wine/dlls/d3d8/directx.c

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/*
* IDirect3D8 implementation
*
* Copyright 2002-2004 Jason Edmeades
* Copyright 2003-2004 Raphael Junqueira
* Copyright 2004 Christian Costa
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*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "config.h"
#include <stdarg.h>
#define NONAMELESSUNION
#define NONAMELESSSTRUCT
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#include "windef.h"
#include "winbase.h"
#include "wingdi.h"
#include "winuser.h"
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#include "wine/debug.h"
#include "wine/unicode.h"
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#include "d3d8_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
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static inline IDirect3D8Impl *impl_from_IDirect3D8(IDirect3D8 *iface)
{
return CONTAINING_RECORD(iface, IDirect3D8Impl, IDirect3D8_iface);
}
static HRESULT WINAPI IDirect3D8Impl_QueryInterface(LPDIRECT3D8 iface, REFIID riid,LPVOID *ppobj)
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{
IDirect3D8Impl *This = impl_from_IDirect3D8(iface);
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TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
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if (IsEqualGUID(riid, &IID_IUnknown)
|| IsEqualGUID(riid, &IID_IDirect3D8)) {
IUnknown_AddRef(iface);
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*ppobj = This;
return S_OK;
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}
WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid),ppobj);
*ppobj = NULL;
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return E_NOINTERFACE;
}
static ULONG WINAPI IDirect3D8Impl_AddRef(LPDIRECT3D8 iface)
{
IDirect3D8Impl *This = impl_from_IDirect3D8(iface);
ULONG ref = InterlockedIncrement(&This->ref);
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TRACE("%p increasing refcount to %u.\n", iface, ref);
return ref;
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}
static ULONG WINAPI IDirect3D8Impl_Release(LPDIRECT3D8 iface)
{
IDirect3D8Impl *This = impl_from_IDirect3D8(iface);
ULONG ref = InterlockedDecrement(&This->ref);
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TRACE("%p decreasing refcount to %u.\n", iface, ref);
if (ref == 0) {
TRACE("Releasing wined3d %p\n", This->WineD3D);
wined3d_mutex_lock();
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wined3d_decref(This->WineD3D);
wined3d_mutex_unlock();
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HeapFree(GetProcessHeap(), 0, This);
}
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return ref;
}
static HRESULT WINAPI IDirect3D8Impl_RegisterSoftwareDevice(LPDIRECT3D8 iface,
void* pInitializeFunction)
{
IDirect3D8Impl *This = impl_from_IDirect3D8(iface);
HRESULT hr;
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TRACE("iface %p, init_function %p.\n", iface, pInitializeFunction);
wined3d_mutex_lock();
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hr = wined3d_register_software_device(This->WineD3D, pInitializeFunction);
wined3d_mutex_unlock();
return hr;
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}
static UINT WINAPI IDirect3D8Impl_GetAdapterCount(LPDIRECT3D8 iface)
{
IDirect3D8Impl *This = impl_from_IDirect3D8(iface);
HRESULT hr;
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TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
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hr = wined3d_get_adapter_count(This->WineD3D);
wined3d_mutex_unlock();
return hr;
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}
static HRESULT WINAPI IDirect3D8Impl_GetAdapterIdentifier(LPDIRECT3D8 iface, UINT Adapter,
DWORD Flags, D3DADAPTER_IDENTIFIER8 *pIdentifier)
{
IDirect3D8Impl *This = impl_from_IDirect3D8(iface);
WINED3DADAPTER_IDENTIFIER adapter_id;
HRESULT hr;
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TRACE("iface %p, adapter %u, flags %#x, identifier %p.\n",
iface, Adapter, Flags, pIdentifier);
adapter_id.driver = pIdentifier->Driver;
adapter_id.driver_size = sizeof(pIdentifier->Driver);
adapter_id.description = pIdentifier->Description;
adapter_id.description_size = sizeof(pIdentifier->Description);
adapter_id.device_name = NULL; /* d3d9 only */
adapter_id.device_name_size = 0; /* d3d9 only */
wined3d_mutex_lock();
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hr = wined3d_get_adapter_identifier(This->WineD3D, Adapter, Flags, &adapter_id);
wined3d_mutex_unlock();
pIdentifier->DriverVersion = adapter_id.driver_version;
pIdentifier->VendorId = adapter_id.vendor_id;
pIdentifier->DeviceId = adapter_id.device_id;
pIdentifier->SubSysId = adapter_id.subsystem_id;
pIdentifier->Revision = adapter_id.revision;
