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wincodepage: minimize to indicate UTF-8 or not
The ANSI code page identifier is more information than generator programs actually need. The encoding of `build.ninja` is always either UTF-8 or the system-wide ANSI code page. Reduce the output to provide no more information than the generator programs need. The Console code page can be obtained in other ways, so drop it.
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@ -308,17 +308,21 @@ file. _Available since Ninja 1.10._
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if they have one). It can be used to know which rule name to pass to
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+ninja -t targets rule _name_+ or +ninja -t compdb+.
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`wincodepage`:: available on Windows hosts. Prints the ANSI code page
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used by `ninja`, whose encoding is expected in `build.ninja`. Also prints
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the Console code page for reference. The output has the form:
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`wincodepage`:: Available on Windows hosts (_since Ninja 1.11_).
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Prints the Windows code page whose encoding is expected in the build file.
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The output has the form:
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+
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----
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ANSI code page: %u
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Console code page: %u
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Build file encoding: <codepage>
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----
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+
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where each `%u` is an integer code page identifier, expressed in decimal.
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_Available since Ninja 1.11._
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Additional lines may be added in future versions of Ninja.
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+
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The `<codepage>` is one of:
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`UTF-8`::: Encode as UTF-8.
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`ANSI`::: Encode to the system-wide ANSI code page.
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Writing your own Ninja files
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----------------------------
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@ -648,8 +648,7 @@ int NinjaMain::ToolWinCodePage(const Options* options, int argc, char* argv[]) {
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printf("usage: ninja -t wincodepage\n");
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return 1;
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}
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printf("ANSI code page: %u\n", GetACP());
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printf("Console code page: %u\n", GetConsoleOutputCP());
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printf("Build file encoding: %s\n", GetACP() == CP_UTF8? "UTF-8" : "ANSI");
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return 0;
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}
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#endif
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@ -1023,7 +1022,7 @@ const Tool* ChooseTool(const string& tool_name) {
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{ "urtle", NULL,
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Tool::RUN_AFTER_FLAGS, &NinjaMain::ToolUrtle },
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#ifdef _WIN32
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{ "wincodepage", "print the Windows ANSI code page identifier",
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{ "wincodepage", "print the Windows code page used by ninja",
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Tool::RUN_AFTER_FLAGS, &NinjaMain::ToolWinCodePage },
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#endif
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{ NULL, NULL, Tool::RUN_AFTER_FLAGS, NULL }
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