->GeneratorTarget, this->LocalGenerator->GetBinaryDirectory());
}
// Determine whether a link script will be used.
bool useLinkScript = this->GlobalGenerator->GetUseLinkScript();
// Construct the main link rule.
std::vector<std::string> real_link_commands;
std::string linkRuleVar = "CMAKE_";
linkRuleVar += linkLanguage;
linkRuleVar += "_LINK_EXECUTABLE";
std::string linkRule = this->GetLinkRule(linkRuleVar);
std::vector<std::string> commands1;
cmSystemTools::ExpandListArgument(linkRule, real_link_commands);
if (this->GeneratorTarget->IsExecutableWithExports()) {
// If a separate rule for creating an import library is specified
// add it now.
std::string implibRuleVar = "CMAKE_";
implibRuleVar += linkLanguage;
implibRuleVar += "_CREATE_IMPORT_LIBRARY";
if (const char* rule = this->Makefile->GetDefinition(implibRuleVar)) {
cmSystemTools::ExpandListArgument(rule, real_link_commands);
}
}
bool useResponseFileForObjects =
this->CheckUseResponseFileForObjects(linkLanguage);
bool const useResponseFileForLibs =
this->CheckUseResponseFileForLibraries(linkLanguage);
// Expand the rule variables.
{
bool useWatcomQuote =
this->Makefile->IsOn(linkRuleVar + "_USE_WATCOM_QUOTE");
// Set path conversion for link script shells.
this->LocalGenerator->SetLinkScriptShell(useLinkScript);
CM_AUTO_PTR<cmLinkLineComputer> linkLineComputer(
this->CreateLinkLineComputer(
this->LocalGenerator,
this->LocalGenerator->GetStateSnapshot().GetDirectory()));
linkLineComputer->SetForResponse(useResponseFileForLibs);
linkLineComputer->SetUseWatcomQuote(useWatcomQuote);
linkLineComputer->SetRelink(relink);
// Collect up flags to link in needed libraries.
std::string linkLibs;
this->CreateLinkLibs(linkLineComputer.get(), linkLibs,
useResponseFileForLibs, depends);
// Construct object file lists that may be needed to expand the
// rule.
std::string buildObjs;
this->CreateObjectLists(useLinkScript, false, useResponseFileForObjects,
buildObjs, depends, useWatcomQuote);
if (!this->DeviceLinkObject.empty()) {
buildObjs += " " +
this->LocalGenerator->ConvertToOutputFormat(
this->LocalGenerator->MaybeConvertToRelativePath(
this->LocalGenerator->GetCurrentBinaryDirectory(),
this->DeviceLinkObject),
cmOutputConverter::SHELL);
}
// maybe create .def file from list of objects
if (this->GeneratorTarget->IsExecutableWithExports() &&
this->Makefile->IsOn("CMAKE_SUPPORT_WINDOWS_EXPORT_ALL_SYMBOLS")) {
this->GenDefFile(real_link_commands, linkFlags);
}
std::string manifests = this->GetManifests();
cmRulePlaceholderExpander::RuleVariables vars;
vars.CMTargetName = this->GeneratorTarget->GetName().c_str();
vars.CMTargetType =
cmState::GetTargetTypeName(this->GeneratorTarget->GetType());
vars.Language = linkLanguage.c_str();
vars.Objects = buildObjs.c_str();
std::string objectDir = this->GeneratorTarget->GetSupportDirectory();
objectDir = this->LocalGenerator->ConvertToOutputFormat(
this->LocalGenerator->MaybeConvertToRelativePath(
this->LocalGenerator->GetCurrentBinaryDirectory(), objectDir),
cmOutputConverter::SHELL);
vars.ObjectDir = objectDir.c_str();
cmOutputConverter::OutputFormat output = (useWatcomQuote)
? cmOutputConverter::WATCOMQUOTE
: cmOutputConverter::SHELL;
std::string target = this->LocalGenerator->ConvertToOutputFormat(
this->LocalGenerator->MaybeConvertToRelativePath(
this->LocalGenerator->GetCurrentBinaryDirectory(), targetFullPathReal),
output);
vars.Target = target.c_str();
vars.TargetPDB = targetOutPathPDB.c_str();
// Setup the target version.
