syzkaller/prog/target.go
Dmitry Vyukov ddf7b3e065 sys/linux: improve AF_ALG alg name generation
There is effectively infinite number of possible crypto
algorithm names due to templates. Plus there is tricky
relation between algorithms and algorithm type names.

This change adds custom mutator for sockaddr_alg struct
to improve variance in generated algorithms.
2017-11-24 13:56:20 +01:00

173 lines
4.7 KiB
Go

// Copyright 2017 syzkaller project authors. All rights reserved.
// Use of this source code is governed by Apache 2 LICENSE that can be found in the LICENSE file.
package prog
import (
"fmt"
"math/rand"
"sort"
)
// Target describes target OS/arch pair.
type Target struct {
OS string
Arch string
Revision string // unique hash representing revision of the descriptions
PtrSize uint64
PageSize uint64
DataOffset uint64
Syscalls []*Syscall
Resources []*ResourceDesc
Structs []*KeyedStruct
Consts []ConstValue
// Syscall used by MakeMmap.
// It has some special meaning because there are usually too many of them.
MmapSyscall *Syscall
// MakeMmap creates call that maps [start, start+npages) page range.
MakeMmap func(start, npages uint64) *Call
// AnalyzeMmap analyzes the call c regarding mapping/unmapping memory.
// If it maps/unmaps any memory returns [start, start+npages) range,
// otherwise returns npages = 0.
AnalyzeMmap func(c *Call) (start, npages uint64, mapped bool)
// SanitizeCall neutralizes harmful calls.
SanitizeCall func(c *Call)
// SpecialStructs allows target to do custom generation/mutation for some struct types.
// Map key is struct name for which custom generation/mutation is required.
// Map value is custom generation/mutation function that will be called
// for the corresponding structs. g is helper object that allows generate random numbers,
// allocate memory, etc. typ is the struct type. old is the old value of the struct
// for mutation, or nil for generation. The function returns a new value of the struct,
// and optionally any calls that need to be inserted before the arg reference.
SpecialStructs map[string]func(g *Gen, typ *StructType, old *GroupArg) (Arg, []*Call)
// Special strings that can matter for the target.
// Used as fallback when string type does not have own dictionary.
StringDictionary []string
// Filled by prog package:
SyscallMap map[string]*Syscall
ConstMap map[string]uint64
resourceMap map[string]*ResourceDesc
// Maps resource name to a list of calls that can create the resource.
resourceCtors map[string][]*Syscall
}
var targets = make(map[string]*Target)
func RegisterTarget(target *Target, initArch func(target *Target)) {
key := target.OS + "/" + target.Arch
if targets[key] != nil {
panic(fmt.Sprintf("duplicate target %v", key))
}
target.SanitizeCall = func(c *Call) {}
initTarget(target)
initArch(target)
target.ConstMap = nil // currently used only by initArch
targets[key] = target
}
func GetTarget(OS, arch string) (*Target, error) {
key := OS + "/" + arch
target := targets[key]
if target == nil {
var supported []string
for _, t := range targets {
supported = append(supported, fmt.Sprintf("%v/%v", t.OS, t.Arch))
}
sort.Strings(supported)
return nil, fmt.Errorf("unknown target: %v (supported: %v)", key, supported)
}
return target, nil
}
func AllTargets() []*Target {
var res []*Target
for _, t := range targets {
res = append(res, t)
}
sort.Slice(res, func(i, j int) bool {
if res[i].OS != res[j].OS {
return res[i].OS < res[j].OS
}
return res[i].Arch < res[j].Arch
})
return res
}
func initTarget(target *Target) {
target.ConstMap = make(map[string]uint64)
for _, c := range target.Consts {
target.ConstMap[c.Name] = c.Value
}
target.resourceMap = make(map[string]*ResourceDesc)
for _, res := range target.Resources {
target.resourceMap[res.Name] = res
}
keyedStructs := make(map[StructKey]*StructDesc)
for _, desc := range target.Structs {
keyedStructs[desc.Key] = desc.Desc
}
target.Structs = nil
target.SyscallMap = make(map[string]*Syscall)
for _, c := range target.Syscalls {
target.SyscallMap[c.Name] = c
ForeachType(c, func(t0 Type) {
switch t := t0.(type) {
case *ResourceType:
t.Desc = target.resourceMap[t.TypeName]
if t.Desc == nil {
panic("no resource desc")
}
case *StructType:
t.StructDesc = keyedStructs[t.Key]
if t.StructDesc == nil {
panic("no struct desc")
}
case *UnionType:
t.StructDesc = keyedStructs[t.Key]
if t.StructDesc == nil {
panic("no union desc")
}
}
})
}
target.resourceCtors = make(map[string][]*Syscall)
for _, res := range target.Resources {
target.resourceCtors[res.Name] = target.calcResourceCtors(res.Kind, false)
}
}
type Gen struct {
r *randGen
s *state
}
func (g *Gen) Rand() *rand.Rand {
return g.r.Rand
}
func (g *Gen) NOutOf(n, outOf int) bool {
return g.r.nOutOf(n, outOf)
}
func (g *Gen) Alloc(ptrType Type, data Arg) (Arg, []*Call) {
return g.r.addr(g.s, ptrType, data.Size(), data)
}
func (g *Gen) GenerateArg(typ Type, pcalls *[]*Call) Arg {
arg, calls := g.r.generateArg(g.s, typ)
*pcalls = append(*pcalls, calls...)
return arg
}