mirror of
https://github.com/reactos/CMake.git
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cfe4e2db1f
The corresponding 'virtual' removed.
102 lines
3.3 KiB
C++
102 lines
3.3 KiB
C++
/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying
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file Copyright.txt or https://cmake.org/licensing for details. */
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#ifndef cmGlobalVisualStudio8Generator_h
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#define cmGlobalVisualStudio8Generator_h
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#include "cmGlobalVisualStudio71Generator.h"
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/** \class cmGlobalVisualStudio8Generator
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* \brief Write a Unix makefiles.
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*
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* cmGlobalVisualStudio8Generator manages UNIX build process for a tree
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*/
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class cmGlobalVisualStudio8Generator : public cmGlobalVisualStudio71Generator
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{
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public:
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cmGlobalVisualStudio8Generator(cmake* cm, const std::string& name,
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const std::string& platformName);
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static cmGlobalGeneratorFactory* NewFactory();
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///! Get the name for the generator.
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std::string GetName() const override { return this->Name; }
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/** Get the name of the main stamp list file. */
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static std::string GetGenerateStampList();
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void EnableLanguage(std::vector<std::string> const& languages, cmMakefile*,
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bool optional) override;
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virtual void AddPlatformDefinitions(cmMakefile* mf);
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bool SetGeneratorPlatform(std::string const& p, cmMakefile* mf) override;
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/**
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* Override Configure and Generate to add the build-system check
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* target.
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*/
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void Configure() override;
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/**
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* Where does this version of Visual Studio look for macros for the
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* current user? Returns the empty string if this version of Visual
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* Studio does not implement support for VB macros.
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*/
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std::string GetUserMacrosDirectory() override;
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/**
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* What is the reg key path to "vsmacros" for this version of Visual
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* Studio?
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*/
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std::string GetUserMacrosRegKeyBase() override;
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/** Return true if the target project file should have the option
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LinkLibraryDependencies and link to .sln dependencies. */
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bool NeedLinkLibraryDependencies(cmGeneratorTarget* target) override;
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/** Return true if building for Windows CE */
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bool TargetsWindowsCE() const override
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{
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return !this->WindowsCEVersion.empty();
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}
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/** Is the installed VS an Express edition? */
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bool IsExpressEdition() const { return this->ExpressEdition; }
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protected:
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void AddExtraIDETargets() override;
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const char* GetIDEVersion() override { return "8.0"; }
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std::string FindDevEnvCommand() override;
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bool VSLinksDependencies() const override { return false; }
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bool AddCheckTarget();
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/** Return true if the configuration needs to be deployed */
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virtual bool NeedsDeploy(cmStateEnums::TargetType type) const;
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static cmIDEFlagTable const* GetExtraFlagTableVS8();
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void WriteSLNHeader(std::ostream& fout) override;
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void WriteSolutionConfigurations(
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std::ostream& fout, std::vector<std::string> const& configs) override;
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void WriteProjectConfigurations(
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std::ostream& fout, const std::string& name,
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cmGeneratorTarget const& target, std::vector<std::string> const& configs,
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const std::set<std::string>& configsPartOfDefaultBuild,
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const std::string& platformMapping = "") override;
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bool ComputeTargetDepends() override;
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void WriteProjectDepends(std::ostream& fout, const std::string& name,
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const char* path,
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const cmGeneratorTarget* t) override;
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bool UseFolderProperty();
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std::string Name;
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std::string WindowsCEVersion;
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bool ExpressEdition;
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private:
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class Factory;
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friend class Factory;
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};
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#endif
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