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fc8b90af2c
Rather than taking a number of out parameters for the various names, create a structure that is reused for both `GetLibraryNames` and `GetExecutableNames`. Replace uses according to the new interface.
243 lines
8.1 KiB
C++
243 lines
8.1 KiB
C++
/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying
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file Copyright.txt or https://cmake.org/licensing for details. */
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#ifndef cmMakefileTargetGenerator_h
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#define cmMakefileTargetGenerator_h
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#include "cmConfigure.h" // IWYU pragma: keep
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#include <iosfwd>
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#include <map>
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#include <set>
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#include <string>
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#include <vector>
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#include "cmCommonTargetGenerator.h"
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#include "cmGeneratorTarget.h"
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#include "cmLocalUnixMakefileGenerator3.h"
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#include "cmOSXBundleGenerator.h"
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class cmCustomCommandGenerator;
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class cmGeneratedFileStream;
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class cmGlobalUnixMakefileGenerator3;
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class cmLinkLineComputer;
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class cmOutputConverter;
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class cmSourceFile;
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class cmStateDirectory;
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/** \class cmMakefileTargetGenerator
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* \brief Support Routines for writing makefiles
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*
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*/
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class cmMakefileTargetGenerator : public cmCommonTargetGenerator
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{
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public:
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// constructor to set the ivars
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cmMakefileTargetGenerator(cmGeneratorTarget* target);
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~cmMakefileTargetGenerator() override;
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// construct using this factory call
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static cmMakefileTargetGenerator* New(cmGeneratorTarget* tgt);
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/* the main entry point for this class. Writes the Makefiles associated
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with this target */
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virtual void WriteRuleFiles() = 0;
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/* return the number of actions that have progress reporting on them */
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virtual unsigned long GetNumberOfProgressActions()
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{
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return this->NumberOfProgressActions;
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}
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std::string GetProgressFileNameFull() { return this->ProgressFileNameFull; }
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cmGeneratorTarget* GetGeneratorTarget() { return this->GeneratorTarget; }
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protected:
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void GetTargetLinkFlags(std::string& flags, const std::string& linkLanguage);
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// create the file and directory etc
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void CreateRuleFile();
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// outputs the rules for object files and custom commands used by
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// this target
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void WriteTargetBuildRules();
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// write some common code at the top of build.make
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void WriteCommonCodeRules();
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void WriteTargetLanguageFlags();
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// write the clean rules for this target
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void WriteTargetCleanRules();
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// write the depend rules for this target
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void WriteTargetDependRules();
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// write rules for macOS Application Bundle content.
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struct MacOSXContentGeneratorType
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: cmOSXBundleGenerator::MacOSXContentGeneratorType
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{
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MacOSXContentGeneratorType(cmMakefileTargetGenerator* gen)
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: Generator(gen)
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{
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}
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void operator()(cmSourceFile const& source, const char* pkgloc) override;
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private:
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cmMakefileTargetGenerator* Generator;
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};
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friend struct MacOSXContentGeneratorType;
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// write the rules for an object
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void WriteObjectRuleFiles(cmSourceFile const& source);
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// write the build rule for an object
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void WriteObjectBuildFile(std::string& obj, const std::string& lang,
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cmSourceFile const& source,
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std::vector<std::string>& depends);
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// write the depend.make file for an object
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void WriteObjectDependRules(cmSourceFile const& source,
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std::vector<std::string>& depends);
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// write the build rule for a custom command
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void GenerateCustomRuleFile(cmCustomCommandGenerator const& ccg);
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// write a rule to drive building of more than one output from
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// another rule
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void GenerateExtraOutput(const char* out, const char* in,
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bool symbolic = false);
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void MakeEchoProgress(cmLocalUnixMakefileGenerator3::EchoProgress&) const;
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// write out the variable that lists the objects for this target
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void WriteObjectsVariable(std::string& variableName,
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std::string& variableNameExternal,
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bool useWatcomQuote);
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void WriteObjectsStrings(std::vector<std::string>& objStrings,
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std::string::size_type limit = std::string::npos);
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// write the driver rule to build target outputs
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void WriteTargetDriverRule(const std::string& main_output, bool relink);
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void DriveCustomCommands(std::vector<std::string>& depends);
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// append intertarget dependencies
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void AppendTargetDepends(std::vector<std::string>& depends);
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// Append object file dependencies.
