syzkaller/prog/mutation.go
Dmitry Vyukov ba2826f39e prog: reduce number of allocations in Mutate
Don't allocate 3 parallel slices.
2020-05-18 11:34:42 +02:00

870 lines
23 KiB
Go

// Copyright 2015 syzkaller project authors. All rights reserved.
// Use of this source code is governed by Apache 2 LICENSE that can be found in the LICENSE file.
package prog
import (
"encoding/binary"
"fmt"
"math"
"math/rand"
"sort"
)
// Maximum length of generated binary blobs inserted into the program.
const maxBlobLen = uint64(100 << 10)
// Mutate program p.
//
// p: The program to mutate.
// rs: Random source.
// ncalls: The allowed maximum calls in mutated program.
// ct: ChoiceTable for syscalls.
// corpus: The entire corpus, including original program p.
func (p *Prog) Mutate(rs rand.Source, ncalls int, ct *ChoiceTable, corpus []*Prog) {
r := newRand(p.Target, rs)
if ncalls < len(p.Calls) {
ncalls = len(p.Calls)
}
ctx := &mutator{
p: p,
r: r,
ncalls: ncalls,
ct: ct,
corpus: corpus,
}
for stop, ok := false, false; !stop; stop = ok && len(p.Calls) != 0 && r.oneOf(3) {
switch {
case r.oneOf(5):
// Not all calls have anything squashable,
// so this has lower priority in reality.
ok = ctx.squashAny()
case r.nOutOf(1, 100):
ok = ctx.splice()
case r.nOutOf(20, 31):
ok = ctx.insertCall()
case r.nOutOf(10, 11):
ok = ctx.mutateArg()
default:
ok = ctx.removeCall()
}
}
p.sanitizeFix()
p.debugValidate()
if got := len(p.Calls); got < 1 || got > ncalls {
panic(fmt.Sprintf("bad number of calls after mutation: %v, want [1, %v]", got, ncalls))
}
}
// Internal state required for performing mutations -- currently this matches
// the arguments passed to Mutate().
type mutator struct {
p *Prog // The program to mutate.
r *randGen // The randGen instance.
ncalls int // The allowed maximum calls in mutated program.
ct *ChoiceTable // ChoiceTable for syscalls.
corpus []*Prog // The entire corpus, including original program p.
}
// This function selects a random other program p0 out of the corpus, and
// mutates ctx.p as follows: preserve ctx.p's Calls up to a random index i
// (exclusive) concatenated with p0's calls from index i (inclusive).
func (ctx *mutator) splice() bool {
p, r := ctx.p, ctx.r
if len(ctx.corpus) == 0 || len(p.Calls) == 0 || len(p.Calls) >= ctx.ncalls {
return false
}
p0 := ctx.corpus[r.Intn(len(ctx.corpus))]
p0c := p0.Clone()
idx := r.Intn(len(p.Calls))
p.Calls = append(p.Calls[:idx], append(p0c.Calls, p.Calls[idx:]...)...)
for i := len(p.Calls) - 1; i >= ctx.ncalls; i-- {
p.removeCall(i)
}
return true
}
// Picks a random complex pointer and squashes its arguments into an ANY.
// Subsequently, if the ANY contains blobs, mutates a random blob.
func (ctx *mutator) squashAny() bool {
p, r := ctx.p, ctx.r
complexPtrs := p.complexPtrs()
if len(complexPtrs) == 0 {
return false
}
ptr := complexPtrs[r.Intn(len(complexPtrs))]
if !p.Target.isAnyPtr(ptr.Type()) {
p.Target.squashPtr(ptr)
}
var blobs []*DataArg
var bases []*PointerArg
ForeachSubArg(ptr, func(arg Arg, ctx *ArgCtx) {
if data, ok := arg.(*DataArg); ok && arg.Dir() != DirOut {
blobs = append(blobs, data)
bases = append(bases, ctx.Base)
}
})
if len(blobs) == 0 {
return false
}
// TODO(dvyukov): we probably want special mutation for ANY.
