CMake/Source/cmGlobalXCodeGenerator.h
Brad King 921f3a1ac2 BUG: Do not automatically set HEADER_FILE_ONLY
Long ago the native build system generators needed HEADER_FILE_ONLY to
be set on header files to stop them from building.  The modern
generators correctly handle headers without the help of this property.
This removes automatic setting of the property so that it can be used
reliably as an indicator of project author intention.  It fixes VS IDE
project files to show header files normally instead of excluded (broken
by the fix for issue #7845).
2009-03-16 14:30:24 -04:00

212 lines
9.1 KiB
C++

/*=========================================================================
Program: CMake - Cross-Platform Makefile Generator
Module: $RCSfile$
Language: C++
Date: $Date$
Version: $Revision$
Copyright (c) 2002 Kitware, Inc., Insight Consortium. All rights reserved.
See Copyright.txt or http://www.cmake.org/HTML/Copyright.html for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notices for more information.
=========================================================================*/
#ifndef cmGlobalXCodeGenerator_h
#define cmGlobalXCodeGenerator_h
#include "cmGlobalGenerator.h"
#include "cmXCodeObject.h"
#include "cmCustomCommand.h"
class cmTarget;
class cmSourceFile;
class cmSourceGroup;
/** \class cmGlobalXCodeGenerator
* \brief Write a Unix makefiles.
*
* cmGlobalXCodeGenerator manages UNIX build process for a tree
*/
class cmGlobalXCodeGenerator : public cmGlobalGenerator
{
public:
cmGlobalXCodeGenerator();
static cmGlobalGenerator* New();
void SetVersion(int v) { this->XcodeVersion = v;}
///! Get the name for the generator.
virtual const char* GetName() const {
return cmGlobalXCodeGenerator::GetActualName();}
static const char* GetActualName() {return "Xcode";}
/** Get the documentation entry for this generator. */
virtual void GetDocumentation(cmDocumentationEntry& entry) const;
///! Create a local generator appropriate to this Global Generator
virtual cmLocalGenerator *CreateLocalGenerator();
/**
* Try to determine system infomation such as shared library
* extension, pthreads, byte order etc.
*/
virtual void EnableLanguage(std::vector<std::string>const& languages,
cmMakefile *, bool optional);
/**
* Try running cmake and building a file. This is used for dynalically
* loaded commands, not as part of the usual build process.
*/
virtual std::string GenerateBuildCommand(const char* makeProgram,
const char *projectName,
const char* additionalOptions,
const char *targetName,
const char* config,
bool ignoreErrors,
bool fast);
/**
* Generate the all required files for building this project/tree. This
* basically creates a series of LocalGenerators for each directory and
* requests that they Generate.
*/
virtual void Generate();
/** Append the subdirectory for the given configuration. */
virtual void AppendDirectoryForConfig(const char* prefix,
const char* config,
const char* suffix,
std::string& dir);
///! What is the configurations directory variable called?
virtual const char* GetCMakeCFGInitDirectory() { return "."; }
void GetTargetObjectFileDirectories(cmTarget* target,
std::vector<std::string>&
dirs);
void SetCurrentLocalGenerator(cmLocalGenerator*);
private:
cmXCodeObject* CreateOrGetPBXGroup(cmTarget& cmtarget,
cmSourceGroup* sg);
void CreateGroups(cmLocalGenerator* root,
std::vector<cmLocalGenerator*>&
generators);
std::string XCodeEscapePath(const char* p);
std::string ConvertToRelativeForXCode(const char* p);
std::string ConvertToRelativeForMake(const char* p);
void CreateCustomCommands(cmXCodeObject* buildPhases,
cmXCodeObject* sourceBuildPhase,
cmXCodeObject* headerBuildPhase,
cmXCodeObject* resourceBuildPhase,
std::vector<cmXCodeObject*> contentBuildPhases,
cmXCodeObject* frameworkBuildPhase,
cmTarget& cmtarget);
std::string ComputeInfoPListLocation(cmTarget& target);
void AddCommandsToBuildPhase(cmXCodeObject* buildphase,
cmTarget& target,
std::vector<cmCustomCommand>
const & commands,
const char* commandFileName);
void CreateCustomRulesMakefile(const char* makefileBasename,
cmTarget& target,
std::vector<cmCustomCommand> const & commands,
const char* configName,
const std::map<cmStdString, cmStdString>&
multipleOutputPairs
);
cmXCodeObject* FindXCodeTarget(cmTarget*);
// create cmXCodeObject from these functions so that memory can be managed
// correctly. All objects created are stored in this->XCodeObjects.
