2009-05-04 07:49:27 +00:00
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/*
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* Copyright 2002-2003 Jason Edmeades
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* Copyright 2002-2003 Raphael Junqueira
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* Copyright 2004 Christian Costa
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* Copyright 2005 Oliver Stieber
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* Copyright 2006 Ivan Gyurdiev
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* Copyright 2007-2008 Stefan Dösinger for CodeWeavers
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* Copyright 2009 Henri Verbeet for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "config.h"
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#include "wine/port.h"
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#include "wined3d_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
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/* DCL usage masks */
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#define WINED3DSP_DCL_USAGE_SHIFT 0
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#define WINED3DSP_DCL_USAGE_MASK (0xf << WINED3DSP_DCL_USAGE_SHIFT)
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#define WINED3DSP_DCL_USAGEINDEX_SHIFT 16
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#define WINED3DSP_DCL_USAGEINDEX_MASK (0xf << WINED3DSP_DCL_USAGEINDEX_SHIFT)
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/* DCL sampler type */
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#define WINED3DSP_TEXTURETYPE_SHIFT 27
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#define WINED3DSP_TEXTURETYPE_MASK (0xf << WINED3DSP_TEXTURETYPE_SHIFT)
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/* Opcode-related masks */
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#define WINED3DSI_OPCODE_MASK 0x0000ffff
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#define WINED3D_OPCODESPECIFICCONTROL_SHIFT 16
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#define WINED3D_OPCODESPECIFICCONTROL_MASK (0xff << WINED3D_OPCODESPECIFICCONTROL_SHIFT)
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#define WINED3DSI_INSTLENGTH_SHIFT 24
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#define WINED3DSI_INSTLENGTH_MASK (0xf << WINED3DSI_INSTLENGTH_SHIFT)
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#define WINED3DSI_COISSUE (1 << 30)
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#define WINED3DSI_COMMENTSIZE_SHIFT 16
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#define WINED3DSI_COMMENTSIZE_MASK (0x7fff << WINED3DSI_COMMENTSIZE_SHIFT)
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#define WINED3DSHADER_INSTRUCTION_PREDICATED (1 << 28)
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/* Register number mask */
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#define WINED3DSP_REGNUM_MASK 0x000007ff
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/* Register type masks */
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#define WINED3DSP_REGTYPE_SHIFT 28
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#define WINED3DSP_REGTYPE_MASK (0x7 << WINED3DSP_REGTYPE_SHIFT)
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#define WINED3DSP_REGTYPE_SHIFT2 8
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#define WINED3DSP_REGTYPE_MASK2 (0x18 << WINED3DSP_REGTYPE_SHIFT2)
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/* Relative addressing mask */
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#define WINED3DSHADER_ADDRESSMODE_SHIFT 13
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#define WINED3DSHADER_ADDRESSMODE_MASK (1 << WINED3DSHADER_ADDRESSMODE_SHIFT)
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/* Destination modifier mask */
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#define WINED3DSP_DSTMOD_SHIFT 20
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#define WINED3DSP_DSTMOD_MASK (0xf << WINED3DSP_DSTMOD_SHIFT)
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/* Destination shift mask */
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#define WINED3DSP_DSTSHIFT_SHIFT 24
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#define WINED3DSP_DSTSHIFT_MASK (0xf << WINED3DSP_DSTSHIFT_SHIFT)
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/* Swizzle mask */
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#define WINED3DSP_SWIZZLE_SHIFT 16
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#define WINED3DSP_SWIZZLE_MASK (0xff << WINED3DSP_SWIZZLE_SHIFT)
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/* Source modifier mask */
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#define WINED3DSP_SRCMOD_SHIFT 24
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#define WINED3DSP_SRCMOD_MASK (0xf << WINED3DSP_SRCMOD_SHIFT)
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enum WINED3DSHADER_ADDRESSMODE_TYPE
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{
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WINED3DSHADER_ADDRMODE_ABSOLUTE = 0 << WINED3DSHADER_ADDRESSMODE_SHIFT,
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WINED3DSHADER_ADDRMODE_RELATIVE = 1 << WINED3DSHADER_ADDRESSMODE_SHIFT,
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};
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/* Read a parameter opcode from the input stream,
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* and possibly a relative addressing token.