// E.g. merging adjacent ANYBLOBs (we don't create them,
// but they can appear in future); or replacing ANYRES
// with a blob (and merging it with adjacent blobs).
idx := r.Intn(len(blobs))
arg := blobs[idx]
base := bases[idx]
baseSize := base.Res.Size()
arg.data = mutateData(r, arg.Data(), 0, maxBlobLen)
// Update base pointer if size has increased.
if baseSize < base.Res.Size() {
s := analyze(ctx.ct, ctx.corpus, p, p.Calls[0])
newArg := r.allocAddr(s, base.Type(), base.Dir(), base.Res.Size(), base.Res)
*base = *newArg
}
return true
}
// Inserts a new call at a randomly chosen point (with bias towards the end of
// existing program). Does not insert a call if program already has ncalls.
func (ctx *mutator) insertCall() bool {
p, r := ctx.p, ctx.r
if len(p.Calls) >= ctx.ncalls {
return false
}
idx := r.biasedRand(len(p.Calls)+1, 5)
var c *Call
if idx < len(p.Calls) {
c = p.Calls[idx]
}
s := analyze(ctx.ct, ctx.corpus, p, c)
calls := r.generateCall(s, p, idx)
p.insertBefore(c, calls)
for len(p.Calls) > ctx.ncalls {
p.removeCall(idx)
}
return true
}
// Removes a random call from program.
func (ctx *mutator) removeCall() bool {
p, r := ctx.p, ctx.r
if len(p.Calls) == 0 {
return false
}
idx := r.Intn(len(p.Calls))
p.removeCall(idx)
return true
}
// Mutate an argument of a random call.
func (ctx *mutator) mutateArg() bool {
p, r := ctx.p, ctx.r
if len(p.Calls) == 0 {
return false
}
idx := chooseCall(p, r)
if idx < 0 {
return false
}
c := p.Calls[idx]
updateSizes := true
for stop, ok := false, false; !stop; stop = ok && r.oneOf(3) {
ok = true
ma := &mutationArgs{target: p.Target}
ForeachArg(c, ma.collectArg)
if len(ma.args) == 0 {
return false
}
s := analyze(ctx.ct, ctx.corpus, p, c)
arg, argCtx := ma.chooseArg(r.Rand)
calls, ok1 := p.Target.mutateArg(r, s, arg, argCtx, &updateSizes)
if !ok1 {
ok = false
continue
}
p.insertBefore(c, calls)
idx += len(calls)
for len(p.Calls) > ctx.ncalls {
idx--
p.removeCall(idx)
}
if idx < 0 || idx >= len(p.Calls) || p.Calls[idx] != c {
panic(fmt.Sprintf("wrong call index: idx=%v calls=%v p.Calls=%v ncalls=%v",
idx, len(calls), len(p.Calls), ctx.ncalls))
}
if updateSizes {
p.Target.assignSizesCall(c)
}
}
return true
}
// Select a call based on the complexity of the arguments.
func chooseCall(p *Prog, r *randGen) int {
var prioSum float64
var callPriorities []float64
for _, c := range p.Calls {
var totalPrio float64
ForeachArg(c, func(arg Arg, ctx *ArgCtx) {
prio, stopRecursion := arg.Type().getMutationPrio(p.Target, arg, false)
totalPrio += prio
ctx.Stop = stopRecursion
})
prioSum += totalPrio
callPriorities = append(callPriorities, prioSum)
}
if prioSum == 0 {
return -1 // All calls are without arguments.
}
return sort.SearchFloat64s(callPriorities, prioSum*r.Float64())
}
func (target *Target) mutateArg(r *randGen, s *state, arg Arg, ctx ArgCtx, updateSizes *bool) ([]*Call, bool) {
var baseSize uint64
if ctx.Base != nil {
baseSize = ctx.Base.Res.Size()
}
calls, retry, preserve := arg.Type().mutate(r, s, arg, ctx)
if retry {
return nil, false
}
if preserve {
*updateSizes = false
}
// Update base pointer if size has increased.
