CMake/Source/cmGlobalVisualStudio7Generator.h
Brad King f1e74ae018 BUG: Fix VS IDE solution files order again
The previous change to order projects in the VS IDE did not account for
duplicate target names (such as ALL_BUILD and ZERO_CHECK) among the
input set.  While we suppress generation of the duplicate project
entries, we need to use a multiset to store ordered duplicates.
2009-01-21 17:36:06 -05:00

168 lines
6.0 KiB
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/*=========================================================================
Program: CMake - Cross-Platform Makefile Generator
Module: $RCSfile$
Language: C++
Date: $Date$
Version: $Revision$
Copyright (c) 2002 Kitware, Inc., Insight Consortium. All rights reserved.
See Copyright.txt or http://www.cmake.org/HTML/Copyright.html for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notices for more information.
=========================================================================*/
#ifndef cmGlobalVisualStudio7Generator_h
#define cmGlobalVisualStudio7Generator_h
#include "cmGlobalVisualStudioGenerator.h"
class cmTarget;
struct cmVS7FlagTable;
/** \class cmGlobalVisualStudio7Generator
* \brief Write a Unix makefiles.
*
* cmGlobalVisualStudio7Generator manages UNIX build process for a tree
*/
class cmGlobalVisualStudio7Generator : public cmGlobalVisualStudioGenerator
{
public:
cmGlobalVisualStudio7Generator();
static cmGlobalGenerator* New() {
return new cmGlobalVisualStudio7Generator; }
///! Get the name for the generator.
virtual const char* GetName() const {
return cmGlobalVisualStudio7Generator::GetActualName();}
static const char* GetActualName() {return "Visual Studio 7";}
///! Create a local generator appropriate to this Global Generator
virtual cmLocalGenerator *CreateLocalGenerator();
/** Get the documentation entry for this generator. */
virtual void GetDocumentation(cmDocumentationEntry& entry) const;
/**
* Try to determine system infomation such as shared library
* extension, pthreads, byte order etc.
*/
virtual void EnableLanguage(std::vector<std::string>const& languages,
cmMakefile *, bool optional);
/**
* Try running cmake and building a file. This is used for dynalically
* loaded commands, not as part of the usual build process.
*/
virtual std::string GenerateBuildCommand(const char* makeProgram,
const char *projectName,
const char* additionalOptions,
const char *targetName,
const char* config,
bool ignoreErrors,
bool fast);
/**
* Generate the all required files for building this project/tree. This
* basically creates a series of LocalGenerators for each directory and
* requests that they Generate.
*/
virtual void Generate();
/**
* Generate the DSW workspace file.
*/
virtual void OutputSLNFile();
/**
* Get the list of configurations
*/
std::vector<std::string> *GetConfigurations();
///! Create a GUID or get an existing one.
void CreateGUID(const char* name);
std::string GetGUID(const char* name);
///! do configure step
virtual void Configure();
/** Append the subdirectory for the given configuration. */
virtual void AppendDirectoryForConfig(const char* prefix,
const char* config,
const char* suffix,
std::string& dir);
///! What is the configurations directory variable called?
virtual const char* GetCMakeCFGInitDirectory() { return "$(OutDir)"; }
struct TargetCompare
{
bool operator()(cmTarget const* l, cmTarget const* r);
};
protected:
static cmVS7FlagTable const* GetExtraFlagTableVS7();
virtual void OutputSLNFile(cmLocalGenerator* root,
std::vector<cmLocalGenerator*>& generators);
virtual void WriteSLNFile(std::ostream& fout, cmLocalGenerator* root,
std::vector<cmLocalGenerator*>& generators);
virtual void WriteProject(std::ostream& fout,
const char* name, const char* path, cmTarget &t);
virtual void WriteProjectDepends(std::ostream& fout,
const char* name, const char* path, cmTarget &t);
virtual void WriteProjectConfigurations(std::ostream& fout,
const char* name,
bool partOfDefaultBuild);
virtual void WriteSLNFooter(std::ostream& fout);
virtual void WriteSLNHeader(std::ostream& fout);
virtual void AddPlatformDefinitions(cmMakefile* mf);
class OrderedTargetDependSet: public std::multiset<cmTarget*, TargetCompare>
{
public:
OrderedTargetDependSet(cmGlobalGenerator::TargetDependSet const&);
};
virtual void WriteTargetsToSolution(
std::ostream& fout,
cmLocalGenerator* root,
OrderedTargetDependSet const& projectTargets,
cmGlobalGenerator::TargetDependSet& originalTargets);
virtual void WriteTargetDepends(
std::ostream& fout,
OrderedTargetDependSet const& projectTargets);
virtual void WriteTargetConfigurations(
std::ostream& fout,
cmLocalGenerator* root,
OrderedTargetDependSet const& projectTargets);
void AddAllBuildDepends(cmLocalGenerator* root,
cmTarget* target,
cmGlobalGenerator::TargetDependSet& targets);
void GenerateConfigurations(cmMakefile* mf);
virtual void WriteExternalProject(std::ostream& fout,
const char* name,
const char* path,
const std::vector<std::string>&
dependencies);
std::string ConvertToSolutionPath(const char* path);
bool IsPartOfDefaultBuild(const char* project,
cmTarget* target);
std::vector<std::string> Configurations;
std::map<cmStdString, cmStdString> GUIDMap;
// Set during OutputSLNFile with the name of the current project.
// There is one SLN file per project.
std::string CurrentProject;
};
#define CMAKE_CHECK_BUILD_SYSTEM_TARGET "ZERO_CHECK"
#endif