CMake/Source/cmFLTKWrapUICommand.cxx
Stephen Kelly 0d46e9a029 Store includes from the same include_directories call together.
Otherwise, we get a separate IncludeDirectoriesEntry for each include,
and that causes unnecessary and confusing splitting in the output when
debugging the INCLUDE_DIRECTORIES property.
2013-01-21 09:12:22 +01:00

178 lines
6.6 KiB
C++

/*============================================================================
CMake - Cross Platform Makefile Generator
Copyright 2000-2009 Kitware, Inc., Insight Software Consortium
Distributed under the OSI-approved BSD License (the "License");
see accompanying file Copyright.txt for details.
This software is distributed WITHOUT ANY WARRANTY; without even the
implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the License for more information.
============================================================================*/
#include "cmFLTKWrapUICommand.h"
#include "cmSourceFile.h"
// cmFLTKWrapUICommand
bool cmFLTKWrapUICommand
::InitialPass(std::vector<std::string> const& args, cmExecutionStatus &)
{
if(args.size() < 2 )
{
this->SetError("called with incorrect number of arguments");
return false;
}
// what is the current source dir
std::string cdir = this->Makefile->GetCurrentDirectory();
const char* fluid_exe =
this->Makefile->GetRequiredDefinition("FLTK_FLUID_EXECUTABLE");
// get parameter for the command
this->Target = args[0]; // Target that will use the generated files
std::vector<std::string> newArgs;
this->Makefile->ExpandSourceListArguments(args,newArgs, 1);
// get the list of GUI files from which .cxx and .h will be generated
std::string outputDirectory = this->Makefile->GetCurrentOutputDirectory();
{
// Some of the generated files are *.h so the directory "GUI"
// where they are created have to be added to the include path
std::vector<std::string> outputDirectories;
outputDirectories.push_back(outputDirectory);
this->Makefile->AddIncludeDirectories( outputDirectories );
}
for(std::vector<std::string>::iterator i = (newArgs.begin() + 1);
i != newArgs.end(); i++)
{
cmSourceFile *curr = this->Makefile->GetSource(i->c_str());
// if we should use the source GUI
// to generate .cxx and .h files
if (!curr || !curr->GetPropertyAsBool("WRAP_EXCLUDE"))
{
std::string outName = outputDirectory;
outName += "/";
outName += cmSystemTools::GetFilenameWithoutExtension(*i);
std::string hname = outName;
hname += ".h";
std::string origname = cdir + "/" + *i;
// add starting depends
std::vector<std::string> depends;
depends.push_back(origname);
depends.push_back(fluid_exe);
std::string cxxres = outName;
cxxres += ".cxx";
cmCustomCommandLine commandLine;
commandLine.push_back(fluid_exe);
commandLine.push_back("-c"); // instructs Fluid to run in command line
commandLine.push_back("-h"); // optionally rename .h files
commandLine.push_back(hname);
commandLine.push_back("-o"); // optionally rename .cxx files
commandLine.push_back(cxxres);
commandLine.push_back(origname);// name of the GUI fluid file
cmCustomCommandLines commandLines;
commandLines.push_back(commandLine);
// Add command for generating the .h and .cxx files
const char* no_main_dependency = 0;
const char* no_comment = 0;
const char* no_working_dir = 0;
this->Makefile->AddCustomCommandToOutput(cxxres.c_str(),
depends, no_main_dependency,
commandLines, no_comment,
no_working_dir);
this->Makefile->AddCustomCommandToOutput(hname.c_str(),
depends, no_main_dependency,
commandLines, no_comment,
no_working_dir);
cmSourceFile *sf = this->Makefile->GetSource(cxxres.c_str());
sf->AddDepend(hname.c_str());
sf->AddDepend(origname.c_str());
this->GeneratedSourcesClasses.push_back(sf);
}
}
// create the variable with the list of sources in it
size_t lastHeadersClass = this->GeneratedSourcesClasses.size();
std::string sourceListValue;
for(size_t classNum = 0; classNum < lastHeadersClass; classNum++)
{
if (classNum)
{
sourceListValue += ";";
}
sourceListValue += this->GeneratedSourcesClasses[classNum]->GetFullPath();
}
std::string varName = this->Target;
varName += "_FLTK_UI_SRCS";
this->Makefile->AddDefinition(varName.c_str(), sourceListValue.c_str());
return true;
}
void cmFLTKWrapUICommand::FinalPass()
{
// people should add the srcs to the target themselves, but the old command
// didn't support that, so check and see if they added the files in and if
// they didn;t then print a warning and add then anyhow
cmTarget* target = this->Makefile->FindTarget(this->Target.c_str());
if(!target)
{
std::string msg =
"FLTK_WRAP_UI was called with a target that was never created: ";
msg += this->Target;
msg +=". The problem was found while processing the source directory: ";
msg += this->Makefile->GetStartDirectory();
msg += ". This FLTK_WRAP_UI call will be ignored.";
cmSystemTools::Message(msg.c_str(),"Warning");
return;
}
std::vector<cmSourceFile*> const& srcs =
target->GetSourceFiles();
bool found = false;
for (unsigned int i = 0; i < srcs.size(); ++i)
{
if (srcs[i]->GetFullPath() ==
this->GeneratedSourcesClasses[0]->GetFullPath())
{
found = true;
break;
}
}
if (!found)
{
std::string msg =
"In CMake 2.2 the FLTK_WRAP_UI command sets a variable to the list of "
"source files that should be added to your executable or library. It "
"appears that you have not added these source files to your target. "
"You should change your CMakeLists.txt file to "
"directly add the generated files to the target. "
"For example FTLK_WRAP_UI(foo src1 src2 src3) "
"will create a variable named foo_FLTK_UI_SRCS that contains the list "
"of sources to add to your target when you call ADD_LIBRARY or "
"ADD_EXECUTABLE. For now CMake will add the sources to your target "
"for you as was done in CMake 2.0 and earlier. In the future this may "
"become an error.";
msg +="The problem was found while processing the source directory: ";
msg += this->Makefile->GetStartDirectory();
cmSystemTools::Message(msg.c_str(),"Warning");
// first we add the rules for all the .fl to .h and .cxx files
size_t lastHeadersClass = this->GeneratedSourcesClasses.size();
// Generate code for all the .fl files
for(size_t classNum = 0; classNum < lastHeadersClass; classNum++)
{
this->Makefile->GetTargets()[this->Target]
.AddSourceFile(this->GeneratedSourcesClasses[classNum]);
}
}
}