if base := ctx.Base; base != nil && baseSize < base.Res.Size() {
newArg := r.allocAddr(s, base.Type(), base.Dir(), base.Res.Size(), base.Res)
replaceArg(base, newArg)
}
return calls, true
}
func regenerate(r *randGen, s *state, arg Arg) (calls []*Call, retry, preserve bool) {
var newArg Arg
newArg, calls = r.generateArg(s, arg.Type(), arg.Dir())
replaceArg(arg, newArg)
return
}
func mutateInt(r *randGen, a *ConstArg, t *IntType) uint64 {
switch {
case r.nOutOf(1, 3):
return a.Val + (uint64(r.Intn(4)) + 1)
case r.nOutOf(1, 2):
return a.Val - (uint64(r.Intn(4)) + 1)
default:
return a.Val ^ (1 << uint64(r.Intn(int(t.TypeBitSize()))))
}
}
func mutateAlignedInt(r *randGen, a *ConstArg, t *IntType) uint64 {
rangeEnd := t.RangeEnd
if t.RangeBegin == 0 && int64(rangeEnd) == -1 {
// Special [0:-1] range for all possible values.
rangeEnd = uint64(1<<t.TypeBitSize() - 1)
}
index := (a.Val - t.RangeBegin) / t.Align
misalignment := (a.Val - t.RangeBegin) % t.Align
switch {
case r.nOutOf(1, 3):
index += uint64(r.Intn(4)) + 1
case r.nOutOf(1, 2):
index -= uint64(r.Intn(4)) + 1
default:
index ^= 1 << uint64(r.Intn(int(t.TypeBitSize())))
}
lastIndex := (rangeEnd - t.RangeBegin) / t.Align
index %= lastIndex + 1
return t.RangeBegin + index*t.Align + misalignment
}
func (t *IntType) mutate(r *randGen, s *state, arg Arg, ctx ArgCtx) (calls []*Call, retry, preserve bool) {
if r.bin() {
return regenerate(r, s, arg)
}
a := arg.(*ConstArg)
if t.Align == 0 {
a.Val = mutateInt(r, a, t)
} else {
a.Val = mutateAlignedInt(r, a, t)
}
a.Val = truncateToBitSize(a.Val, t.TypeBitSize())
return
}
func (t *FlagsType) mutate(r *randGen, s *state, arg Arg, ctx ArgCtx) (calls []*Call, retry, preserve bool) {
a := arg.(*ConstArg)
for oldVal := a.Val; oldVal == a.Val; {
a.Val = r.flags(t.Vals, t.BitMask, a.Val)
}
return
}
func (t *LenType) mutate(r *randGen, s *state, arg Arg, ctx ArgCtx) (calls []*Call, retry, preserve bool) {
if !r.mutateSize(arg.(*ConstArg), *ctx.Parent, ctx.Fields) {
retry = true
return
}
preserve = true
return
}
func (t *ResourceType) mutate(r *randGen, s *state, arg Arg, ctx ArgCtx) (calls []*Call, retry, preserve bool) {
return regenerate(r, s, arg)
}
func (t *VmaType) mutate(r *randGen, s *state, arg Arg, ctx ArgCtx) (calls []*Call, retry, preserve bool) {
return regenerate(r, s, arg)
}
func (t *ProcType) mutate(r *randGen, s *state, arg Arg, ctx ArgCtx) (calls []*Call, retry, preserve bool) {
return regenerate(r, s, arg)
}
func (t *BufferType) mutate(r *randGen, s *state, arg Arg, ctx ArgCtx) (calls []*Call, retry, preserve bool) {
minLen, maxLen := uint64(0), maxBlobLen
if t.Kind == BufferBlobRange {
minLen, maxLen = t.RangeBegin, t.RangeEnd
}
a := arg.(*DataArg)
if a.Dir() == DirOut {
mutateBufferSize(r, a, minLen, maxLen)
return
}
switch t.Kind {
case BufferBlobRand, BufferBlobRange:
data := append([]byte{}, a.Data()...)
a.data = mutateData(r, data, minLen, maxLen)
case BufferString:
if len(t.Values) != 0 {
a.data = r.randString(s, t)
} else {
if t.TypeSize != 0 {
minLen, maxLen = t.TypeSize, t.TypeSize
}
data := append([]byte{}, a.Data()...)
a.data = mutateData(r, data, minLen, maxLen)
}
case BufferFilename:
a.data = []byte(r.filename(s, t))
case BufferText:
data := append([]byte{}, a.Data()...)
