mirror of
https://github.com/reactos/CMake.git
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159 lines
4.4 KiB
C++
159 lines
4.4 KiB
C++
/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying
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file Copyright.txt or https://cmake.org/licensing for details. */
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#pragma once
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#include "cmConfigure.h" // IWYU pragma: keep
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#include "cm_jsoncpp_value.h"
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#include "cm_thread.hxx"
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#include "cm_uv.h"
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#include "cmUVHandlePtr.h"
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#include <memory> // IWYU pragma: keep
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#include <string>
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#include <vector>
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class cmConnection;
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class cmFileMonitor;
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class cmServerProtocol;
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class cmServerRequest;
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class cmServerResponse;
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/***
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* This essentially hold and manages a libuv event queue and responds to
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* messages
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* on any of its connections.
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*/
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class cmServerBase
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{
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public:
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cmServerBase(cmConnection* connection);
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virtual ~cmServerBase();
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virtual void AddNewConnection(cmConnection* ownedConnection);
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/***
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* The main override responsible for tailoring behavior towards
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* whatever the given server is supposed to do
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*
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* This should almost always be called by the given connections
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* directly.
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*
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* @param connection The connection the request was received on
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* @param request The actual request
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*/
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virtual void ProcessRequest(cmConnection* connection,
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const std::string& request) = 0;
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virtual void OnConnected(cmConnection* connection);
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/***
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* Start a dedicated thread. If this is used to start the server, it will
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* join on the
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* servers dtor.
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*/
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virtual bool StartServeThread();
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virtual bool Serve(std::string* errorMessage);
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virtual void OnServeStart();
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virtual void StartShutDown();
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virtual bool OnSignal(int signum);
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uv_loop_t* GetLoop();
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void Close();
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void OnDisconnect(cmConnection* pConnection);
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protected:
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mutable cm::shared_mutex ConnectionsMutex;
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std::vector<std::unique_ptr<cmConnection>> Connections;
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bool ServeThreadRunning = false;
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uv_thread_t ServeThread;
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cm::uv_async_ptr ShutdownSignal;
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#ifndef NDEBUG
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public:
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// When the server starts it will mark down it's current thread ID,
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// which is useful in other contexts to just assert that operations
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// are performed on that same thread.
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uv_thread_t ServeThreadId = {};
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protected:
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#endif
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uv_loop_t Loop;
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cm::uv_signal_ptr SIGINTHandler;
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cm::uv_signal_ptr SIGHUPHandler;
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};
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class cmServer : public cmServerBase
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{
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CM_DISABLE_COPY(cmServer)
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public:
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class DebugInfo;
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cmServer(cmConnection* conn, bool supportExperimental);
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~cmServer() override;
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bool Serve(std::string* errorMessage) override;
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cmFileMonitor* FileMonitor() const;
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private:
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void RegisterProtocol(cmServerProtocol* protocol);
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// Callbacks from cmServerConnection:
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void ProcessRequest(cmConnection* connection,
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const std::string& request) override;
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std::shared_ptr<cmFileMonitor> fileMonitor;
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public:
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void OnServeStart() override;
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void StartShutDown() override;
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public:
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void OnConnected(cmConnection* connection) override;
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private:
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static void reportProgress(const char* msg, float progress, void* data);
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static void reportMessage(const char* msg, const char* title, bool& cancel,
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void* data);
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// Handle requests:
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cmServerResponse SetProtocolVersion(const cmServerRequest& request);
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void PrintHello(cmConnection* connection) const;
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// Write responses:
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void WriteProgress(const cmServerRequest& request, int min, int current,
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int max, const std::string& message) const;
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void WriteMessage(const cmServerRequest& request, const std::string& message,
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const std::string& title) const;
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void WriteResponse(cmConnection* connection,
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const cmServerResponse& response,
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const DebugInfo* debug) const;
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void WriteParseError(cmConnection* connection,
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const std::string& message) const;
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void WriteSignal(const std::string& name, const Json::Value& obj) const;
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void WriteJsonObject(Json::Value const& jsonValue,
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const DebugInfo* debug) const;
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void WriteJsonObject(cmConnection* connection, Json::Value const& jsonValue,
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const DebugInfo* debug) const;
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static cmServerProtocol* FindMatchingProtocol(
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const std::vector<cmServerProtocol*>& protocols, int major, int minor);
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const bool SupportExperimental;
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cmServerProtocol* Protocol = nullptr;
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std::vector<cmServerProtocol*> SupportedProtocols;
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friend class cmServerProtocol;
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friend class cmServerRequest;
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};
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