CMake/Source/cmLocalVisualStudioGenerator.h
Vitaly Stakhovsky cfe4e2db1f VS: Use 'override' keyword for overridden methods in generator classes
The corresponding 'virtual' removed.
2017-12-15 21:17:49 -05:00

61 lines
1.9 KiB
C++

/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying
file Copyright.txt or https://cmake.org/licensing for details. */
#ifndef cmLocalVisualStudioGenerator_h
#define cmLocalVisualStudioGenerator_h
#include "cmConfigure.h" // IWYU pragma: keep
#include <map>
#include <memory> // IWYU pragma: keep
#include <string>
#include "cmGlobalVisualStudioGenerator.h"
#include "cmLocalGenerator.h"
class cmCustomCommand;
class cmCustomCommandGenerator;
class cmGeneratorTarget;
class cmGlobalGenerator;
class cmMakefile;
class cmSourceFile;
/** \class cmLocalVisualStudioGenerator
* \brief Base class for Visual Studio generators.
*
* cmLocalVisualStudioGenerator provides functionality common to all
* Visual Studio generators.
*/
class cmLocalVisualStudioGenerator : public cmLocalGenerator
{
public:
cmLocalVisualStudioGenerator(cmGlobalGenerator* gg, cmMakefile* mf);
virtual ~cmLocalVisualStudioGenerator();
/** Construct a script from the given list of command lines. */
std::string ConstructScript(cmCustomCommandGenerator const& ccg,
const std::string& newline = "\n");
/** Label to which to jump in a batch file after a failed step in a
sequence of custom commands. */
const char* GetReportErrorLabel() const;
cmGlobalVisualStudioGenerator::VSVersion GetVersion() const;
virtual std::string ComputeLongestObjectDirectory(
cmGeneratorTarget const*) const = 0;
void ComputeObjectFilenames(
std::map<cmSourceFile const*, std::string>& mapping,
cmGeneratorTarget const* = 0) override;
protected:
virtual const char* ReportErrorLabel() const;
virtual bool CustomCommandUseLocal() const { return false; }
/** Construct a custom command to make exe import lib dir. */
std::unique_ptr<cmCustomCommand> MaybeCreateImplibDir(
cmGeneratorTarget* target, const std::string& config, bool isFortran);
};
#endif