mirror of
https://github.com/reactos/CMake.git
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7ebc1cb2ff
* Do not define BEOS anymore (this includes workarounds which we don't need most of the time in Haiku, so we prefer opt-in IF(HAIKU) in the cmake files instead). * On the other hand, do define UNIX (we are trying to be compliant) and HAIKU (there is still a number of things we don't do like the average UNIX clone) * Do not use UnixPaths, as our filesystem hierarchy isn't anything like what it expects. * Do not use -nostart, which the compiler doesn't know about anymore. This used to be an Haiku extension to gcc, and is equivalent to -shared which is the default gcc option. * While "dl" functions are provided in libroot, this is always implicitly linked so there is no need to tell cmake about it. * Forcing position-independent code is not needed, so remove it. * On the other hand, include appropriate linker options for executables and shared libraries. * Support for the two available compilers in Haiku (gcc2 and gcc4) and pick the right headers and libraries according to the currently selected one. * With the adoption of the package manager, the directory layout was changed. Tell cmake where to look for header files and libraries. * As we don't define BEOS anymore, enable the workaround we still need for HAIKU as well. This is the lack of a libm (it is part of the implicitly linked in libroot) Applied-by: Rolf Eike Beer <eike@sf-mail.de>
126 lines
4.6 KiB
CMake
126 lines
4.6 KiB
CMake
# process only once
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if(HAIKU)
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return()
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endif()
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set(HAIKU 1)
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set(UNIX 1)
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set(CMAKE_DL_LIBS "")
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set(CMAKE_SHARED_LIBRARY_C_FLAGS "-fPIC")
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set(CMAKE_SHARED_LIBRARY_CREATE_C_FLAGS "-shared")
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set(CMAKE_SHARED_LIBRARY_RUNTIME_C_FLAG "-Wl,-rpath,")
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set(CMAKE_SHARED_LIBRARY_RUNTIME_C_FLAG_SEP ":")
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set(CMAKE_SHARED_LIBRARY_RPATH_LINK_C_FLAG "-Wl,-rpath-link,")
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set(CMAKE_SHARED_LIBRARY_SONAME_C_FLAG "-Wl,-soname,")
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set(CMAKE_EXE_EXPORTS_C_FLAG "-Wl,--export-dynamic")
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# Determine, if the C or C++ compiler is configured for a secondary
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# architecture. If so, that will change the search paths we set below. We check
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# whether the compiler's library search paths contain a
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# "/boot/system/develop/lib/<subdir>/", which we assume to be the secondary
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# architecture specific subdirectory and extract the name of the architecture
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# accordingly.
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set(__HAIKU_COMPILER ${CMAKE_C_COMPILER})
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if(NOT __HAIKU_COMPILER)
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set(__HAIKU_COMPILER ${CMAKE_CXX_COMPILER})
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endif()
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execute_process(
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COMMAND ${__HAIKU_COMPILER} -print-search-dirs
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OUTPUT_VARIABLE _HAIKU_SEARCH_DIRS
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OUTPUT_STRIP_TRAILING_WHITESPACE)
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string(REGEX MATCH ".*\nlibraries: =?([^\n]*:)?/boot/system/develop/lib/([^/]*)/(:[^\n]*)?\n.*" _dummy "\n${_HAIKU_SEARCH_DIRS}\n")
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set(CMAKE_HAIKU_SECONDARY_ARCH "${CMAKE_MATCH_2}")
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if(NOT CMAKE_HAIKU_SECONDARY_ARCH)
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set(CMAKE_HAIKU_SECONDARY_ARCH_SUBDIR "")
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unset(CMAKE_HAIKU_SECONDARY_ARCH)
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else()
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set(CMAKE_HAIKU_SECONDARY_ARCH_SUBDIR "/${CMAKE_HAIKU_SECONDARY_ARCH}")
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# Override CMAKE_*LIBRARY_ARCHITECTURE. This will cause FIND_LIBRARY to search
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# the libraries in the correct subdirectory first. It still isn't completely
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# correct, since the parent directories shouldn't be searched at all. The
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# primary architecture library might still be found, if there isn't one
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# installed for the secondary architecture or it is installed in a less
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# specific location.