a.data = r.mutateText(t.Text, data)
default:
panic("unknown buffer kind")
}
return
}
func mutateBufferSize(r *randGen, arg *DataArg, minLen, maxLen uint64) {
for oldSize := arg.Size(); oldSize == arg.Size(); {
arg.size += uint64(r.Intn(33)) - 16
if arg.size < minLen {
arg.size = minLen
}
if arg.size > maxLen {
arg.size = maxLen
}
}
}
func (t *ArrayType) mutate(r *randGen, s *state, arg Arg, ctx ArgCtx) (calls []*Call, retry, preserve bool) {
// TODO: swap elements of the array
a := arg.(*GroupArg)
count := uint64(0)
switch t.Kind {
case ArrayRandLen:
if r.bin() {
for count = uint64(len(a.Inner)); r.bin(); {
count++
}
} else {
for count == uint64(len(a.Inner)) {
count = r.randArrayLen()
}
}
case ArrayRangeLen:
if t.RangeBegin == t.RangeEnd {
panic("trying to mutate fixed length array")
}
for count == uint64(len(a.Inner)) {
count = r.randRange(t.RangeBegin, t.RangeEnd)
}
}
if count > uint64(len(a.Inner)) {
for count > uint64(len(a.Inner)) {
newArg, newCalls := r.generateArg(s, t.Elem, a.Dir())
a.Inner = append(a.Inner, newArg)
calls = append(calls, newCalls...)
for _, c := range newCalls {
s.analyze(c)
}
}
} else if count < uint64(len(a.Inner)) {
for _, arg := range a.Inner[count:] {
removeArg(arg)
}
a.Inner = a.Inner[:count]
}
return
}
func (t *PtrType) mutate(r *randGen, s *state, arg Arg, ctx ArgCtx) (calls []*Call, retry, preserve bool) {
a := arg.(*PointerArg)
if r.oneOf(1000) {
removeArg(a.Res)
index := r.rand(len(r.target.SpecialPointers))
newArg := MakeSpecialPointerArg(t, a.Dir(), index)
replaceArg(arg, newArg)
return
}
newArg := r.allocAddr(s, t, a.Dir(), a.Res.Size(), a.Res)
replaceArg(arg, newArg)
return
}
func (t *StructType) mutate(r *randGen, s *state, arg Arg, ctx ArgCtx) (calls []*Call, retry, preserve bool) {
gen := r.target.SpecialTypes[t.Name()]
if gen == nil {
panic("bad arg returned by mutationArgs: StructType")
}
var newArg Arg
newArg, calls = gen(&Gen{r, s}, t, arg.Dir(), arg)
a := arg.(*GroupArg)
for i, f := range newArg.(*GroupArg).Inner {
replaceArg(a.Inner[i], f)
}
return
}
func (t *UnionType) mutate(r *randGen, s *state, arg Arg, ctx ArgCtx) (calls []*Call, retry, preserve bool) {
if gen := r.target.SpecialTypes[t.Name()]; gen != nil {
var newArg Arg
newArg, calls = gen(&Gen{r, s}, t, arg.Dir(), arg)
replaceArg(arg, newArg)
return
}
a := arg.(*UnionArg)
index := r.Intn(len(t.Fields) - 1)
if index >= a.Index {
index++
}
optType := t.Fields[index].Type
removeArg(a.Option)
var newOpt Arg
newOpt, calls = r.generateArg(s, optType, a.Dir())
replaceArg(arg, MakeUnionArg(t, a.Dir(), newOpt, index))
return
}
func (t *CsumType) mutate(r *randGen, s *state, arg Arg, ctx ArgCtx) (calls []*Call, retry, preserve bool) {
panic("CsumType can't be mutated")
}
func (t *ConstType) mutate(r *randGen, s *state, arg Arg, ctx ArgCtx) (calls []*Call, retry, preserve bool) {
panic("ConstType can't be mutated")
}
type mutationArgs struct {
target *Target
ignoreSpecial bool
prioSum float64
args []mutationArg
argsBuffer [16]mutationArg
}
type mutationArg struct {
arg Arg
ctx ArgCtx
priority float64
}
const (
maxPriority = float64(10)
minPriority = float64(1)
dontMutate = float64(0)
)
func (ma *mutationArgs) collectArg(arg Arg, ctx *ArgCtx) {
ignoreSpecial := ma.ignoreSpecial
ma.ignoreSpecial = false
