CMake/Source/cmGlobalXCodeGenerator.h
Marc Chevrier 3f935e690a LocalGenerator: refactoring
Introduce method AppendCompileOptions to support
future source file property COMPILE_OPTIONS.
2018-01-23 10:24:47 +01:00

287 lines
12 KiB
C++

/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying
file Copyright.txt or https://cmake.org/licensing for details. */
#ifndef cmGlobalXCodeGenerator_h
#define cmGlobalXCodeGenerator_h
#include "cmConfigure.h" // IWYU pragma: keep
#include <iosfwd>
#include <map>
#include <set>
#include <string>
#include <vector>
#include "cmGlobalGenerator.h"
#include "cmXCodeObject.h"
class cmCustomCommand;
class cmGeneratorTarget;
class cmGlobalGeneratorFactory;
class cmLocalGenerator;
class cmMakefile;
class cmSourceFile;
class cmSourceGroup;
class cmake;
struct cmDocumentationEntry;
/** \class cmGlobalXCodeGenerator
* \brief Write a Unix makefiles.
*
* cmGlobalXCodeGenerator manages UNIX build process for a tree
*/
class cmGlobalXCodeGenerator : public cmGlobalGenerator
{
public:
cmGlobalXCodeGenerator(cmake* cm, std::string const& version_string,
unsigned int version_number);
static cmGlobalGeneratorFactory* NewFactory();
///! Get the name for the generator.
std::string GetName() const override
{
return cmGlobalXCodeGenerator::GetActualName();
}
static std::string GetActualName() { return "Xcode"; }
/** Get the documentation entry for this generator. */
static void GetDocumentation(cmDocumentationEntry& entry);
///! Create a local generator appropriate to this Global Generator
cmLocalGenerator* CreateLocalGenerator(cmMakefile* mf) override;
/**
* Try to determine system information such as shared library
* extension, pthreads, byte order etc.
*/
void EnableLanguage(std::vector<std::string> const& languages, cmMakefile*,
bool optional) override;
/**
* Open a generated IDE project given the following information.
*/
bool Open(const std::string& bindir, const std::string& projectName,
bool dryRun) override;
/**
* Try running cmake and building a file. This is used for dynalically
* loaded commands, not as part of the usual build process.
*/
void GenerateBuildCommand(std::vector<std::string>& makeCommand,
const std::string& makeProgram,
const std::string& projectName,
const std::string& projectDir,
const std::string& targetName,
const std::string& config, bool fast, bool verbose,
std::vector<std::string> const& makeOptions =
std::vector<std::string>()) override;
/** Append the subdirectory for the given configuration. */
void AppendDirectoryForConfig(const std::string& prefix,
const std::string& config,
const std::string& suffix,
std::string& dir) override;
bool FindMakeProgram(cmMakefile*) override;
///! What is the configurations directory variable called?
const char* GetCMakeCFGIntDir() const override;
///! expand CFGIntDir
std::string ExpandCFGIntDir(const std::string& str,
const std::string& config) const override;
void SetCurrentLocalGenerator(cmLocalGenerator*);
/** Return true if the generated build tree may contain multiple builds.