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set(CMAKE_LIBRARY_ARCHITECTURE ${CMAKE_HAIKU_SECONDARY_ARCH})
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set(CMAKE_C_LIBRARY_ARCHITECTURE ${CMAKE_HAIKU_SECONDARY_ARCH})
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set(CMAKE_CXX_LIBRARY_ARCHITECTURE ${CMAKE_HAIKU_SECONDARY_ARCH})
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endif()
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list(APPEND CMAKE_SYSTEM_PREFIX_PATH
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/boot/common/non-packaged
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/boot/common
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/boot/system
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)
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LIST(APPEND CMAKE_HAIKU_COMMON_INCLUDE_DIRECTORIES
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/boot/common/non-packaged/develop/headers${CMAKE_HAIKU_SECONDARY_ARCH_SUBDIR}
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/boot/common/develop/headers${CMAKE_HAIKU_SECONDARY_ARCH_SUBDIR}
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/boot/system/develop/headers/os
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/boot/system/develop/headers/os/app
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/boot/system/develop/headers/os/device
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/boot/system/develop/headers/os/drivers
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/boot/system/develop/headers/os/game
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/boot/system/develop/headers/os/interface
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/boot/system/develop/headers/os/kernel
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/boot/system/develop/headers/os/locale
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/boot/system/develop/headers/os/mail
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/boot/system/develop/headers/os/media
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/boot/system/develop/headers/os/midi
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/boot/system/develop/headers/os/midi2
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/boot/system/develop/headers/os/net
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/boot/system/develop/headers/os/opengl
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/boot/system/develop/headers/os/storage
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/boot/system/develop/headers/os/support
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/boot/system/develop/headers/os/translation
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/boot/system/develop/headers/os/add-ons/graphics
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/boot/system/develop/headers/os/add-ons/input_server
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/boot/system/develop/headers/os/add-ons/screen_saver
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/boot/system/develop/headers/os/add-ons/tracker
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/boot/system/develop/headers/os/be_apps/Deskbar
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/boot/system/develop/headers/os/be_apps/NetPositive
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/boot/system/develop/headers/os/be_apps/Tracker
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/boot/system/develop/headers/3rdparty
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/boot/system/develop/headers/bsd
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/boot/system/develop/headers/glibc
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/boot/system/develop/headers/gnu
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/boot/system/develop/headers/posix
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/boot/system/develop/headers${CMAKE_HAIKU_SECONDARY_ARCH_SUBDIR}
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)
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IF (CMAKE_HAIKU_SECONDARY_ARCH)
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LIST(APPEND CMAKE_HAIKU_COMMON_INCLUDE_DIRECTORIES
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/boot/system/develop/headers
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)
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ENDIF (CMAKE_HAIKU_SECONDARY_ARCH)
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LIST(APPEND CMAKE_HAIKU_C_INCLUDE_DIRECTORIES
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${CMAKE_HAIKU_COMMON_INCLUDE_DIRECTORIES}
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)
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LIST(APPEND CMAKE_HAIKU_CXX_INCLUDE_DIRECTORIES
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${CMAKE_HAIKU_COMMON_INCLUDE_DIRECTORIES})
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LIST(APPEND CMAKE_SYSTEM_INCLUDE_PATH ${CMAKE_HAIKU_C_INCLUDE_DIRECTORIES})
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LIST(APPEND CMAKE_HAIKU_DEVELOP_LIB_DIRECTORIES
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/boot/common/non-packaged/develop/lib${CMAKE_HAIKU_SECONDARY_ARCH_SUBDIR}
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/boot/common/develop/lib${CMAKE_HAIKU_SECONDARY_ARCH_SUBDIR}
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/boot/system/develop/lib${CMAKE_HAIKU_SECONDARY_ARCH_SUBDIR}
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)
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LIST(APPEND CMAKE_PLATFORM_IMPLICIT_LINK_DIRECTORIES
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${CMAKE_HAIKU_DEVELOP_LIB_DIRECTORIES}
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)
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LIST(APPEND CMAKE_SYSTEM_LIBRARY_PATH ${CMAKE_HAIKU_DEVELOP_LIB_DIRECTORIES})
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if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
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set(CMAKE_INSTALL_PREFIX "/boot/common" CACHE PATH
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"Install path prefix, prepended onto install directories." FORCE)
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endif()
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