typ := arg.Type()
prio, stopRecursion := typ.getMutationPrio(ma.target, arg, ignoreSpecial)
ctx.Stop = stopRecursion
if prio == dontMutate {
return
}
_, isArrayTyp := typ.(*ArrayType)
_, isBufferTyp := typ.(*BufferType)
if !isBufferTyp && !isArrayTyp && arg.Dir() == DirOut || !typ.Varlen() && typ.Size() == 0 {
return
}
if len(ma.args) == 0 {
ma.args = ma.argsBuffer[:0]
}
ma.prioSum += prio
ma.args = append(ma.args, mutationArg{arg, *ctx, ma.prioSum})
}
func (ma *mutationArgs) chooseArg(r *rand.Rand) (Arg, ArgCtx) {
goal := ma.prioSum * r.Float64()
chosenIdx := sort.Search(len(ma.args), func(i int) bool { return ma.args[i].priority >= goal })
arg := ma.args[chosenIdx]
return arg.arg, arg.ctx
}
// TODO: find a way to estimate optimal priority values.
// Assign a priority for each type. The boolean is the reference type and it has
// the minimum priority, since it has only two possible values.
func (t *IntType) getMutationPrio(target *Target, arg Arg, ignoreSpecial bool) (prio float64, stopRecursion bool) {
// For a integer without a range of values, the priority is based on
// the number of bits occupied by the underlying type.
plainPrio := math.Log2(float64(t.TypeBitSize())) + 0.1*maxPriority
if t.Kind != IntRange {
return plainPrio, false
}
size := t.RangeEnd - t.RangeBegin + 1
if t.Align != 0 {
if t.RangeBegin == 0 && int64(t.RangeEnd) == -1 {
// Special [0:-1] range for all possible values.
size = (1<<t.TypeBitSize()-1)/t.Align + 1
} else {
size = (t.RangeEnd-t.RangeBegin)/t.Align + 1
}
}
switch {
case size <= 15:
// For a small range, we assume that it is effectively
// similar with FlagsType and we need to try all possible values.
prio = rangeSizePrio(size)
case size <= 256:
// We consider that a relevant range has at most 256
// values (the number of values that can be represented on a byte).
prio = maxPriority
default:
// Ranges larger than 256 are equivalent with a plain integer.
prio = plainPrio
}
return prio, false
}
func (t *StructType) getMutationPrio(target *Target, arg Arg, ignoreSpecial bool) (prio float64, stopRecursion bool) {
if target.SpecialTypes[t.Name()] == nil || ignoreSpecial {
return dontMutate, false
}
return maxPriority, true
}
func (t *UnionType) getMutationPrio(target *Target, arg Arg, ignoreSpecial bool) (prio float64, stopRecursion bool) {
if target.SpecialTypes[t.Name()] == nil && len(t.Fields) == 1 || ignoreSpecial {
return dontMutate, false
}
// For a non-special type union with more than one option
// we mutate the union itself and also the value of the current option.
if target.SpecialTypes[t.Name()] == nil {
return maxPriority, false
}
return maxPriority, true
}
func (t *FlagsType) getMutationPrio(target *Target, arg Arg, ignoreSpecial bool) (prio float64, stopRecursion bool) {
prio = rangeSizePrio(uint64(len(t.Vals)))
if t.BitMask {
// We want a higher priority because the mutation will include
// more possible operations (bitwise operations).
prio += 0.1 * maxPriority
}
return prio, false
}
// Assigns a priority based on the range size.
func rangeSizePrio(size uint64) (prio float64) {
switch size {
case 0:
prio = dontMutate
case 1:
prio = minPriority
default:
// Priority proportional with the number of values. After a threshold, the priority is constant.
