syzkaller/pkg/ifuzz/ifuzz.go
Dmitry Vyukov 8ef497b652 gometalinter: clean up vetshadow
This just cleans up existing warnings.
vetshadow is not enabled yet because it crashes.

Update #538
2018-07-31 20:38:33 +02:00

309 lines
7.3 KiB
Go

// Copyright 2017 syzkaller project authors. All rights reserved.
// Use of this source code is governed by Apache 2 LICENSE that can be found in the LICENSE file.
//go:generate bash -c "go run gen/gen.go gen/all-enc-instructions.txt > generated/insns.go"
// Package ifuzz allows to generate and mutate x86 machine code.
package ifuzz
import (
"math/rand"
"sync"
)
const (
ModeLong64 = iota
ModeProt32
ModeProt16
ModeReal16
ModeLast
)
type Insn struct {
Name string
Extension string
Mode int // bitmask of compatible modes
Priv bool // CPL=0
Pseudo bool // pseudo instructions can consist of several real instructions
Opcode []byte
Prefix []byte
Suffix []byte
Modrm bool
Mod int8
Reg int8 // -6 - segment register, -8 - control register
Rm int8
Srm bool // register is embed in the first byte
NoSibDisp bool // no SIB/disp even if modrm says otherwise
Imm int8 // immediate size, -1 - immediate size, -2 - address size, -3 - operand size
Imm2 int8
NoRepPrefix bool
No66Prefix bool
Rexw int8 // 1 must be set, -1 must not be set
Mem32 bool // instruction always references 32-bit memory operand, 0x67 is illegal
Mem16 bool // instruction always references 16-bit memory operand
Vex byte
VexMap byte
VexL int8
VexNoR bool
VexP int8
Avx2Gather bool
generator func(cfg *Config, r *rand.Rand) []byte // for pseudo instructions
}
type Config struct {
Len int // number of instructions to generate
Mode int // one of ModeXXX
Priv bool // generate CPL=0 instructions
Exec bool // generate instructions sequences interesting for execution
MemRegions []MemRegion // generated instructions will reference these regions
}
type MemRegion struct {
Start uint64
Size uint64
}
const (
typeExec = iota
typePriv
typeUser
typeAll
typeLast
)
var modeInsns [ModeLast][typeLast][]*Insn
var (
Insns []*Insn
initOnce sync.Once
)
func initInsns() {
if len(Insns) == 0 {
panic("no instructions")
}
initPseudo()
for mode := 0; mode < ModeLast; mode++ {
for _, insn := range Insns {
if insn.Mode&(1<<uint(mode)) == 0 {
continue
}
if insn.Pseudo {
modeInsns[mode][typeExec] = append(modeInsns[mode][typeExec], insn)
} else if insn.Priv {
modeInsns[mode][typePriv] = append(modeInsns[mode][typePriv], insn)
modeInsns[mode][typeAll] = append(modeInsns[mode][typeAll], insn)
} else {
modeInsns[mode][typeUser] = append(modeInsns[mode][typeUser], insn)
modeInsns[mode][typeAll] = append(modeInsns[mode][typeAll], insn)
}
}
}
}
// ModeInsns returns list of all instructions for the given mode.
func ModeInsns(cfg *Config) []*Insn {
initOnce.Do(initInsns)
if cfg.Mode < 0 || cfg.Mode >= ModeLast {
panic("bad mode")
}
var insns []*Insn
insns = append(insns, modeInsns[cfg.Mode][typeUser]...)
if cfg.Priv {
insns = append(insns, modeInsns[cfg.Mode][typePriv]...)
if cfg.Exec {
insns = append(insns, modeInsns[cfg.Mode][typeExec]...)
}
}
return insns
}
func Generate(cfg *Config, r *rand.Rand) []byte {
initOnce.Do(initInsns)
var text []byte
for i := 0; i < cfg.Len; i++ {
insn := randInsn(cfg, r)
text = append(text, insn.Encode(cfg, r)...)
}
return text
}
func Mutate(cfg *Config, r *rand.Rand, text []byte) []byte {
initOnce.Do(initInsns)
insns := split(cfg, text)
retry := false
for stop := false; !stop || retry || len(insns) == 0; stop = r.Intn(2) == 0 {
retry = false
switch x := r.Intn(100); {