memcpy(&pIdentifier->DeviceIdentifier, &adapter_id.device_identifier, sizeof(pIdentifier->DeviceIdentifier));
pIdentifier->WHQLLevel = adapter_id.whql_level;
return hr;
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}
static UINT WINAPI IDirect3D8Impl_GetAdapterModeCount(LPDIRECT3D8 iface,UINT Adapter)
{
IDirect3D8Impl *This = impl_from_IDirect3D8(iface);
HRESULT hr;
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TRACE("iface %p, adapter %u.\n", iface, Adapter);
wined3d_mutex_lock();
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hr = wined3d_get_adapter_mode_count(This->WineD3D, Adapter, 0);
wined3d_mutex_unlock();
return hr;
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}
static HRESULT WINAPI IDirect3D8Impl_EnumAdapterModes(LPDIRECT3D8 iface, UINT Adapter, UINT Mode,
D3DDISPLAYMODE* pMode)
{
IDirect3D8Impl *This = impl_from_IDirect3D8(iface);
HRESULT hr;
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TRACE("iface %p, adapter %u, mode_idx %u, mode %p.\n",
iface, Adapter, Mode, pMode);
wined3d_mutex_lock();
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hr = wined3d_enum_adapter_modes(This->WineD3D, Adapter, WINED3DFMT_UNKNOWN, Mode, (WINED3DDISPLAYMODE *)pMode);
wined3d_mutex_unlock();
if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
return hr;
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}
static HRESULT WINAPI IDirect3D8Impl_GetAdapterDisplayMode(LPDIRECT3D8 iface, UINT Adapter,
D3DDISPLAYMODE* pMode)
{
IDirect3D8Impl *This = impl_from_IDirect3D8(iface);
HRESULT hr;
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TRACE("iface %p, adapter %u, mode %p.\n",
iface, Adapter, pMode);
wined3d_mutex_lock();
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hr = wined3d_get_adapter_display_mode(This->WineD3D, Adapter, (WINED3DDISPLAYMODE *)pMode);
wined3d_mutex_unlock();
if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
return hr;
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}
static HRESULT WINAPI IDirect3D8Impl_CheckDeviceType(LPDIRECT3D8 iface, UINT Adapter,
D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat, D3DFORMAT BackBufferFormat, BOOL Windowed)
{
IDirect3D8Impl *This = impl_from_IDirect3D8(iface);
HRESULT hr;
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TRACE("iface %p, adapter %u, device_type %#x, display_format %#x, backbuffer_format %#x, windowed %#x.\n",
iface, Adapter, CheckType, DisplayFormat, BackBufferFormat, Windowed);
wined3d_mutex_lock();
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hr = wined3d_check_device_type(This->WineD3D, Adapter, CheckType, wined3dformat_from_d3dformat(DisplayFormat),
wined3dformat_from_d3dformat(BackBufferFormat), Windowed);
wined3d_mutex_unlock();
return hr;
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}
static HRESULT WINAPI IDirect3D8Impl_CheckDeviceFormat(LPDIRECT3D8 iface, UINT Adapter,
D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType,
D3DFORMAT CheckFormat)
{
IDirect3D8Impl *This = impl_from_IDirect3D8(iface);
HRESULT hr;
WINED3DRESOURCETYPE WineD3DRType;
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TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, usage %#x, resource_type %#x, format %#x.\n",
iface, Adapter, DeviceType, AdapterFormat, Usage, RType, CheckFormat);
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if(CheckFormat == D3DFMT_R8G8B8)
{
/* See comment in dlls/d3d9/directx.c, IDirect3D9Impl_CheckDeviceFormat for details */
WARN("D3DFMT_R8G8B8 is not available on windows, returning D3DERR_NOTAVAILABLE\n");
return D3DERR_NOTAVAILABLE;
}
switch(RType) {
case D3DRTYPE_VERTEXBUFFER:
case D3DRTYPE_INDEXBUFFER:
WineD3DRType = WINED3DRTYPE_BUFFER;
break;
default:
WineD3DRType = RType;
break;
}
wined3d_mutex_lock();
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hr = wined3d_check_device_format(This->WineD3D, Adapter, DeviceType, wined3dformat_from_d3dformat(AdapterFormat),
Usage, WineD3DRType, wined3dformat_from_d3dformat(CheckFormat), SURFACE_OPENGL);
wined3d_mutex_unlock();
return hr;
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}
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static HRESULT WINAPI IDirect3D8Impl_CheckDeviceMultiSampleType(IDirect3D8 *iface, UINT Adapter,
D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed,
D3DMULTISAMPLE_TYPE MultiSampleType)
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{
IDirect3D8Impl *This = impl_from_IDirect3D8(iface);
HRESULT hr;
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TRACE("iface %p, adapter %u, device_type %#x, format %#x, windowed %#x, multisample_type %#x.\n",
iface, Adapter, DeviceType, SurfaceFormat, Windowed, MultiSampleType);
wined3d_mutex_lock();
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hr = wined3d_check_device_multisample_type(This->WineD3D, Adapter, DeviceType,