// The threshold is 15 because most of the calls have <= 15 possible values for a flag.
prio = math.Min(float64(size)/3+0.4*maxPriority, 0.9*maxPriority)
}
return prio
}
func (t *PtrType) getMutationPrio(target *Target, arg Arg, ignoreSpecial bool) (prio float64, stopRecursion bool) {
if arg.(*PointerArg).IsSpecial() {
// TODO: we ought to mutate this, but we don't have code for this yet.
return dontMutate, false
}
return 0.3 * maxPriority, false
}
func (t *ConstType) getMutationPrio(target *Target, arg Arg, ignoreSpecial bool) (prio float64, stopRecursion bool) {
return dontMutate, false
}
func (t *CsumType) getMutationPrio(target *Target, arg Arg, ignoreSpecial bool) (prio float64, stopRecursion bool) {
return dontMutate, false
}
func (t *ProcType) getMutationPrio(target *Target, arg Arg, ignoreSpecial bool) (prio float64, stopRecursion bool) {
return 0.5 * maxPriority, false
}
func (t *ResourceType) getMutationPrio(target *Target, arg Arg, ignoreSpecial bool) (prio float64, stopRecursion bool) {
return 0.5 * maxPriority, false
}
func (t *VmaType) getMutationPrio(target *Target, arg Arg, ignoreSpecial bool) (prio float64, stopRecursion bool) {
return 0.5 * maxPriority, false
}
func (t *LenType) getMutationPrio(target *Target, arg Arg, ignoreSpecial bool) (prio float64, stopRecursion bool) {
// Mutating LenType only produces "incorrect" results according to descriptions.
return 0.1 * maxPriority, false
}
func (t *BufferType) getMutationPrio(target *Target, arg Arg, ignoreSpecial bool) (prio float64, stopRecursion bool) {
if arg.Dir() == DirOut && !t.Varlen() {
return dontMutate, false
}
if t.Kind == BufferString && len(t.Values) == 1 {
// These are effectively consts (and frequently file names).
return dontMutate, false
}
return 0.8 * maxPriority, false
}
func (t *ArrayType) getMutationPrio(target *Target, arg Arg, ignoreSpecial bool) (prio float64, stopRecursion bool) {
if t.Kind == ArrayRangeLen && t.RangeBegin == t.RangeEnd {
return dontMutate, false
}
return maxPriority, false
}
func mutateData(r *randGen, data []byte, minLen, maxLen uint64) []byte {
for stop := false; !stop; stop = stop && r.oneOf(3) {
f := mutateDataFuncs[r.Intn(len(mutateDataFuncs))]
data, stop = f(r, data, minLen, maxLen)
}
return data
}
// The maximum delta for integer mutations.
const maxDelta = 35
var mutateDataFuncs = [...]func(r *randGen, data []byte, minLen, maxLen uint64) ([]byte, bool){
// TODO(dvyukov): duplicate part of data.
// Flip bit in byte.
func(r *randGen, data []byte, minLen, maxLen uint64) ([]byte, bool) {
if len(data) == 0 {
return data, false
}
byt := r.Intn(len(data))
bit := r.Intn(8)
data[byt] ^= 1 << uint(bit)
return data, true
},
// Insert random bytes.
func(r *randGen, data []byte, minLen, maxLen uint64) ([]byte, bool) {
if len(data) == 0 || uint64(len(data)) >= maxLen {
return data, false
}
n := r.Intn(16) + 1
if r := int(maxLen) - len(data); n > r {
n = r
}
pos := r.Intn(len(data))
for i := 0; i < n; i++ {
data = append(data, 0)
}
copy(data[pos+n:], data[pos:])
for i := 0; i < n; i++ {
data[pos+i] = byte(r.Int31())
}
if uint64(len(data)) > maxLen || r.bin() {
data = data[:len(data)-n] // preserve original length
}
return data, true
},
// Remove bytes.
func(r *randGen, data []byte, minLen, maxLen uint64) ([]byte, bool) {
if len(data) == 0 {
return data, false
}
n := r.Intn(16) + 1
if n > len(data) {
n = len(data)
}
pos := 0
if n < len(data) {
pos = r.Intn(len(data) - n)
}
copy(data[pos:], data[pos+n:])
data = data[:len(data)-n]
if uint64(len(data)) < minLen || r.bin() {
for i := 0; i < n; i++ {
data = append(data, 0) // preserve original length
}
}
return data, true
},
// Append a bunch of bytes.
