CMake/Source/cmProjectCommand.cxx
Brad King 96afb12087 Convert CMake to OSI-approved BSD License
This converts the CMake license to a pure 3-clause OSI-approved BSD
License.  We drop the previous license clause requiring modified
versions to be plainly marked.  We also update the CMake copyright to
cover the full development time range.
2009-09-28 11:43:28 -04:00

79 lines
2.4 KiB
C++

/*============================================================================
CMake - Cross Platform Makefile Generator
Copyright 2000-2009 Kitware, Inc., Insight Software Consortium
Distributed under the OSI-approved BSD License (the "License");
see accompanying file Copyright.txt for details.
This software is distributed WITHOUT ANY WARRANTY; without even the
implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the License for more information.
============================================================================*/
#include "cmProjectCommand.h"
// cmProjectCommand
bool cmProjectCommand
::InitialPass(std::vector<std::string> const& args, cmExecutionStatus &)
{
if(args.size() < 1 )
{
this->SetError("PROJECT called with incorrect number of arguments");
return false;
}
this->Makefile->SetProjectName(args[0].c_str());
std::string bindir = args[0];
bindir += "_BINARY_DIR";
std::string srcdir = args[0];
srcdir += "_SOURCE_DIR";
this->Makefile->AddCacheDefinition
(bindir.c_str(),
this->Makefile->GetCurrentOutputDirectory(),
"Value Computed by CMake", cmCacheManager::STATIC);
this->Makefile->AddCacheDefinition
(srcdir.c_str(),
this->Makefile->GetCurrentDirectory(),
"Value Computed by CMake", cmCacheManager::STATIC);
bindir = "PROJECT_BINARY_DIR";
srcdir = "PROJECT_SOURCE_DIR";
this->Makefile->AddDefinition(bindir.c_str(),
this->Makefile->GetCurrentOutputDirectory());
this->Makefile->AddDefinition(srcdir.c_str(),
this->Makefile->GetCurrentDirectory());
this->Makefile->AddDefinition("PROJECT_NAME", args[0].c_str());
// Set the CMAKE_PROJECT_NAME variable to be the highest-level
// project name in the tree. This is always the first PROJECT
// command encountered.
if(!this->Makefile->GetDefinition("CMAKE_PROJECT_NAME"))
{
this->Makefile->AddDefinition("CMAKE_PROJECT_NAME", args[0].c_str());
this->Makefile->AddCacheDefinition
("CMAKE_PROJECT_NAME",
args[0].c_str(),
"Value Computed by CMake", cmCacheManager::STATIC);
}
std::vector<std::string> languages;
if(args.size() > 1)
{
for(size_t i =1; i < args.size(); ++i)
{
languages.push_back(args[i]);
}
}
else
{
// if no language is specified do c and c++
languages.push_back("C");
languages.push_back("CXX");
}
this->Makefile->EnableLanguage(languages, false);
return true;
}