CMake/Source/cmGlobalVisualStudio8Generator.h
Brad King 86578eccf2 Simplify CMake per-source license notices
Per-source copyright/license notice headers that spell out copyright holder
names and years are hard to maintain and often out-of-date or plain wrong.
Precise contributor information is already maintained automatically by the
version control tool.  Ultimately it is the receiver of a file who is
responsible for determining its licensing status, and per-source notices are
merely a convenience.  Therefore it is simpler and more accurate for
each source to have a generic notice of the license name and references to
more detailed information on copyright holders and full license terms.

Our `Copyright.txt` file now contains a list of Contributors whose names
appeared source-level copyright notices.  It also references version control
history for more precise information.  Therefore we no longer need to spell
out the list of Contributors in each source file notice.

Replace CMake per-source copyright/license notice headers with a short
description of the license and links to `Copyright.txt` and online information
available from "https://cmake.org/licensing".  The online URL also handles
cases of modules being copied out of our source into other projects, so we
can drop our notices about replacing links with full license text.

Run the `Utilities/Scripts/filter-notices.bash` script to perform the majority
of the replacements mechanically.  Manually fix up shebang lines and trailing
newlines in a few files.  Manually update the notices in a few files that the
script does not handle.
2016-09-27 15:14:44 -04:00

102 lines
3.3 KiB
C++

/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying
file Copyright.txt or https://cmake.org/licensing for details. */
#ifndef cmGlobalVisualStudio8Generator_h
#define cmGlobalVisualStudio8Generator_h
#include "cmGlobalVisualStudio71Generator.h"
/** \class cmGlobalVisualStudio8Generator
* \brief Write a Unix makefiles.
*
* cmGlobalVisualStudio8Generator manages UNIX build process for a tree
*/
class cmGlobalVisualStudio8Generator : public cmGlobalVisualStudio71Generator
{
public:
cmGlobalVisualStudio8Generator(cmake* cm, const std::string& name,
const std::string& platformName);
static cmGlobalGeneratorFactory* NewFactory();
///! Get the name for the generator.
virtual std::string GetName() const { return this->Name; }
/** Get the documentation entry for this generator. */
static void GetDocumentation(cmDocumentationEntry& entry);
virtual void EnableLanguage(std::vector<std::string> const& languages,
cmMakefile*, bool optional);
virtual void AddPlatformDefinitions(cmMakefile* mf);
virtual bool SetGeneratorPlatform(std::string const& p, cmMakefile* mf);
/**
* Override Configure and Generate to add the build-system check
* target.
*/
virtual void Configure();
/**
* Where does this version of Visual Studio look for macros for the
* current user? Returns the empty string if this version of Visual
* Studio does not implement support for VB macros.
*/
virtual std::string GetUserMacrosDirectory();
/**
* What is the reg key path to "vsmacros" for this version of Visual
* Studio?
*/
virtual std::string GetUserMacrosRegKeyBase();
/** Return true if the target project file should have the option
LinkLibraryDependencies and link to .sln dependencies. */
virtual bool NeedLinkLibraryDependencies(cmGeneratorTarget* target);
/** Return true if building for Windows CE */
virtual bool TargetsWindowsCE() const
{
return !this->WindowsCEVersion.empty();
}
/** Is the installed VS an Express edition? */
bool IsExpressEdition() const { return this->ExpressEdition; }
protected:
virtual void AddExtraIDETargets();
virtual const char* GetIDEVersion() { return "8.0"; }
virtual std::string FindDevEnvCommand();
virtual bool VSLinksDependencies() const { return false; }
bool AddCheckTarget();
/** Return true if the configuration needs to be deployed */
virtual bool NeedsDeploy(cmState::TargetType type) const;
static cmIDEFlagTable const* GetExtraFlagTableVS8();
virtual void WriteSLNHeader(std::ostream& fout);
virtual void WriteSolutionConfigurations(
std::ostream& fout, std::vector<std::string> const& configs);
virtual void WriteProjectConfigurations(
std::ostream& fout, const std::string& name, cmState::TargetType type,
std::vector<std::string> const& configs,
const std::set<std::string>& configsPartOfDefaultBuild,
const std::string& platformMapping = "");
virtual bool ComputeTargetDepends();
virtual void WriteProjectDepends(std::ostream& fout, const std::string& name,
const char* path,
const cmGeneratorTarget* t);
bool UseFolderProperty();
std::string Name;
std::string WindowsCEVersion;
bool ExpressEdition;
private:
class Factory;
friend class Factory;
};
#endif