func(r *randGen, data []byte, minLen, maxLen uint64) ([]byte, bool) {
if uint64(len(data)) >= maxLen {
return data, false
}
const max = 256
n := max - r.biasedRand(max, 10)
if r := int(maxLen) - len(data); n > r {
n = r
}
for i := 0; i < n; i++ {
data = append(data, byte(r.rand(256)))
}
return data, true
},
// Replace int8/int16/int32/int64 with a random value.
func(r *randGen, data []byte, minLen, maxLen uint64) ([]byte, bool) {
width := 1 << uint(r.Intn(4))
if len(data) < width {
return data, false
}
i := r.Intn(len(data) - width + 1)
storeInt(data[i:], r.Uint64(), width)
return data, true
},
// Add/subtract from an int8/int16/int32/int64.
func(r *randGen, data []byte, minLen, maxLen uint64) ([]byte, bool) {
width := 1 << uint(r.Intn(4))
if len(data) < width {
return data, false
}
i := r.Intn(len(data) - width + 1)
v := loadInt(data[i:], width)
delta := r.rand(2*maxDelta+1) - maxDelta
if delta == 0 {
delta = 1
}
if r.oneOf(10) {
v = swapInt(v, width)
v += delta
v = swapInt(v, width)
} else {
v += delta
}
storeInt(data[i:], v, width)
return data, true
},
// Set int8/int16/int32/int64 to an interesting value.
func(r *randGen, data []byte, minLen, maxLen uint64) ([]byte, bool) {
width := 1 << uint(r.Intn(4))
if len(data) < width {
return data, false
}
i := r.Intn(len(data) - width + 1)
value := r.randInt64()
if r.oneOf(10) {
value = swap64(value)
}
storeInt(data[i:], value, width)
return data, true
},
}
func swap16(v uint16) uint16 {
v0 := byte(v >> 0)
v1 := byte(v >> 8)
v = 0
v |= uint16(v1) << 0
v |= uint16(v0) << 8
return v
}
func swap32(v uint32) uint32 {
v0 := byte(v >> 0)
v1 := byte(v >> 8)
v2 := byte(v >> 16)
v3 := byte(v >> 24)
v = 0
v |= uint32(v3) << 0
v |= uint32(v2) << 8
v |= uint32(v1) << 16
v |= uint32(v0) << 24
return v
}
func swap64(v uint64) uint64 {
v0 := byte(v >> 0)
v1 := byte(v >> 8)
v2 := byte(v >> 16)
v3 := byte(v >> 24)
v4 := byte(v >> 32)
v5 := byte(v >> 40)
v6 := byte(v >> 48)
v7 := byte(v >> 56)
v = 0
v |= uint64(v7) << 0
v |= uint64(v6) << 8
v |= uint64(v5) << 16
v |= uint64(v4) << 24
v |= uint64(v3) << 32
v |= uint64(v2) << 40
v |= uint64(v1) << 48
v |= uint64(v0) << 56
return v
}
func swapInt(v uint64, size int) uint64 {
switch size {
case 1:
return v
case 2:
return uint64(swap16(uint16(v)))
case 4:
return uint64(swap32(uint32(v)))
case 8:
return swap64(v)
default:
panic(fmt.Sprintf("swapInt: bad size %v", size))
}
}
func loadInt(data []byte, size int) uint64 {
switch size {
case 1:
return uint64(data[0])
case 2:
return uint64(binary.LittleEndian.Uint16(data))
case 4:
return uint64(binary.LittleEndian.Uint32(data))
case 8:
return binary.LittleEndian.Uint64(data)
default:
panic(fmt.Sprintf("loadInt: bad size %v", size))
}
}
func storeInt(data []byte, v uint64, size int) {
switch size {
case 1:
data[0] = uint8(v)
case 2:
binary.LittleEndian.PutUint16(data, uint16(v))
case 4:
binary.LittleEndian.PutUint32(data, uint32(v))
case 8:
binary.LittleEndian.PutUint64(data, v)
default:
panic(fmt.Sprintf("storeInt: bad size %v", size))
}
}