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void AppendObjectDepends(std::vector<std::string>& depends);
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// Append link rule dependencies (objects, etc.).
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void AppendLinkDepends(std::vector<std::string>& depends,
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const std::string& linkLanguage);
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// Lookup the link rule for this target.
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std::string GetLinkRule(const std::string& linkRuleVar);
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/** Create a script to hold link rules and a command to invoke the
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script at build time. */
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void CreateLinkScript(const char* name,
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std::vector<std::string> const& link_commands,
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std::vector<std::string>& makefile_commands,
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std::vector<std::string>& makefile_depends);
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cmLinkLineComputer* CreateLinkLineComputer(
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cmOutputConverter* outputConverter, cmStateDirectory const& stateDir);
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/** Create a response file with the given set of options. Returns
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the relative path from the target build working directory to the
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response file name. */
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std::string CreateResponseFile(const char* name, std::string const& options,
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std::vector<std::string>& makefile_depends);
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bool CheckUseResponseFileForObjects(std::string const& l) const;
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bool CheckUseResponseFileForLibraries(std::string const& l) const;
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/** Create list of flags for link libraries. */
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void CreateLinkLibs(cmLinkLineComputer* linkLineComputer,
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std::string& linkLibs, bool useResponseFile,
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std::vector<std::string>& makefile_depends);
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/** Create lists of object files for linking and cleaning. */
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void CreateObjectLists(bool useLinkScript, bool useArchiveRules,
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bool useResponseFile, std::string& buildObjs,
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std::vector<std::string>& makefile_depends,
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bool useWatcomQuote);
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/** Add commands for generate def files */
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void GenDefFile(std::vector<std::string>& real_link_commands);
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void AddIncludeFlags(std::string& flags, const std::string& lang) override;
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virtual void CloseFileStreams();
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cmLocalUnixMakefileGenerator3* LocalGenerator;
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cmGlobalUnixMakefileGenerator3* GlobalGenerator;
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enum CustomCommandDriveType
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{
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OnBuild,
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OnDepends,
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OnUtility
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};
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CustomCommandDriveType CustomCommandDriver;
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// the full path to the build file
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std::string BuildFileName;
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std::string BuildFileNameFull;
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// the full path to the progress file
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std::string ProgressFileNameFull;
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unsigned long NumberOfProgressActions;
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bool NoRuleMessages;
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// the path to the directory the build file is in
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std::string TargetBuildDirectory;
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std::string TargetBuildDirectoryFull;
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// the stream for the build file
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cmGeneratedFileStream* BuildFileStream;
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// the stream for the flag file
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std::string FlagFileNameFull;
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cmGeneratedFileStream* FlagFileStream;
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class StringList : public std::vector<std::string>
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{
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};
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std::map<std::string, StringList> FlagFileDepends;
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// the stream for the info file
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std::string InfoFileNameFull;
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cmGeneratedFileStream* InfoFileStream;
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// files to clean
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std::vector<std::string> CleanFiles;
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// objects used by this target
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std::vector<std::string> Objects;
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std::vector<std::string> ExternalObjects;
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// Set of object file names that will be built in this directory.
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std::set<std::string> ObjectFiles;
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// Set of extra output files to be driven by the build.
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std::set<std::string> ExtraFiles;
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typedef std::map<std::string, std::string> MultipleOutputPairsType;
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MultipleOutputPairsType MultipleOutputPairs;
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bool WriteMakeRule(std::ostream& os, const char* comment,
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const std::vector<std::string>& outputs,
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const std::vector<std::string>& depends,
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const std::vector<std::string>& commands,
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bool in_help = false);
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// Target name info.
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cmGeneratorTarget::Names TargetNames;
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// macOS content info.
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std::set<std::string> MacContentFolders;
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cmOSXBundleGenerator* OSXBundleGenerator;
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MacOSXContentGeneratorType* MacOSXContentGenerator;
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};
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#endif
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