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81b4d10d8f
Previously CMake used fairly naive logic to determine when to do device linking which caused unnecessary device linking to occur frequently. We now use a more exhaustive algorithm to determine when we have a need for device linking. Fixes: #19238
43 lines
1.3 KiB
C++
43 lines
1.3 KiB
C++
/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying
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file Copyright.txt or https://cmake.org/licensing for details. */
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#ifndef cmLinkLineDeviceComputer_h
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#define cmLinkLineDeviceComputer_h
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#include "cmConfigure.h" // IWYU pragma: keep
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#include <string>
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#include "cmLinkLineComputer.h"
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class cmComputeLinkInformation;
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class cmGeneratorTarget;
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class cmLocalGenerator;
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class cmOutputConverter;
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class cmStateDirectory;
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class cmLinkLineDeviceComputer : public cmLinkLineComputer
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{
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public:
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cmLinkLineDeviceComputer(cmOutputConverter* outputConverter,
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cmStateDirectory const& stateDir);
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~cmLinkLineDeviceComputer() override;
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cmLinkLineDeviceComputer(cmLinkLineDeviceComputer const&) = delete;
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cmLinkLineDeviceComputer& operator=(cmLinkLineDeviceComputer const&) =
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delete;
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bool ComputeRequiresDeviceLinking(cmComputeLinkInformation& cli);
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std::string ComputeLinkLibraries(cmComputeLinkInformation& cli,
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std::string const& stdLibString) override;
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std::string GetLinkerLanguage(cmGeneratorTarget* target,
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std::string const& config) override;
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};
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bool requireDeviceLinking(cmGeneratorTarget& target, cmLocalGenerator& lg,
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const std::string& config);
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#endif
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