CMake/Source/cmMakefileUtilityTargetGenerator.cxx
Clinton Stimpson 373faae5e1 Refactor how bundles and frameworks are supported.
Make handling of directory separators consistent between
non-bundle and bundle code.

Remove xcode specific flag from cmTarget when getting install_name.

Add (more) consistent convenience functions in cmTarget to get
directories inside of bundles and frameworks to add files to.

This refactor also fixes bug #12263 where frameworks
had the wrong install name when SKIP_BUILD_RPATH.

Also make install_name for frameworks consistent between Makefile
and Xcode generator.
2013-05-23 10:42:49 -04:00

121 lines
4.2 KiB
C++

/*============================================================================
CMake - Cross Platform Makefile Generator
Copyright 2000-2009 Kitware, Inc., Insight Software Consortium
Distributed under the OSI-approved BSD License (the "License");
see accompanying file Copyright.txt for details.
This software is distributed WITHOUT ANY WARRANTY; without even the
implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the License for more information.
============================================================================*/
#include "cmMakefileUtilityTargetGenerator.h"
#include "cmGeneratedFileStream.h"
#include "cmGlobalUnixMakefileGenerator3.h"
#include "cmLocalUnixMakefileGenerator3.h"
#include "cmMakefile.h"
#include "cmSourceFile.h"
#include "cmTarget.h"
//----------------------------------------------------------------------------
cmMakefileUtilityTargetGenerator
::cmMakefileUtilityTargetGenerator(cmTarget* target):
cmMakefileTargetGenerator(target)
{
this->CustomCommandDriver = OnUtility;
this->OSXBundleGenerator = new cmOSXBundleGenerator(this->Target,
this->ConfigName);
this->OSXBundleGenerator->SetMacContentFolders(&this->MacContentFolders);
}
//----------------------------------------------------------------------------
cmMakefileUtilityTargetGenerator
::~cmMakefileUtilityTargetGenerator()
{
delete this->OSXBundleGenerator;
}
//----------------------------------------------------------------------------
void cmMakefileUtilityTargetGenerator::WriteRuleFiles()
{
this->CreateRuleFile();
*this->BuildFileStream
<< "# Utility rule file for " << this->Target->GetName() << ".\n\n";
if(!this->NoRuleMessages)
{
const char* root = (this->Makefile->IsOn("CMAKE_MAKE_INCLUDE_FROM_ROOT")?
"$(CMAKE_BINARY_DIR)/" : "");
// Include the progress variables for the target.
*this->BuildFileStream
<< "# Include the progress variables for this target.\n"
<< this->LocalGenerator->IncludeDirective << " " << root
<< this->Convert(this->ProgressFileNameFull.c_str(),
cmLocalGenerator::HOME_OUTPUT,
cmLocalGenerator::MAKEFILE)
<< "\n\n";
}
// write the custom commands for this target
this->WriteTargetBuildRules();
// Collect the commands and dependencies.
std::vector<std::string> commands;
std::vector<std::string> depends;
// Utility targets store their rules in pre- and post-build commands.
this->LocalGenerator->AppendCustomDepends
(depends, this->Target->GetPreBuildCommands());
this->LocalGenerator->AppendCustomDepends
(depends, this->Target->GetPostBuildCommands());
this->LocalGenerator->AppendCustomCommands
(commands, this->Target->GetPreBuildCommands(), this->Target);
// Depend on all custom command outputs for sources
this->DriveCustomCommands(depends);
this->LocalGenerator->AppendCustomCommands
(commands, this->Target->GetPostBuildCommands(), this->Target);
// Add dependencies on targets that must be built first.
this->AppendTargetDepends(depends);
// Add a dependency on the rule file itself.
this->LocalGenerator->AppendRuleDepend(depends,
this->BuildFileNameFull.c_str());
// If the rule is empty add the special empty rule dependency needed
// by some make tools.
if(depends.empty() && commands.empty())
{
std::string hack = this->GlobalGenerator->GetEmptyRuleHackDepends();
if(!hack.empty())
{
depends.push_back(hack);
}
}
// Write the rule.
this->LocalGenerator->WriteMakeRule(*this->BuildFileStream, 0,
this->Target->GetName(),
depends, commands, true);
// Write the main driver rule to build everything in this target.
this->WriteTargetDriverRule(this->Target->GetName(), false);
// Write clean target
this->WriteTargetCleanRules();
// Write the dependency generation rule. This must be done last so
// that multiple output pair information is available.
this->WriteTargetDependRules();
// close the streams
this->CloseFileStreams();
}