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https://github.com/reactos/wine.git
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185 lines
4.7 KiB
C
185 lines
4.7 KiB
C
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/*
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* Gameux library coclass GameExplorer implementation
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*
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* Copyright (C) 2010 Mariusz Pluciński
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#define COBJMACROS
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#include "config.h"
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#include "ole2.h"
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#include "gameux.h"
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#include "gameux_private.h"
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#include "wine/debug.h"
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WINE_DEFAULT_DEBUG_CHANNEL(gameux);
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/*
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* IGameExplorer implementation
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*/
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typedef struct _GameExplorerImpl
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{
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const struct IGameExplorerVtbl *lpGameExplorerVtbl;
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LONG ref;
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} GameExplorerImpl;
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static inline GameExplorerImpl *impl_from_IGameExplorer(IGameExplorer *iface)
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{
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return (GameExplorerImpl*)((char*)iface - FIELD_OFFSET(GameExplorerImpl, lpGameExplorerVtbl));
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}
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static HRESULT WINAPI GameExplorerImpl_QueryInterface(
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IGameExplorer *iface,
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REFIID riid,
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void **ppvObject)
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{
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GameExplorerImpl *This = impl_from_IGameExplorer(iface);
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TRACE("(%p, %s, %p)\n", This, debugstr_guid(riid), ppvObject);
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*ppvObject = NULL;
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if(IsEqualGUID(riid, &IID_IUnknown) ||
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IsEqualGUID(riid, &IID_IGameExplorer))
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{
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*ppvObject = iface;
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}
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else
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{
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FIXME("interface %s not implemented\n", debugstr_guid(riid));
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return E_NOINTERFACE;
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}
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IGameExplorer_AddRef(iface);
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return S_OK;
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}
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static ULONG WINAPI GameExplorerImpl_AddRef(IGameExplorer *iface)
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{
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GameExplorerImpl *This = impl_from_IGameExplorer(iface);
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LONG ref;
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ref = InterlockedIncrement(&This->ref);
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TRACE("(%p): ref=%d\n", This, ref);
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return ref;
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}
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static ULONG WINAPI GameExplorerImpl_Release(IGameExplorer *iface)
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{
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GameExplorerImpl *This = impl_from_IGameExplorer(iface);
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LONG ref;
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ref = InterlockedDecrement(&This->ref);
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TRACE("(%p): ref=%d\n", This, ref);
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if(ref == 0)
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{
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TRACE("freeing GameExplorer object\n");
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HeapFree(GetProcessHeap(), 0, This);
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}
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return ref;
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}
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static HRESULT WINAPI GameExplorerImpl_AddGame(
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IGameExplorer *iface,
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BSTR bstrGDFBinaryPath,
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BSTR sGameInstallDirectory,
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GAME_INSTALL_SCOPE installScope,
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GUID *pInstanceID)
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{
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GameExplorerImpl *This = impl_from_IGameExplorer(iface);
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TRACE("(%p, %s, %s, %d, %s)\n", This, debugstr_w(bstrGDFBinaryPath), debugstr_w(sGameInstallDirectory), installScope, debugstr_guid(pInstanceID));
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FIXME("stub\n");
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return E_NOTIMPL;
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}
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static HRESULT WINAPI GameExplorerImpl_RemoveGame(
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IGameExplorer *iface,
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GUID instanceID)
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{
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GameExplorerImpl *This = impl_from_IGameExplorer(iface);
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TRACE("(%p, %s)\n", This, debugstr_guid(&instanceID));
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FIXME("stub\n");
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return E_NOTIMPL;
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}
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static HRESULT WINAPI GameExplorerImpl_UpdateGame(
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IGameExplorer *iface,
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GUID instanceID)
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{
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GameExplorerImpl *This = impl_from_IGameExplorer(iface);
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TRACE("(%p, %s)\n", This, debugstr_guid(&instanceID));
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FIXME("stub\n");
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return E_NOTIMPL;
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}
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static HRESULT WINAPI GameExplorerImpl_VerifyAccess(
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IGameExplorer *iface,
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BSTR sGDFBinaryPath,
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BOOL *pHasAccess)
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{
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GameExplorerImpl *This = impl_from_IGameExplorer(iface);
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TRACE("(%p, %s, %p)\n", This, debugstr_w(sGDFBinaryPath), pHasAccess);
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FIXME("stub\n");
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return E_NOTIMPL;
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}
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static const struct IGameExplorerVtbl GameExplorerImplVtbl =
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{
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GameExplorerImpl_QueryInterface,
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GameExplorerImpl_AddRef,
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GameExplorerImpl_Release,
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GameExplorerImpl_AddGame,
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GameExplorerImpl_RemoveGame,
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GameExplorerImpl_UpdateGame,
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GameExplorerImpl_VerifyAccess
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};
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/*
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* Construction routine
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*/
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HRESULT GameExplorer_create(
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IUnknown* pUnkOuter,
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IUnknown** ppObj)
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{
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GameExplorerImpl *pGameExplorer;
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TRACE("(%p, %p)\n", pUnkOuter, ppObj);
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pGameExplorer = HeapAlloc(GetProcessHeap(), 0, sizeof(*pGameExplorer));
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if(!pGameExplorer)
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return E_OUTOFMEMORY;
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pGameExplorer->lpGameExplorerVtbl = &GameExplorerImplVtbl;
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pGameExplorer->ref = 1;
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*ppObj = (IUnknown*)(&pGameExplorer->lpGameExplorerVtbl);
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TRACE("returning iface: %p\n", *ppObj);
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return S_OK;
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}
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