case x < 10 && len(insns) != 0:
// delete instruction
i := r.Intn(len(insns))
copy(insns[i:], insns[i+1:])
insns = insns[:len(insns)-1]
case x < 40 && len(insns) != 0:
// replace instruction with another
insn := randInsn(cfg, r)
text1 := insn.Encode(cfg, r)
i := r.Intn(len(insns))
insns[i] = text1
case x < 70 && len(insns) != 0:
// mutate instruction
i := r.Intn(len(insns))
text1 := insns[i]
for stop := false; !stop || len(text1) == 0; stop = r.Intn(2) == 0 {
switch x := r.Intn(100); {
case x < 5 && len(text1) != 0:
// delete byte
pos := r.Intn(len(text1))
copy(text1[pos:], text1[pos+1:])
text1 = text1[:len(text1)-1]
case x < 40 && len(text1) != 0:
// replace a byte
pos := r.Intn(len(text1))
text1[pos] = byte(r.Intn(256))
case x < 70 && len(text1) != 0:
// flip a bit
pos := r.Intn(len(text1))
text1[pos] ^= 1 << byte(r.Intn(8))
default:
// insert a byte
pos := r.Intn(len(text1) + 1)
text1 = append(text1, 0)
copy(text1[pos+1:], text1[pos:])
text1[pos] = byte(r.Intn(256))
}
}
insns[i] = text1
case len(insns) < cfg.Len:
// insert a new instruction
insn := randInsn(cfg, r)
text1 := insn.Encode(cfg, r)
i := r.Intn(len(insns) + 1)
insns = append(insns, nil)
copy(insns[i+1:], insns[i:])
insns[i] = text1
default:
retry = true
}
}
text = nil
for _, insn := range insns {
text = append(text, insn...)
}
return text
}
func randInsn(cfg *Config, r *rand.Rand) *Insn {
var insns []*Insn
if cfg.Priv && cfg.Exec {
insns = modeInsns[cfg.Mode][r.Intn(3)]
} else if cfg.Priv {
insns = modeInsns[cfg.Mode][r.Intn(2)]
} else {
insns = modeInsns[cfg.Mode][typeUser]
}
return insns[r.Intn(len(insns))]
}
func split(cfg *Config, text []byte) [][]byte {
text = append([]byte{}, text...)
var insns [][]byte
var bad []byte
for len(text) != 0 {
n, err := Decode(cfg.Mode, text)
if err != nil || n == 0 {
bad = append(bad, text[0])
text = text[1:]
continue
}
if bad != nil {
insns = append(insns, bad)
bad = nil
}
insns = append(insns, text[:n])
text = text[n:]
}
if bad != nil {
insns = append(insns, bad)
}
return insns
}
func generateArg(cfg *Config, r *rand.Rand, size int) []byte {
v := generateInt(cfg, r, size)
arg := make([]byte, size)
for i := 0; i < size; i++ {
arg[i] = byte(v)
v >>= 8
}
return arg
}
func (insn *Insn) isCompatible(cfg *Config) bool {
if cfg.Mode < 0 || cfg.Mode >= ModeLast {
panic("bad mode")
}
if insn.Priv && !cfg.Priv {
return false
}
if insn.Pseudo && !cfg.Exec {
return false
}
if insn.Mode&(1<<uint(cfg.Mode)) == 0 {
return false
}
return true
}
func generateInt(cfg *Config, r *rand.Rand, size int) uint64 {
if size != 1 && size != 2 && size != 4 && size != 8 {
panic("bad arg size")
}
var v uint64
switch x := r.Intn(60); {
case x < 10:
v = uint64(r.Intn(1 << 4))
case x < 20:
v = uint64(r.Intn(1 << 16))
case x < 25:
v = uint64(r.Int63()) % (1 << 32)
case x < 30:
v = uint64(r.Int63())
case x < 40:
v = specialNumbers[r.Intn(len(specialNumbers))]
if r.Intn(5) == 0 {
v += uint64(r.Intn(33)) - 16
}
case x < 50 && len(cfg.MemRegions) != 0:
mem := cfg.MemRegions[r.Intn(len(cfg.MemRegions))]
switch x := r.Intn(100); {
case x < 25:
v = mem.Start
case x < 50:
v = mem.Start + mem.Size
case x < 75:
v = mem.Start + mem.Size/2
default:
v = mem.Start + uint64(r.Int63())%mem.Size
}
if r.Intn(10) == 0 {
v += uint64(r.Intn(33)) - 16
}
default:
v = uint64(r.Intn(1 << 8))
}
if r.Intn(50) == 0 {
v = uint64(-int64(v))
}
if r.Intn(50) == 0 && size != 1 {
v &^= 1<<12 - 1
}
return v
}
var specialNumbers = []uint64{0, 1 << 15, 1 << 16, 1 << 31, 1 << 32, 1 << 47, 1 << 47, 1 << 63}