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* Return the number of tokens read */
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static int shader_get_param(const DWORD *ptr, DWORD shader_version, DWORD *token, DWORD *addr_token)
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{
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UINT count = 1;
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*token = *ptr;
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/* PS >= 3.0 have relative addressing (with token)
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* VS >= 2.0 have relative addressing (with token)
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* VS >= 1.0 < 2.0 have relative addressing (without token)
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* The version check below should work in general */
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if (*ptr & WINED3DSHADER_ADDRMODE_RELATIVE)
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{
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if (WINED3DSHADER_VERSION_MAJOR(shader_version) < 2)
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{
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*addr_token = (1 << 31)
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| ((WINED3DSPR_ADDR << WINED3DSP_REGTYPE_SHIFT2) & WINED3DSP_REGTYPE_MASK2)
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| ((WINED3DSPR_ADDR << WINED3DSP_REGTYPE_SHIFT) & WINED3DSP_REGTYPE_MASK)
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| (WINED3DSP_NOSWIZZLE << WINED3DSP_SWIZZLE_SHIFT);
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}
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else
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{
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*addr_token = *(ptr + 1);
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++count;
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}
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}
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return count;
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}
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static const SHADER_OPCODE *shader_get_opcode(const SHADER_OPCODE *opcode_table, DWORD shader_version, DWORD code)
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{
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DWORD i = 0;
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while (opcode_table[i].handler_idx != WINED3DSIH_TABLE_SIZE)
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{
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if ((code & WINED3DSI_OPCODE_MASK) == opcode_table[i].opcode
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&& shader_version >= opcode_table[i].min_version
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&& (!opcode_table[i].max_version || shader_version <= opcode_table[i].max_version))
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{
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return &opcode_table[i];
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}
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++i;
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}
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FIXME("Unsupported opcode %#x(%d) masked %#x, shader version %#x\n",
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code, code, code & WINED3DSI_OPCODE_MASK, shader_version);
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return NULL;
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}
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/* Return the number of parameters to skip for an opcode */
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static inline int shader_skip_opcode(const SHADER_OPCODE *opcode_info, DWORD opcode_token, DWORD shader_version)
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{
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/* Shaders >= 2.0 may contain address tokens, but fortunately they
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* have a useful length mask - use it here. Shaders 1.0 contain no such tokens */
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return (WINED3DSHADER_VERSION_MAJOR(shader_version) >= 2)
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? ((opcode_token & WINED3DSI_INSTLENGTH_MASK) >> WINED3DSI_INSTLENGTH_SHIFT) : opcode_info->num_params;
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}
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static void shader_parse_src_param(DWORD param, const struct wined3d_shader_src_param *rel_addr,
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struct wined3d_shader_src_param *src)
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{
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src->register_type = ((param & WINED3DSP_REGTYPE_MASK) >> WINED3DSP_REGTYPE_SHIFT)
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| ((param & WINED3DSP_REGTYPE_MASK2) >> WINED3DSP_REGTYPE_SHIFT2);
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src->register_idx = param & WINED3DSP_REGNUM_MASK;
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src->swizzle = (param & WINED3DSP_SWIZZLE_MASK) >> WINED3DSP_SWIZZLE_SHIFT;
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src->modifiers = (param & WINED3DSP_SRCMOD_MASK) >> WINED3DSP_SRCMOD_SHIFT;
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src->rel_addr = rel_addr;
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}
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static void shader_parse_dst_param(DWORD param, const struct wined3d_shader_src_param *rel_addr,
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struct wined3d_shader_dst_param *dst)
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{
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dst->register_type = ((param & WINED3DSP_REGTYPE_MASK) >> WINED3DSP_REGTYPE_SHIFT)
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| ((param & WINED3DSP_REGTYPE_MASK2) >> WINED3DSP_REGTYPE_SHIFT2);
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dst->register_idx = param & WINED3DSP_REGNUM_MASK;
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dst->write_mask = param & WINED3DSP_WRITEMASK_ALL;
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dst->modifiers = (param & WINED3DSP_DSTMOD_MASK) >> WINED3DSP_DSTMOD_SHIFT;
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dst->shift = (param & WINED3DSP_DSTSHIFT_MASK) >> WINED3DSP_DSTSHIFT_SHIFT;
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dst->rel_addr = rel_addr;
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}
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/* Read the parameters of an unrecognized opcode from the input stream
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* Return the number of tokens read.
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*
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* Note: This function assumes source or destination token format.