i.e. "Can I build Debug and Release in the same tree?" */
bool IsMultiConfig() const override;
bool HasKnownObjectFileLocation(std::string* reason) const override;
bool IsIPOSupported() const override { return true; }
bool UseEffectivePlatformName(cmMakefile* mf) const override;
bool ShouldStripResourcePath(cmMakefile*) const override;
bool SetGeneratorToolset(std::string const& ts, cmMakefile* mf) override;
void AppendFlag(std::string& flags, std::string const& flag) const;
protected:
void AddExtraIDETargets() override;
void Generate() override;
private:
cmXCodeObject* CreateOrGetPBXGroup(cmGeneratorTarget* gtgt,
cmSourceGroup* sg);
cmXCodeObject* CreatePBXGroup(cmXCodeObject* parent,
const std::string& name);
bool CreateGroups(std::vector<cmLocalGenerator*>& generators);
std::string XCodeEscapePath(const std::string& p);
std::string RelativeToSource(const char* p);
std::string RelativeToBinary(const char* p);
std::string ConvertToRelativeForMake(const char* p);
void CreateCustomCommands(cmXCodeObject* buildPhases,
cmXCodeObject* sourceBuildPhase,
cmXCodeObject* headerBuildPhase,
cmXCodeObject* resourceBuildPhase,
std::vector<cmXCodeObject*> contentBuildPhases,
cmXCodeObject* frameworkBuildPhase,
cmGeneratorTarget* gtgt);
std::string ComputeInfoPListLocation(cmGeneratorTarget* target);
void AddCommandsToBuildPhase(cmXCodeObject* buildphase,
cmGeneratorTarget* target,
std::vector<cmCustomCommand> const& commands,
const char* commandFileName);
void CreateCustomRulesMakefile(const char* makefileBasename,
cmGeneratorTarget* target,
std::vector<cmCustomCommand> const& commands,
const std::string& configName);
cmXCodeObject* FindXCodeTarget(const cmGeneratorTarget*);
std::string GetOrCreateId(const std::string& name, const std::string& id);
// create cmXCodeObject from these functions so that memory can be managed
// correctly. All objects created are stored in this->XCodeObjects.
cmXCodeObject* CreateObject(cmXCodeObject::PBXType ptype);
cmXCodeObject* CreateObject(cmXCodeObject::Type type);
cmXCodeObject* CreateString(const std::string& s);
cmXCodeObject* CreateObjectReference(cmXCodeObject*);
cmXCodeObject* CreateFlatClone(cmXCodeObject*);
cmXCodeObject* CreateXCodeTarget(cmGeneratorTarget* gtgt,
cmXCodeObject* buildPhases);
void ForceLinkerLanguages() override;
void ForceLinkerLanguage(cmGeneratorTarget* gtgt);
const char* GetTargetLinkFlagsVar(const cmGeneratorTarget* target) const;
const char* GetTargetFileType(cmGeneratorTarget* target);
const char* GetTargetProductType(cmGeneratorTarget* target);
std::string AddConfigurations(cmXCodeObject* target,
cmGeneratorTarget* gtgt);
void AppendOrAddBuildSetting(cmXCodeObject* settings, const char* attr,
const char* value);
void AppendBuildSettingAttribute(cmXCodeObject* target, const char* attr,
const char* value,
const std::string& configName);
cmXCodeObject* CreateUtilityTarget(cmGeneratorTarget* gtgt);
void AddDependAndLinkInformation(cmXCodeObject* target);
void CreateBuildSettings(cmGeneratorTarget* gtgt,
cmXCodeObject* buildSettings,
const std::string& buildType);
std::string ExtractFlag(const char* flag, std::string& flags);
std::string ExtractFlagRegex(const char* exp, int matchIndex,
std::string& flags);
void FilterConfigurationAttribute(std::string const& configName,
std::string& attribute);
void SortXCodeObjects();
// delete all objects in the this->XCodeObjects vector.