std::string targetVersionMajor;
std::string targetVersionMinor;
{
std::ostringstream majorStream;
std::ostringstream minorStream;
int major;
int minor;
this->GeneratorTarget->GetTargetVersion(major, minor);
majorStream << major;
minorStream << minor;
targetVersionMajor = majorStream.str();
targetVersionMinor = minorStream.str();
}
vars.TargetVersionMajor = targetVersionMajor.c_str();
vars.TargetVersionMinor = targetVersionMinor.c_str();
vars.LinkLibraries = linkLibs.c_str();
vars.Flags = flags.c_str();
vars.LinkFlags = linkFlags.c_str();
vars.Manifests = manifests.c_str();
if (this->GeneratorTarget->GetPropertyAsBool("LINK_WHAT_YOU_USE")) {
std::string cmakeCommand = this->LocalGenerator->ConvertToOutputFormat(
cmSystemTools::GetCMakeCommand(), cmLocalGenerator::SHELL);
cmakeCommand += " -E __run_iwyu --lwyu=";
cmakeCommand += targetOutPathReal;
real_link_commands.push_back(cmakeCommand);
}
std::string launcher;
const char* val = this->LocalGenerator->GetRuleLauncher(
this->GeneratorTarget, "RULE_LAUNCH_LINK");
if (val && *val) {
launcher = val;
launcher += " ";
}
CM_AUTO_PTR<cmRulePlaceholderExpander> rulePlaceholderExpander(
this->LocalGenerator->CreateRulePlaceholderExpander());
// Expand placeholders in the commands.
rulePlaceholderExpander->SetTargetImpLib(targetOutPathImport);
for (std::vector<std::string>::iterator i = real_link_commands.begin();
i != real_link_commands.end(); ++i) {
*i = launcher + *i;
rulePlaceholderExpander->ExpandRuleVariables(this->LocalGenerator, *i,
vars);
}
// Restore path conversion to normal shells.
this->LocalGenerator->SetLinkScriptShell(false);
}
// Optionally convert the build rule to use a script to avoid long
// command lines in the make shell.
if (useLinkScript) {
// Use a link script.
const char* name = (relink ? "relink.txt" : "link.txt");
this->CreateLinkScript(name, real_link_commands, commands1, depends);
} else {
// No link script. Just use the link rule directly.
commands1 = real_link_commands;
}
this->LocalGenerator->CreateCDCommand(
commands1, this->Makefile->GetCurrentBinaryDirectory(),
this->LocalGenerator->GetBinaryDirectory());
commands.insert(commands.end(), commands1.begin(), commands1.end());
commands1.clear();
// Add a rule to create necessary symlinks for the library.
if (targetOutPath != targetOutPathReal) {
std::string symlink = "$(CMAKE_COMMAND) -E cmake_symlink_executable ";
symlink += targetOutPathReal;
symlink += " ";
symlink += targetOutPath;
commands1.push_back(symlink);
this->LocalGenerator->CreateCDCommand(
commands1, this->Makefile->GetCurrentBinaryDirectory(),
this->LocalGenerator->GetBinaryDirectory());
commands.insert(commands.end(), commands1.begin(), commands1.end());
commands1.clear();
}
// Add the post-build rules when building but not when relinking.
if (!relink) {
this->LocalGenerator->AppendCustomCommands(
commands, this->GeneratorTarget->GetPostBuildCommands(),
this->GeneratorTarget, this->LocalGenerator->GetBinaryDirectory());
}
// Write the build rule.
this->LocalGenerator->WriteMakeRule(*this->BuildFileStream, CM_NULLPTR,
targetFullPathReal, depends, commands,
false);
// The symlink name for the target should depend on the real target
// so if the target version changes it rebuilds and recreates the
// symlink.
if (targetFullPath != targetFullPathReal) {
depends.clear();
commands.clear();
depends.push_back(targetFullPathReal);
this->LocalGenerator->WriteMakeRule(*this->BuildFileStream, CM_NULLPTR,
targetFullPath, depends, commands,
false);
}
// Write the main driver rule to build everything in this target.
this->WriteTargetDriverRule(targetFullPath, relink);
// Clean all the possible executable names and symlinks.
this->CleanFiles.insert(this->CleanFiles.end(), exeCleanFiles.begin(),
exeCleanFiles.end());
}