mirror of
https://github.com/reactos/CMake.git
synced 2024-11-28 14:01:21 +00:00
175 lines
5.9 KiB
C++
175 lines
5.9 KiB
C++
/*=========================================================================
|
|
|
|
Program: CMake - Cross-Platform Makefile Generator
|
|
Module: $RCSfile$
|
|
Language: C++
|
|
Date: $Date$
|
|
Version: $Revision$
|
|
|
|
Copyright (c) 2002 Kitware, Inc., Insight Consortium. All rights reserved.
|
|
See Copyright.txt or http://www.cmake.org/HTML/Copyright.html for details.
|
|
|
|
This software is distributed WITHOUT ANY WARRANTY; without even
|
|
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
|
PURPOSE. See the above copyright notices for more information.
|
|
|
|
=========================================================================*/
|
|
#ifndef cmWin32ProcessExecution_h
|
|
#define cmWin32ProcessExecution_h
|
|
|
|
#include "cmStandardIncludes.h"
|
|
#include "windows.h"
|
|
|
|
class cmMakefile;
|
|
|
|
/** \class cmWin32ProcessExecution
|
|
* \brief A process executor for windows
|
|
*
|
|
* cmWin32ProcessExecution is a class that provides a "clean" way of
|
|
* executing processes on Windows. It is modified code from Python 2.1
|
|
* distribution.
|
|
*
|
|
* Portable 'popen' replacement for Win32.
|
|
*
|
|
* Written by Bill Tutt <billtut@microsoft.com>. Minor tweaks and 2.0
|
|
* integration by Fredrik Lundh <fredrik@pythonware.com> Return code
|
|
* handling by David Bolen <db3l@fitlinxx.com>.
|
|
*
|
|
* Modified for CMake.
|
|
*
|
|
* For more information, please check Microsoft Knowledge Base
|
|
* Articles Q190351 and Q150956.
|
|
*/
|
|
class cmWin32ProcessExecution
|
|
{
|
|
public:
|
|
cmWin32ProcessExecution()
|
|
{
|
|
this->HideWindows = false;
|
|
this->SetConsoleSpawn("w9xpopen.exe");
|
|
this->Initialize();
|
|
}
|
|
~cmWin32ProcessExecution();
|
|
///! If true windows will be created hidden.
|
|
void SetHideWindows(bool v) { this->HideWindows = v; }
|
|
|
|
/**
|
|
* Initialize the process execution datastructure. Do not call while
|
|
* running the process.
|
|
*/
|
|
void Initialize()
|
|
{
|
|
this->ProcessHandle = 0;
|
|
this->ExitValue = -1;
|
|
// Comment this out. Maybe we will need it in the future.
|
|
// file IO access to the process might be cool.
|
|
//this->StdIn = 0;
|
|
//this->StdOut = 0;
|
|
//this->StdErr = 0;
|
|
this->pStdIn = -1;
|
|
this->pStdOut = -1;
|
|
this->pStdErr = -1;
|
|
}
|
|
|
|
/**
|
|
* Start the process in the directory path. Make sure that the
|
|
* executable is either in the path or specify the full path. The
|
|
* argument verbose specifies wether or not to display output while
|
|
* it is being generated.
|
|
*/
|
|
bool StartProcess(const char*, const char* path, bool verbose);
|
|
|
|
/**
|
|
* Wait for the process to finish. If timeout is specified, it will
|
|
* break the process after timeout expires. (Timeout code is not yet
|
|
* implemented.
|
|
*/
|
|
bool Wait(int timeout);
|
|
|
|
/**
|
|
* Get the output of the process (mixed stdout and stderr) as
|
|
* std::string.
|
|
*/
|
|
const std::string GetOutput() const { return this->Output; }
|
|
|
|
/**
|
|
* Get the return value of the process. If the process is still
|
|
* running, the return value is -1.
|
|
*/
|
|
int GetExitValue() const { return this->ExitValue; }
|
|
|
|
/**
|
|
* On Windows 9x there is a bug in the process execution code which
|
|
* may result in blocking. That is why this workaround is
|
|
* used. Specify the console spawn, which should run the
|
|
* Windows9xHack code.
|
|
*/
|
|
void SetConsoleSpawn(const char* prog) { this->ConsoleSpawn = prog; }
|
|
static int Windows9xHack(const char* command);
|
|
|
|
/** Code from a Borland web site with the following explaination :
|
|
* In this article, I will explain how to spawn a console
|
|
* application and redirect its standard input/output using
|
|
* anonymous pipes. An anonymous pipe is a pipe that goes only in
|
|
* one direction (read pipe, write pipe, etc.). Maybe you are
|
|
* asking, "why would I ever need to do this sort of thing?" One
|
|
* example would be a Windows telnet server, where you spawn a shell
|
|
* and listen on a port and send and receive data between the shell
|
|
* and the socket client. (Windows does not really have a built-in
|
|
* remote shell). First, we should talk about pipes. A pipe in
|
|
* Windows is simply a method of communication, often between
|
|
* process. The SDK defines a pipe as "a communication conduit with
|
|
* two ends; a process with a handle to one end can communicate with
|
|
* a process having a handle to the other end." In our case, we are
|
|
* using "anonymous" pipes, one-way pipes that "transfer data
|
|
* between a parent process and a child process or between two child
|
|
* processes of the same parent process." It's easiest to imagine a
|
|
* pipe as its namesake. An actual pipe running between processes
|
|
* that can carry data. We are using anonymous pipes because the
|
|
* console app we are spawning is a child process. We use the
|
|
* CreatePipe function which will create an anonymous pipe and
|
|
* return a read handle and a write handle. We will create two
|
|
* pipes, on for stdin and one for stdout. We will then monitor the
|
|
* read end of the stdout pipe to check for display on our child
|
|
* process. Every time there is something availabe for reading, we
|
|
* will display it in our app. Consequently, we check for input in
|
|
* our app and send it off to the write end of the stdin pipe.
|
|
*/
|
|
static bool BorlandRunCommand(const char* command,
|
|
const char* dir,
|
|
std::string& output, int& retVal,
|
|
bool verbose,
|
|
int timeout, bool hideWindows);
|
|
|
|
private:
|
|
bool CloseHandles();
|
|
bool PrivateOpen(const char*, const char*, int, int);
|
|
bool PrivateClose(int timeout);
|
|
|
|
HANDLE ProcessHandle;
|
|
HANDLE hChildStdinRd;
|
|
HANDLE hChildStdinWr;
|
|
HANDLE hChildStdoutRd;
|
|
HANDLE hChildStdoutWr;
|
|
HANDLE hChildStderrRd;
|
|
HANDLE hChildStderrWr;
|
|
HANDLE hChildStdinWrDup;
|
|
HANDLE hChildStdoutRdDup;
|
|
HANDLE hChildStderrRdDup;
|
|
|
|
|
|
int pStdIn;
|
|
int pStdOut;
|
|
int pStdErr;
|
|
|
|
int ExitValue;
|
|
|
|
std::string Output;
|
|
std::string ConsoleSpawn;
|
|
bool Verbose;
|
|
bool HideWindows;
|
|
};
|
|
|
|
|
|
#endif
|