void ClearXCodeObjects();
bool CreateXCodeObjects(cmLocalGenerator* root,
std::vector<cmLocalGenerator*>& generators);
void OutputXCodeProject(cmLocalGenerator* root,
std::vector<cmLocalGenerator*>& generators);
// Write shared scheme files for all the native targets
void OutputXCodeSharedSchemes(const std::string& xcProjDir);
void OutputXCodeWorkspaceSettings(const std::string& xcProjDir);
void WriteXCodePBXProj(std::ostream& fout, cmLocalGenerator* root,
std::vector<cmLocalGenerator*>& generators);
cmXCodeObject* CreateXCodeFileReferenceFromPath(const std::string& fullpath,
cmGeneratorTarget* target,
const std::string& lang,
cmSourceFile* sf);
cmXCodeObject* CreateXCodeSourceFileFromPath(const std::string& fullpath,
cmGeneratorTarget* target,
const std::string& lang,
cmSourceFile* sf);
cmXCodeObject* CreateXCodeFileReference(cmSourceFile* sf,
cmGeneratorTarget* target);
cmXCodeObject* CreateXCodeSourceFile(cmLocalGenerator* gen, cmSourceFile* sf,
cmGeneratorTarget* gtgt);
bool CreateXCodeTargets(cmLocalGenerator* gen, std::vector<cmXCodeObject*>&);
bool IsHeaderFile(cmSourceFile*);
void AddDependTarget(cmXCodeObject* target, cmXCodeObject* dependTarget);
void CreateXCodeDependHackTarget(std::vector<cmXCodeObject*>& targets);
bool SpecialTargetEmitted(std::string const& tname);
void SetGenerationRoot(cmLocalGenerator* root);
void AddExtraTargets(cmLocalGenerator* root,
std::vector<cmLocalGenerator*>& gens);
cmXCodeObject* CreateBuildPhase(const char* name, const char* name2,
cmGeneratorTarget* target,
const std::vector<cmCustomCommand>&);
void CreateReRunCMakeFile(cmLocalGenerator* root,
std::vector<cmLocalGenerator*> const& gens);
std::string LookupFlags(const std::string& varNamePrefix,
const std::string& varNameLang,
const std::string& varNameSuffix,
const std::string& default_flags);
class Factory;
class BuildObjectListOrString;
friend class BuildObjectListOrString;
void AppendDefines(BuildObjectListOrString& defs, const char* defines_list,
bool dflag = false);
void AppendDefines(BuildObjectListOrString& defs,
std::vector<std::string> const& defines,
bool dflag = false);
void ComputeTargetObjectDirectory(cmGeneratorTarget* gt) const override;
protected:
const char* GetInstallTargetName() const override { return "install"; }
const char* GetPackageTargetName() const override { return "package"; }
unsigned int XcodeVersion;
std::string VersionString;
std::set<std::string> XCodeObjectIDs;
std::vector<cmXCodeObject*> XCodeObjects;
cmXCodeObject* RootObject;
private:
std::string const& GetXcodeBuildCommand();
std::string FindXcodeBuildCommand();
std::string XcodeBuildCommand;
bool XcodeBuildCommandInitialized;
void PrintCompilerAdvice(std::ostream&, std::string const&,
const char*) const override
{
}
std::string GetObjectsNormalDirectory(const std::string& projName,
const std::string& configName,
const cmGeneratorTarget* t) const;
static std::string GetDeploymentPlatform(const cmMakefile* mf);
void ComputeArchitectures(cmMakefile* mf);
void ComputeObjectDirArch(cmMakefile* mf);
void addObject(cmXCodeObject* obj);
std::string PostBuildMakeTarget(std::string const& tName,
std::string const& configName);
cmXCodeObject* MainGroupChildren;
cmMakefile* CurrentMakefile;
cmLocalGenerator* CurrentLocalGenerator;
std::vector<std::string> CurrentConfigurationTypes;
std::string CurrentReRunCMakeMakefile;
std::string CurrentXCodeHackMakefile;
std::string CurrentProject;
std::set<std::string> TargetDoneSet;
std::vector<std::string> ProjectSourceDirectoryComponents;
std::vector<std::string> ProjectOutputDirectoryComponents;
std::map<std::string, cmXCodeObject*> GroupMap;
std::map<std::string, cmXCodeObject*> GroupNameMap;
std::map<std::string, cmXCodeObject*> TargetGroup;
std::map<std::string, cmXCodeObject*> FileRefs;
std::map<cmGeneratorTarget const*, cmXCodeObject*> XCodeObjectMap;
std::vector<std::string> Architectures;
std::string ObjectDirArchDefault;
std::string ObjectDirArch;
std::string GeneratorToolset;
};
#endif