CMake/Source/cmMakefileUtilityTargetGenerator.cxx
Stephen Kelly 1ed5f6b39b Makefiles: Introduce local RelativePath method
This makes it easier to remove directory-specific state from
cmOutputConverter where it doesn't belong.  Of course, this just
relocates the problem to the makefiles generator for now, but that's
better than affecting the core.
2016-10-06 20:02:08 +02:00

115 lines
3.9 KiB
C++

/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying
file Copyright.txt or https://cmake.org/licensing for details. */
#include "cmMakefileUtilityTargetGenerator.h"
#include "cmGeneratedFileStream.h"
#include "cmGeneratorTarget.h"
#include "cmGlobalUnixMakefileGenerator3.h"
#include "cmLocalUnixMakefileGenerator3.h"
#include "cmMakefile.h"
#include "cmOSXBundleGenerator.h"
#include "cmOutputConverter.h"
#include <ostream>
#include <string>
#include <vector>
cmMakefileUtilityTargetGenerator::cmMakefileUtilityTargetGenerator(
cmGeneratorTarget* target)
: cmMakefileTargetGenerator(target)
{
this->CustomCommandDriver = OnUtility;
this->OSXBundleGenerator =
new cmOSXBundleGenerator(target, this->ConfigName);
this->OSXBundleGenerator->SetMacContentFolders(&this->MacContentFolders);
}
cmMakefileUtilityTargetGenerator::~cmMakefileUtilityTargetGenerator()
{
delete this->OSXBundleGenerator;
}
void cmMakefileUtilityTargetGenerator::WriteRuleFiles()
{
this->CreateRuleFile();
*this->BuildFileStream << "# Utility rule file for "
<< this->GeneratorTarget->GetName() << ".\n\n";
if (!this->NoRuleMessages) {
const char* root = (this->Makefile->IsOn("CMAKE_MAKE_INCLUDE_FROM_ROOT")
? "$(CMAKE_BINARY_DIR)/"
: "");
// Include the progress variables for the target.
*this->BuildFileStream
<< "# Include the progress variables for this target.\n"
<< this->GlobalGenerator->IncludeDirective << " " << root
<< cmSystemTools::ConvertToOutputPath(
this->LocalGenerator
->MaybeConvertToRelativePath(
this->LocalGenerator->GetBinaryDirectory(),
this->ProgressFileNameFull)
.c_str())
<< "\n\n";
}
// write the custom commands for this target
this->WriteTargetBuildRules();
// Collect the commands and dependencies.
std::vector<std::string> commands;
std::vector<std::string> depends;
// Utility targets store their rules in pre- and post-build commands.
this->LocalGenerator->AppendCustomDepends(
depends, this->GeneratorTarget->GetPreBuildCommands());
this->LocalGenerator->AppendCustomDepends(
depends, this->GeneratorTarget->GetPostBuildCommands());
this->LocalGenerator->AppendCustomCommands(
commands, this->GeneratorTarget->GetPreBuildCommands(),
this->GeneratorTarget, this->LocalGenerator->GetBinaryDirectory());
// Depend on all custom command outputs for sources
this->DriveCustomCommands(depends);
this->LocalGenerator->AppendCustomCommands(
commands, this->GeneratorTarget->GetPostBuildCommands(),
this->GeneratorTarget, this->LocalGenerator->GetBinaryDirectory());
// Add dependencies on targets that must be built first.
this->AppendTargetDepends(depends);
// Add a dependency on the rule file itself.
this->LocalGenerator->AppendRuleDepend(depends,
this->BuildFileNameFull.c_str());
// If the rule is empty add the special empty rule dependency needed
// by some make tools.
if (depends.empty() && commands.empty()) {
std::string hack = this->GlobalGenerator->GetEmptyRuleHackDepends();
if (!hack.empty()) {
depends.push_back(hack);
}
}
// Write the rule.
this->LocalGenerator->WriteMakeRule(*this->BuildFileStream, CM_NULLPTR,
this->GeneratorTarget->GetName(),
depends, commands, true);
// Write the main driver rule to build everything in this target.
this->WriteTargetDriverRule(this->GeneratorTarget->GetName(), false);
// Write clean target
this->WriteTargetCleanRules();
// Write the dependency generation rule. This must be done last so
// that multiple output pair information is available.
this->WriteTargetDependRules();
// close the streams
this->CloseFileStreams();
}