cmXCodeObject* CreateObject(cmXCodeObject::PBXType ptype);
cmXCodeObject* CreateObject(cmXCodeObject::Type type);
cmXCodeObject* CreateString(const char* s);
cmXCodeObject* CreateObjectReference(cmXCodeObject*);
cmXCodeObject* CreateXCodeTarget(cmTarget& target,
cmXCodeObject* buildPhases);
void AddConfigurations(cmXCodeObject* target,
cmTarget& cmtarget);
void AppendOrAddBuildSetting(cmXCodeObject* settings, const char* attr,
const char* value);
void AppendBuildSettingAttribute(cmXCodeObject* target, const char* attr,
const char* value, const char* configName);
cmXCodeObject* CreateUtilityTarget(cmTarget& target);
void AddDependAndLinkInformation(cmXCodeObject* target);
void CreateBuildSettings(cmTarget& target,
cmXCodeObject* buildSettings,
std::string& fileType,
std::string& productType,
std::string& projectName,
const char* buildType);
std::string ExtractFlag(const char* flag, std::string& flags);
// delete all objects in the this->XCodeObjects vector.
void ClearXCodeObjects();
void CreateXCodeObjects(cmLocalGenerator* root,
std::vector<cmLocalGenerator*>& generators);
void OutputXCodeProject(cmLocalGenerator* root,
std::vector<cmLocalGenerator*>& generators);
virtual void WriteXCodePBXProj(std::ostream& fout,
cmLocalGenerator* root,
std::vector<cmLocalGenerator*>& generators);
cmXCodeObject* CreateXCodeFileReference(cmSourceFile* sf,
cmTarget& cmtarget);
cmXCodeObject* CreateXCodeSourceFile(cmLocalGenerator* gen,
cmSourceFile* sf,
cmTarget& cmtarget);
void CreateXCodeTargets(cmLocalGenerator* gen,
std::vector<cmXCodeObject*>&);
bool IsHeaderFile(cmSourceFile*);
void AddDependTarget(cmXCodeObject* target,
cmXCodeObject* dependTarget);
void CreateXCodeDependHackTarget(std::vector<cmXCodeObject*>& targets);
bool SpecialTargetEmitted(std::string const& tname);
void SetGenerationRoot(cmLocalGenerator* root);
void AddExtraTargets(cmLocalGenerator* root,
std::vector<cmLocalGenerator*>& gens);
cmXCodeObject* CreateBuildPhase(const char* name,
const char* name2,
cmTarget& cmtarget,
const std::vector<cmCustomCommand>&);
void CreateReRunCMakeFile(cmLocalGenerator* root);
std::string LookupFlags(const char* varNamePrefix,
const char* varNameLang,
const char* varNameSuffix,
const char* default_flags);
void AppendDefines(std::string& defs, const char* defines_list,
bool dflag = false);
protected:
virtual const char* GetInstallTargetName() { return "install"; }
virtual const char* GetPackageTargetName() { return "package"; }
int XcodeVersion;
std::vector<cmXCodeObject*> XCodeObjects;
cmXCodeObject* RootObject;
private:
cmXCodeObject* MainGroupChildren;
cmXCodeObject* SourcesGroupChildren;
cmXCodeObject* ResourcesGroupChildren;
cmMakefile* CurrentMakefile;
cmLocalGenerator* CurrentLocalGenerator;
std::vector<std::string> CurrentConfigurationTypes;
std::string CurrentReRunCMakeMakefile;
std::string CurrentXCodeHackMakefile;
std::string CurrentProject;
std::set<cmStdString> TargetDoneSet;
std::vector<std::string> CurrentOutputDirectoryComponents;
std::vector<std::string> ProjectOutputDirectoryComponents;
std::map<cmStdString, cmXCodeObject* > GroupMap;
std::map<cmStdString, cmXCodeObject* > GroupNameMap;
std::map<cmStdString, cmXCodeObject* > TargetGroup;
std::map<cmStdString, cmXCodeObject* > FileRefs;
std::vector<std::string> Architectures;
};
#endif