wined3dformat_from_d3dformat(SurfaceFormat), Windowed, (WINED3DMULTISAMPLE_TYPE)MultiSampleType, NULL);
wined3d_mutex_unlock();
return hr;
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}
static HRESULT WINAPI IDirect3D8Impl_CheckDepthStencilMatch(IDirect3D8 *iface, UINT Adapter,
D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat,
D3DFORMAT DepthStencilFormat)
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{
IDirect3D8Impl *This = impl_from_IDirect3D8(iface);
HRESULT hr;
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TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, rt_format %#x, ds_format %#x.\n",
iface, Adapter, DeviceType, AdapterFormat, RenderTargetFormat, DepthStencilFormat);
wined3d_mutex_lock();
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hr = wined3d_check_depth_stencil_match(This->WineD3D, Adapter, DeviceType,
wined3dformat_from_d3dformat(AdapterFormat), wined3dformat_from_d3dformat(RenderTargetFormat),
wined3dformat_from_d3dformat(DepthStencilFormat));
wined3d_mutex_unlock();
return hr;
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}
void fixup_caps(WINED3DCAPS *caps)
{
/* D3D8 doesn't support SM 2.0 or higher, so clamp to 1.x */
if (caps->PixelShaderVersion > D3DPS_VERSION(1,4)) {
caps->PixelShaderVersion = D3DPS_VERSION(1,4);
}
if (caps->VertexShaderVersion > D3DVS_VERSION(1,1)) {
caps->VertexShaderVersion = D3DVS_VERSION(1,1);
}
caps->MaxVertexShaderConst = min(D3D8_MAX_VERTEX_SHADER_CONSTANTF, caps->MaxVertexShaderConst);
caps->StencilCaps &= ~WINED3DSTENCILCAPS_TWOSIDED;
}
static HRESULT WINAPI IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface, UINT Adapter,
D3DDEVTYPE DeviceType, D3DCAPS8* pCaps)
{
IDirect3D8Impl *This = impl_from_IDirect3D8(iface);
HRESULT hrc = D3D_OK;
WINED3DCAPS *pWineCaps;
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TRACE("iface %p, adapter %u, device_type %#x, caps %p.\n", iface, Adapter, DeviceType, pCaps);
if(NULL == pCaps){
return D3DERR_INVALIDCALL;
}
pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
if(pWineCaps == NULL){
return D3DERR_INVALIDCALL; /*well this is what MSDN says to return*/
}
wined3d_mutex_lock();
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hrc = wined3d_get_device_caps(This->WineD3D, Adapter, DeviceType, pWineCaps);
wined3d_mutex_unlock();
fixup_caps(pWineCaps);
WINECAPSTOD3D8CAPS(pCaps, pWineCaps)
HeapFree(GetProcessHeap(), 0, pWineCaps);
TRACE("(%p) returning %p\n", This, pCaps);
return hrc;
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}
static HMONITOR WINAPI IDirect3D8Impl_GetAdapterMonitor(LPDIRECT3D8 iface, UINT Adapter)
{
IDirect3D8Impl *This = impl_from_IDirect3D8(iface);
HMONITOR ret;
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TRACE("iface %p, adapter %u.\n", iface, Adapter);
wined3d_mutex_lock();
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ret = wined3d_get_adapter_monitor(This->WineD3D, Adapter);
wined3d_mutex_unlock();
return ret;
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}
static HRESULT WINAPI IDirect3D8Impl_CreateDevice(IDirect3D8 *iface, UINT adapter,
D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters,
IDirect3DDevice8 **device)
{
IDirect3D8Impl *This = impl_from_IDirect3D8(iface);
IDirect3DDevice8Impl *object;
HRESULT hr;
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TRACE("iface %p, adapter %u, device_type %#x, focus_window %p, flags %#x, parameters %p, device %p.\n",
iface, adapter, device_type, focus_window, flags, parameters, device);
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (!object)
{
ERR("Failed to allocate device memory.\n");
return E_OUTOFMEMORY;
}
hr = device_init(object, This->WineD3D, adapter, device_type, focus_window, flags, parameters);
if (FAILED(hr))
{
WARN("Failed to initialize device, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
return hr;
}
TRACE("Created device %p.\n", object);
*device = &object->IDirect3DDevice8_iface;
return D3D_OK;
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}
const IDirect3D8Vtbl Direct3D8_Vtbl =
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{
/* IUnknown */
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IDirect3D8Impl_QueryInterface,
IDirect3D8Impl_AddRef,
IDirect3D8Impl_Release,
/* IDirect3D8 */
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IDirect3D8Impl_RegisterSoftwareDevice,
IDirect3D8Impl_GetAdapterCount,
IDirect3D8Impl_GetAdapterIdentifier,
IDirect3D8Impl_GetAdapterModeCount,
IDirect3D8Impl_EnumAdapterModes,
IDirect3D8Impl_GetAdapterDisplayMode,
IDirect3D8Impl_CheckDeviceType,
IDirect3D8Impl_CheckDeviceFormat,
IDirect3D8Impl_CheckDeviceMultiSampleType,
IDirect3D8Impl_CheckDepthStencilMatch,
IDirect3D8Impl_GetDeviceCaps,
IDirect3D8Impl_GetAdapterMonitor,
IDirect3D8Impl_CreateDevice
};