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* It will not work with specially-formatted tokens like DEF or DCL,
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* but hopefully those would be recognized */
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static int shader_skip_unrecognized(const DWORD *ptr, DWORD shader_version)
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{
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int tokens_read = 0;
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int i = 0;
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/* TODO: Think of a good name for 0x80000000 and replace it with a constant */
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while (*ptr & 0x80000000)
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{
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DWORD token, addr_token = 0;
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struct wined3d_shader_src_param rel_addr;
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tokens_read += shader_get_param(ptr, shader_version, &token, &addr_token);
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ptr += tokens_read;
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FIXME("Unrecognized opcode param: token=0x%08x addr_token=0x%08x name=", token, addr_token);
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if (token & WINED3DSHADER_ADDRMODE_RELATIVE) shader_parse_src_param(addr_token, NULL, &rel_addr);
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if (!i)
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{
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struct wined3d_shader_dst_param dst;
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shader_parse_dst_param(token, token & WINED3DSHADER_ADDRMODE_RELATIVE ? &rel_addr : NULL, &dst);
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shader_dump_dst_param(&dst, shader_version);
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}
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else
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{
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struct wined3d_shader_src_param src;
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shader_parse_src_param(token, token & WINED3DSHADER_ADDRMODE_RELATIVE ? &rel_addr : NULL, &src);
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shader_dump_src_param(&src, shader_version);
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}
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FIXME("\n");
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++i;
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}
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return tokens_read;
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}
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2009-05-04 07:49:27 +00:00
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static void shader_sm1_read_opcode(const DWORD **ptr, struct wined3d_shader_instruction *ins, UINT *param_size,
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2009-05-04 07:49:27 +00:00
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const SHADER_OPCODE *opcode_table, DWORD shader_version)
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{
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const SHADER_OPCODE *opcode_info;
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DWORD opcode_token;
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opcode_token = *(*ptr)++;
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opcode_info = shader_get_opcode(opcode_table, shader_version, opcode_token);
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if (!opcode_info)
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{
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FIXME("Unrecognized opcode: token=0x%08x\n", opcode_token);
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ins->handler_idx = WINED3DSIH_TABLE_SIZE;
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*param_size = shader_skip_unrecognized(*ptr, shader_version);
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return;
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}
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ins->handler_idx = opcode_info->handler_idx;
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ins->flags = (opcode_token & WINED3D_OPCODESPECIFICCONTROL_MASK) >> WINED3D_OPCODESPECIFICCONTROL_SHIFT;
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ins->coissue = opcode_token & WINED3DSI_COISSUE;
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ins->predicate = opcode_token & WINED3DSHADER_INSTRUCTION_PREDICATED;
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ins->dst_count = opcode_info->dst_token ? 1 : 0;
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ins->src_count = opcode_info->num_params - opcode_info->dst_token;
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*param_size = shader_skip_opcode(opcode_info, opcode_token, shader_version);
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}
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2009-05-04 07:49:27 +00:00
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static void shader_sm1_read_src_param(const DWORD **ptr, struct wined3d_shader_src_param *src_param,
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2009-05-04 07:49:27 +00:00
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struct wined3d_shader_src_param *src_rel_addr, DWORD shader_version)
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{
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DWORD token, addr_token;
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*ptr += shader_get_param(*ptr, shader_version, &token, &addr_token);
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if (token & WINED3DSHADER_ADDRMODE_RELATIVE)
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{
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shader_parse_src_param(addr_token, NULL, src_rel_addr);
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shader_parse_src_param(token, src_rel_addr, src_param);
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}
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else
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{
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shader_parse_src_param(token, NULL, src_param);
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}
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}
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2009-05-04 07:49:27 +00:00
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static void shader_sm1_read_dst_param(const DWORD **ptr, struct wined3d_shader_dst_param *dst_param,
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2009-05-04 07:49:27 +00:00
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struct wined3d_shader_src_param *dst_rel_addr, DWORD shader_version)
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{
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DWORD token, addr_token;
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*ptr += shader_get_param(*ptr, shader_version, &token, &addr_token);
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if (token & WINED3DSHADER_ADDRMODE_RELATIVE)
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{
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shader_parse_src_param(addr_token, NULL, dst_rel_addr);
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shader_parse_dst_param(token, dst_rel_addr, dst_param);
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}
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else
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{
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shader_parse_dst_param(token, NULL, dst_param);
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}
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}
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2009-05-04 07:49:27 +00:00
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static void shader_sm1_read_semantic(const DWORD **ptr, struct wined3d_shader_semantic *semantic)
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2009-05-04 07:49:27 +00:00
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{
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DWORD usage_token = *(*ptr)++;
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DWORD dst_token = *(*ptr)++;
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semantic->usage = (usage_token & WINED3DSP_DCL_USAGE_MASK) >> WINED3DSP_DCL_USAGE_SHIFT;
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semantic->usage_idx = (usage_token & WINED3DSP_DCL_USAGEINDEX_MASK) >> WINED3DSP_DCL_USAGEINDEX_SHIFT;
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semantic->sampler_type = (usage_token & WINED3DSP_TEXTURETYPE_MASK) >> WINED3DSP_TEXTURETYPE_SHIFT;
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shader_parse_dst_param(dst_token, NULL, &semantic->reg);
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}
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2009-05-04 07:49:27 +00:00
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static void shader_sm1_read_comment(const DWORD **ptr, const char **comment)
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2009-05-04 07:49:27 +00:00
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{
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DWORD token = **ptr;
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if ((token & WINED3DSI_OPCODE_MASK) != WINED3DSIO_COMMENT)
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{
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*comment = NULL;
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return;
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}
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*comment = (const char *)++(*ptr);
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*ptr += (token & WINED3DSI_COMMENTSIZE_MASK) >> WINED3DSI_COMMENTSIZE_SHIFT;
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}
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2009-05-04 07:49:27 +00:00
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const struct wined3d_shader_frontend sm1_shader_frontend =
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{
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shader_sm1_read_opcode,
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shader_sm1_read_src_param,
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shader_sm1_read_dst_param,
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shader_sm1_read_semantic,
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shader_sm1_read_comment,
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};
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