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https://github.com/reactos/syzkaller.git
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2be2288ee2
If the original call was successful, keep it successful during minimization. Successful calls are much more valuable.
132 lines
3.4 KiB
Go
132 lines
3.4 KiB
Go
// Copyright 2017 syzkaller project authors. All rights reserved.
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// Use of this source code is governed by Apache 2 LICENSE that can be found in the LICENSE file.
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package main
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import (
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"sync"
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"github.com/google/syzkaller/pkg/ipc"
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"github.com/google/syzkaller/prog"
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)
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// WorkQueue holds global non-fuzzing work items (see the Work* structs below).
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// WorkQueue also does prioritization among work items, for example, we want
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// to triage and send to manager new inputs before we smash programs
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// in order to not permanently lose interesting programs in case of VM crash.
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type WorkQueue struct {
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mu sync.RWMutex
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triageCandidate []*WorkTriage
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candidate []*WorkCandidate
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triage []*WorkTriage
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smash []*WorkSmash
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procs int
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needCandidates chan struct{}
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}
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type ProgTypes int
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const (
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ProgCandidate ProgTypes = 1 << iota
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ProgMinimized
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ProgSmashed
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ProgNormal ProgTypes = 0
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)
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// WorkTriage are programs for which we noticed potential new coverage during
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// first execution. But we are not sure yet if the coverage is real or not.
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// During triage we understand if these programs in fact give new coverage,
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// and if yes, minimize them and add to corpus.
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type WorkTriage struct {
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p *prog.Prog
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call int
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info ipc.CallInfo
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flags ProgTypes
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}
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// WorkCandidate are programs from hub.
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// We don't know yet if they are useful for this fuzzer or not.
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// A proc handles them the same way as locally generated/mutated programs.
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type WorkCandidate struct {
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p *prog.Prog
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flags ProgTypes
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}
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// WorkSmash are programs just added to corpus.
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// During smashing these programs receive a one-time special attention
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// (emit faults, collect comparison hints, etc).
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type WorkSmash struct {
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p *prog.Prog
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call int
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}
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func newWorkQueue(procs int, needCandidates chan struct{}) *WorkQueue {
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return &WorkQueue{
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procs: procs,
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needCandidates: needCandidates,
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}
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}
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func (wq *WorkQueue) enqueue(item interface{}) {
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wq.mu.Lock()
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defer wq.mu.Unlock()
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switch item := item.(type) {
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case *WorkTriage:
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if item.flags&ProgCandidate != 0 {
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wq.triageCandidate = append(wq.triageCandidate, item)
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} else {
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wq.triage = append(wq.triage, item)
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}
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case *WorkCandidate:
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wq.candidate = append(wq.candidate, item)
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case *WorkSmash:
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wq.smash = append(wq.smash, item)
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default:
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panic("unknown work type")
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}
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}
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func (wq *WorkQueue) dequeue() (item interface{}) {
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wq.mu.RLock()
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if len(wq.triageCandidate)+len(wq.candidate)+len(wq.triage)+len(wq.smash) == 0 {
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wq.mu.RUnlock()
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return nil
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}
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wq.mu.RUnlock()
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wq.mu.Lock()
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wantCandidates := false
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if len(wq.triageCandidate) != 0 {
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last := len(wq.triageCandidate) - 1
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item = wq.triageCandidate[last]
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wq.triageCandidate = wq.triageCandidate[:last]
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} else if len(wq.candidate) != 0 {
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last := len(wq.candidate) - 1
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item = wq.candidate[last]
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wq.candidate = wq.candidate[:last]
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wantCandidates = len(wq.candidate) < wq.procs
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} else if len(wq.triage) != 0 {
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last := len(wq.triage) - 1
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item = wq.triage[last]
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wq.triage = wq.triage[:last]
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} else if len(wq.smash) != 0 {
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last := len(wq.smash) - 1
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item = wq.smash[last]
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wq.smash = wq.smash[:last]
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}
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wq.mu.Unlock()
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if wantCandidates {
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select {
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case wq.needCandidates <- struct{}{}:
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default:
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}
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}
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return item
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}
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func (wq *WorkQueue) wantCandidates() bool {
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wq.mu.RLock()
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defer wq.mu.RUnlock()
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return len(wq.candidate) < wq.procs
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}
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